此UI要加碰撞盒才能被支持
/// <summary> /// 鼠标是否在Ngui的UI界面上 /// </summary> public static bool IsMouseOverUI { get { Vector3 mousePostion=Input.mousePosition; GameObject hoverobject = UICamera.Raycast(mousePostion, out UICamera.lastHit) ? UICamera.lastHit.collider.gameObject : null; if (hoverobject != null) { return true; } else { return false; } } }
Ngui判断鼠标是否在UI界面上,布布扣,bubuko.com
原文:http://blog.csdn.net/nnsword/article/details/19965105