0、缩放结点
//缩放结点 void scale(CCNode *node, const CCSize &dstSize) { CCSize sz = node->getContentSize(); float scaleX = dstSize.width / sz.width; float scaleY = dstSize.height / sz.height; node->setScale(scaleX, scaleY); }
一、创建一个CCLayer
#include "cocos2d.h" class MyLayer : public cocos2d::CCLayer { public: virtual bool init(); static cocos2d::CCScene* scene(); CREATE_FUNC(LoadingLayer); cocos2d::CCSize winSize; };
CCScene* MyLayer::scene() { CCScene *scene = CCScene::create(); MyLayer *layer = MyLayer::create(); scene->addChild(layer); return scene; } bool MyLayer::init() { if ( !CCLayer::init() ) { return false; } winSize = CCDirector::sharedDirector()->getVisibleSize(); return true; }
//添加用户名文本框 CCScale9Sprite* ssp1=CCScale9Sprite::create("textField.png"); ssp1->setPreferredSize(CCSizeMake(100, 50)); ssp1->setAnchorPoint(ccp(0.5, 0.5)); CCEditBox *nameBox = CCEditBox::create(CCSizeMake(100, 50), ssp1); nameBox->setTag(1000); nameBox->setPlaceHolder("输入用户名"); nameBox->setFontColor(ccc3(255, 0, 255)); nameBox->setPosition(ccp(50, 50)); nameBox->setMaxLength(16); nameBox->setInputMode(kEditBoxInputModeAny); this->addChild(nameBox);
三、CCControlButton按钮
//登录、退出回调函数 void LoginScene::call_login(CCObject* pObj, cocos2d::extension::CCControlEvent event) { } //添加登录 CCScale9Sprite* ssp = CCScale9Sprite::create("button.png"); ssp->setPreferredSize(CCSizeMake(100, 50)); ssp->setAnchorPoint(ccp(0.5, 0.5)); CCControlButton* controlBtn = CCControlButton::create(ssp); controlBtn->setPreferredSize(CCSizeMake(100, 50)); controlBtn->setPosition(ccp(100, 100)); controlBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(LoginScene::call_login), CCControlEventTouchUpInside); this->addChild(controlBtn);
四、CCLabelTTF标签
CCLabelTTF *m_lbl = CCLabelTTF::create("Hello,World", "Arial", 45.0); m_lbl->setColor(ccc3(255, 0, 0)); m_lbl->setPosition(ccp(500, 300)); this->addChild(m_lbl);
五、CCSpriteBatchNode的使用
CCSpriteBatchNode *batch = CCSpriteBatchNode::create("1.png"); batch->setPosition(CCPointZero); this->addChild(batch); CCSprite *sprite = CCSprite::createWithTexture(batch->getTexture()); sprite->setPosition(ccp(100, 200)); this->addChild(sprite);
六、CCMenu、CCMenuItemImage菜单的使用
CCMenu *menu = CCMenu::create(); menu->setPosition(ccp(0, 0)); this->addChild(menu); CCMenuItem *item = CCMenuItemImage::create("1.png", "1.png"); item->setPosition(ccp(200, 200)); menu->addChild(item);
cocos2d-x 常用代码、高频使用代码【CCLayer、CCEditBox编辑框、CCControlButton按钮、CCLabelTTF标签、CCSpriteBatchNode渲染、CCMen】
原文:http://blog.csdn.net/zwc2xm/article/details/21170171