/********************************************* 题目: 1)设计一个类,我们只能生成该类的一个实例 2)设计一个类,只能生成该类的3个实例 ******************************************/ //1) #include<iostream> using namespace std; class CSingleton { public: static CSingleton * GetInstance() { if(NULL == m_pInstance) m_pInstance = new CSingleton(); return m_pInstance; } static void Release() //必须,否则会导致内存泄露 { if(NULL != m_pInstance) { delete m_pInstance; m_pInstance = NULL; } } protected: CSingleton() { cout<<"CSingleton"<<endl; }; static CSingleton * m_pInstance; }; CSingleton* CSingleton::m_pInstance = NULL; int main(){ CSingleton* pSingleton1 = CSingleton::GetInstance(); CSingleton* pSingleton2 = CSingleton::GetInstance(); if(pSingleton1 == pSingleton2) { cout << "Produced one instance !"<<endl; pSingleton1->Release(); } else { cout << " Produced two instances !"<<endl; pSingleton1->Release(); pSingleton2->Release(); } return 0; }为了防止从类的外部调用构造函数,产生类的新的实例,我们应该把该类的构造函数声明成protected或者private。
如果构造过,那么就把之前构造的那个实例返回。为了保证之前构造的实例,在程序运行期间一直存在,不被析构,我们只能把指向这个实例的指针声明成静态变量,
存放在静态存储区,把这个类的实例用new来构造,并放在堆里。
//2)
#include<iostream>
using namespace std;
class finalclass
{
public: static int count;
public:
static finalclass *getinstance()
{
if(count <= 0)
return NULL;
count--;
return new finalclass;
}
static void setcount(int n)
{
count = n;
}
private:
finalclass(){}
~finalclass(){}
};
int finalclass::count = 0;
int main()
{
finalclass::setcount(3);
finalclass *f1 = finalclass::getinstance();
finalclass *f2 = finalclass::getinstance();
finalclass *f3 = finalclass::getinstance();
if(f3 == NULL)
printf("f3 NULL\n");
else
printf("f3 NOT NULL\n");
finalclass *f4 = finalclass::getinstance();
if(f4 == NULL)
printf("f4 NULL\n");
finalclass *f5 = finalclass::getinstance();
if(f5 == NULL)
printf("f5 NULL\n");
}
参考:http://www.cppblog.com/dyj057/archive/2005/09/20/346.html
http://www.2cto.com/kf/201304/202169.html
mark:
http://www.cnblogs.com/08shiyan/archive/2012/03/16/2399617.html
设计一个类,只能实现1个实例或3个实例,布布扣,bubuko.com
原文:http://blog.csdn.net/walkerkalr/article/details/20157009