CocoaAsyncSocket网络通信使用之tcp连接(一)
简述:
在互联网世界中,网络访问是必不可少的一部分,而对于程序员来说,网络编程却是一个比较复杂的存在,特别是socket处理方面。
在android平台中,java类库丰富,封装良好,比如:mina,netty等等。
而在ios平台中,也有出名的socket库,CocoaAsyncSocket。
最近碰到一些朋友在socket的应用上一直不是特别熟悉,自己在接触过socket底层库,使用过mina,netty和CocoaAsyncSocket后,
也想整理一份自己的工具库,于是有如下内容。
CocoaAsyncSocket的功能强大,有tcp和udp两部分,这里只学习整理tcp部分。
建立ios工程:
首先建立一个ios工程,RHSocketDemo. (本例使用pod管理类库,如果不熟悉,可以先看前面的文章:CocoaPods安装和使用教程)
然后在工程目录下建立Podfile文件,内容如下:
platform:ios,‘7.0‘
pod ‘CocoaAsyncSocket‘, ‘~> 7.4.1‘
然后使用pod instatll —no-repo-update命令,生成工程管理文件。
关闭原先的工程,使用新生成的RHSocketDemo.xcworkspace文件开启工程。
以上是通过pod引入CocoaAsyncSocket库,省去了加入framework的步骤,,比较方便。
也可以下载CocoaAsyncSocket源码,然后将源码加入到工程中,但是需要额外手动加入framework。
构造自己的socket连接类:
1-为了简化类库中的内容,隐藏一些不关心的接口方法。
2-对类库做一层封装隔离,以个人习惯的方式呈现使用(可以方便库的更新替换,比如:asi到afn的http 库迁移)
基于以上两个原因,我们使用CocoaAsyncSocket封装自己的sokcet connection类。代码如下:
RHSocketConfig.h文件:
#ifndef RHSocketDemo_RHSocketConfig_h #define RHSocketDemo_RHSocketConfig_h #ifdef DEBUG #define RHSocketDebug #endif #ifdef RHSocketDebug #define RHSocketLog(format, ...) NSLog(format, ## __VA_ARGS__) #else #define RHSocketLog(format, ...) #endif #endif
RHSocketConnection.h文件:
#import <Foundation/Foundation.h> #import "RHSocketConfig.h" @protocol RHSocketConnectionDelegate <NSObject> - (void)didDisconnectWithError:(NSError *)error; - (void)didConnectToHost:(NSString *)host port:(UInt16)port; - (void)didReceiveData:(NSData *)data tag:(long)tag; @end @interface RHSocketConnection : NSObject @property (nonatomic, weak) id<RHSocketConnectionDelegate> delegate; - (void)connectWithHost:(NSString *)hostName port:(int)port; - (void)disconnect; - (BOOL)isConnected; - (void)readDataWithTimeout:(NSTimeInterval)timeout tag:(long)tag; - (void)writeData:(NSData *)data timeout:(NSTimeInterval)timeout tag:(long)tag; @end
#import "RHSocketConnection.h"
#import "GCDAsyncSocket.h"
@interface RHSocketConnection () <GCDAsyncSocketDelegate>
{
GCDAsyncSocket *_asyncSocket;
}
@end
@implementation RHSocketConnection
- (instancetype)init
{
if (self = [super init]) {
_asyncSocket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
}
return self;
}
- (void)dealloc
{
_asyncSocket.delegate = nil;
_asyncSocket = nil;
}
- (void)connectWithHost:(NSString *)hostName port:(int)port
{
NSError *error = nil;
[_asyncSocket connectToHost:hostName onPort:port error:&error];
if (error) {
RHSocketLog(@"[RHSocketConnection] connectWithHost error: %@", error.description);
if (_delegate && [_delegate respondsToSelector:@selector(didDisconnectWithError:)]) {
[_delegate didDisconnectWithError:error];
}
}
}
- (void)disconnect
{
[_asyncSocket disconnect];
}
- (BOOL)isConnected
{
return [_asyncSocket isConnected];
}
- (void)readDataWithTimeout:(NSTimeInterval)timeout tag:(long)tag
{
[_asyncSocket readDataWithTimeout:timeout tag:tag];
}
- (void)writeData:(NSData *)data timeout:(NSTimeInterval)timeout tag:(long)tag
{
[_asyncSocket writeData:data withTimeout:timeout tag:tag];
}
#pragma mark -
#pragma mark GCDAsyncSocketDelegate method
- (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err
{
RHSocketLog(@"[RHSocketConnection] didDisconnect...%@", err.description);
if (_delegate && [_delegate respondsToSelector:@selector(didDisconnectWithError:)]) {
[_delegate didDisconnectWithError:err];
}
}
- (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port
{
RHSocketLog(@"[RHSocketConnection] didConnectToHost: %@, port: %d", host, port);
if (_delegate && [_delegate respondsToSelector:@selector(didConnectToHost:port:)]) {
[_delegate didConnectToHost:host port:port];
}
}
- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag
{
RHSocketLog(@"[RHSocketConnection] didReadData length: %lu, tag: %ld", (unsigned long)data.length, tag);
if (_delegate && [_delegate respondsToSelector:@selector(didReceiveData:tag:)]) {
[_delegate didReceiveData:data tag:tag];
}
[sock readDataWithTimeout:-1 tag:tag];
}
- (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag
{
RHSocketLog(@"[RHSocketConnection] didWriteDataWithTag: %ld", tag);
[sock readDataWithTimeout:-1 tag:tag];
}
@end测试调用的ViewController.m文件:
#import "ViewController.h"
#import "RHSocketConnection.h"
@interface ViewController () <RHSocketConnectionDelegate>
{
NSString *_serverHost;
int _serverPort;
RHSocketConnection *_connection;
}
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
_serverHost = @"www.baidu.com";
_serverPort = 80;
[self openConnection];
}
#pragma mark -
#pragma mark RHSocketConnection method
- (void)openConnection
{
[self closeConnection];
_connection = [[RHSocketConnection alloc] init];
_connection.delegate = self;
[_connection connectWithHost:_serverHost port:_serverPort];
}
- (void)closeConnection
{
if (_connection) {
_connection.delegate = nil;
[_connection disconnect];
_connection = nil;
}
}
#pragma mark -
#pragma mark RHSocketConnectionDelegate method
- (void)didDisconnectWithError:(NSError *)error
{
RHSocketLog(@"didDisconnectWithError...");
}
- (void)didConnectToHost:(NSString *)host port:(UInt16)port
{
RHSocketLog(@"didConnectToHost...");
}
- (void)didReceiveData:(NSData *)data tag:(long)tag
{
RHSocketLog(@"didReceiveData...");
}
@end上面的代码中,RHSocketConnection负责网络的连接,ViewController负责测试代码。
连接成功后,会输出:[RHSocketConnection] didConnectToHost: 115.239.210.27, port: 80
以下是测试调用的主要方法:
NSString *serverHost = @"www.baidu.com"; int serverPort = 80; RHSocketConnection *connection = [[RHSocketConnection alloc] init]; [connection connectWithHost:serverHost port:serverPort];
总结:
本篇主要是封装一个socket connection。然后访问baidu的首页,校验连接是否成功。
而tcp的麻烦之处主要在自定义协议上,而自定义协议导致代码共用性的下降。
怎么提升代码的共用性是本文的出发点,下一篇,我们引入编码器和解码器,
来构建一个基本的socket tcp框架,提升代码的共用性。
------------------------
转载请注明出处,谢谢
email: zhu410289616@163.com
qq: 410289616
版权声明:本文为博主原创文章,未经博主允许不得转载。
CocoaAsyncSocket网络通信使用之tcp连接(一)
原文:http://blog.csdn.net/zhu410289616/article/details/46731605