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lufylegend库 鼠标事件 循环事件 键盘事件

时间:2015-07-27 18:20:49      阅读:505      评论:0      收藏:0      [点我收藏+]

lufylegend库 鼠标事件 循环事件 键盘事件

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <title>lufylegend</title>
    <script type="text/javascript" src="lufylegend-1.7.6.js"></script>
</head>

<body>
    <div id="mylegend">loading...</div>
    <script type="text/javascript">
    init(50, mylegend, 500, 350, main);
    var field;

    function main() {
        var layer = new LSprite();
        layer.graphics.drawRect(1,#cccccc,[0,0,300,300],true,#cccccc);
        addChild(layer);
        field = new LTextField();
        field.text = Wait Click!;
        layer.addChild(field);
        layer.addEventListener(LMouseEvent.MOUSE_DOWN,downshow);
        layer.addEventListener(LMouseEvent.MOUSE_UP,upshow);
    }
    function downshow (event) {
        field.text = Mouse Down;
    }
    function upshow (event) {
        field.text = Mouse Up;
    }
    </script>
</body>

</html>
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <title>lufylegend</title>
    <script type="text/javascript" src="lufylegend-1.7.6.js"></script>
</head>

<body>
    <div id="mylegend">loading...</div>
    <script type="text/javascript">
    init(50, mylegend, 500, 350, main);
    var field;

    function main() {
        var layer = new LSprite();
        layer.graphics.drawRect(1, #cccccc, [0, 0, 300, 300], true, #cccccc);
        addChild(layer);
        field = new LTextField();
        field.text = 0;
        layer.addChild(field);
        layer.addEventListener(LEvent.ENTER_FRAME, onframe);
    }

    function onframe(event) {
        field.text = parseInt(field.text) + 1;
    }
    </script>
</body>

</html>
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <title>lufylegend</title>
    <script type="text/javascript" src="lufylegend-1.7.6.js"></script>
</head>

<body>
    <div id="mylegend">loading...</div>
    <script type="text/javascript">
    init(50, mylegend, 500, 350, main);
    var field;

    function main() {
        var layer = new LSprite();
        layer.graphics.drawRect(1, #cccccc, [0, 0, 300, 300], true, #cccccc);
        addChild(layer);
        field = new LTextField();
        field.text = Wait ;
        layer.addChild(field);
        LEvent.addEventListener(LGlobal.window,LKeyboardEvent.KEY_DOWN,downshow);
        LEvent.addEventListener(LGlobal.window,LKeyboardEvent.KEY_UP,upshow);
    }

    function downshow (event) {
        field.text = event.keyCode +  Down!;
    }

    function upshow (event) {
        field.text = event.keyCode +  Up!;
    }
 
    </script>
</body>

</html>

 

lufylegend库 鼠标事件 循环事件 键盘事件

原文:http://www.cnblogs.com/stono/p/4680527.html

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