此UI要加碰撞盒才能被支持
/// <summary>
/// 鼠标是否在Ngui的UI界面上
/// </summary>
public static bool IsMouseOverUI
{
get
{
Vector3 mousePostion=Input.mousePosition;
GameObject hoverobject = UICamera.Raycast(mousePostion, out UICamera.lastHit) ? UICamera.lastHit.collider.gameObject : null;
if (hoverobject != null)
{
return true;
}
else
{
return false;
}
}
}Ngui判断鼠标是否在UI界面上,布布扣,bubuko.com
原文:http://blog.csdn.net/nnsword/article/details/19965105