/// 构造方法(左控制器 & 右控制器 & 背景图片)
-(instancetype)initWithLeftController:(UIViewController *)leftController
                    andMainController:(UIViewController *)mainController
                   andRightController:(UIViewController *)rightController
                   andBackgroundImage:(UIImage *)image;
/// 构造方法(左控制器 & 右控制器)
-(instancetype)initWithLeftController:(UIViewController *)leftController
                    andMainController:(UIViewController *)mainController
                   andRightController:(UIViewController *)rightController;
/// 构造方法(左控制器 & 右控制器)
-(instancetype)initWithLeftController:(UIViewController *)leftController andMainView:(UIViewController *)mainController;
/// 构造方法(右控制器)
-(instancetype)initWithRightView:(UIViewController *)rightController andMainView:(UIViewController *)mainController;
/// 恢复位置
-(void)showMainView;
/// 显示左视图
-(void)showLeftView;
/// 显示右视图
-(void)showRighView;
/// 主视图隐藏后显示比例(0~1)
@property (nonatomic, assign) CGFloat otherScale;
/// 主视图比例 (0~1)
@property (nonatomic, assign) CGFloat mainScale;
/// 滑动速度系数-建议在0.5-1之间。默认为0.5
@property (assign,nonatomic) CGFloat speedf;
/// 是否允许点击视图恢复视图位置。默认为yes
@property (strong) UITapGestureRecognizer *sideslipTapGes;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // 1. 创建window
    self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
    // 2. 创建控制器
    MainController *main = [[MainController alloc] init];
    LeftController *left = [[LeftController alloc] init];
    RightController *right = [[RightController alloc] init];
    // 3. 创建跟控制器
    JRMenuController *controller = [[JRMenuController alloc] initWithLeftController:left andMainController:main andRightController:right];
    controller.mainScale = 0.8;
    controller.otherScale = 0.6;
    controller.speedf = 0.6;
    // 4. 设置跟控制器
    self.window.rootViewController = controller;
    // 5. 显示 window
    [self.window makeKeyAndVisible];
    return YES;
}
// 滑动方向
typedef NS_ENUM(NSInteger, CameraMoveDirection) {
    kCameraMoveDirectionNone,
    kCameraMoveDirectionUp,
    kCameraMoveDirectionDown,
    kCameraMoveDirectionRight,
    kCameraMoveDirectionLeft,
};
 //创建滑动手势
        UIPanGestureRecognizer * pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(handleSwipe:)];
#pragma mark - 判断滑动方向
- ( void )handleSwipe:( UIPanGestureRecognizer *)gesture {
    CGPoint translation = [gesture translationInView: self.view];
    if (gesture.state == UIGestureRecognizerStateBegan )
    {
        self.direction = kCameraMoveDirectionNone;
    }
    else if (gesture.state == UIGestureRecognizerStateChanged && self.direction == kCameraMoveDirectionNone)
    {
        // 获取 方向
        self.direction = [ self determineCameraDirectionIfNeeded:translation];
    }
    if (self.direction == kCameraMoveDirectionRight && self.leftControl != nil) {
        [self handlePan:gesture];
    }
    if (self.direction == kCameraMoveDirectionLeft && self.righControl != nil) {
        [self handlePan:gesture];
    }
}
// 获取方向
- ( CameraMoveDirection )determineCameraDirectionIfNeeded:( CGPoint )translation
{
    if (self.direction != kCameraMoveDirectionNone)
        return self.direction;
    if (fabs(translation.x) > gestureMinimumTranslation)
    {
        BOOL gestureHorizontal = NO;
        if (translation.y == 0.0 )
            gestureHorizontal = YES;
        else
            gestureHorizontal = (fabs(translation.x / translation.y) > 5.0 );
        if (gestureHorizontal)
        {
            if (translation.x > 0.0 )
                return kCameraMoveDirectionRight;
            else
                return kCameraMoveDirectionLeft;
        }
    }
    else if (fabs(translation.y) > gestureMinimumTranslation)
    {
        BOOL gestureVertical = NO;
        if (translation.x == 0.0 )
            gestureVertical = YES;
        else
            gestureVertical = (fabs(translation.y / translation.x) > 5.0 );
        if (gestureVertical)
        {
            if (translation.y > 0.0 )
                return kCameraMoveDirectionDown;
            else
                return kCameraMoveDirectionUp;
        }
    }
    return self.direction;
}
#pragma mark - UIGestureRecognizerDelegate
// 设置手势 滑动 和 tableView 滚动并存
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
    if ([otherGestureRecognizer.view isKindOfClass:[UITableView class]]) {
        return YES;
    }
    return NO;
}
// cell 行分割线 设置
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath {
    if ([cell respondsToSelector:@selector(setSeparatorInset:)]) {
        [cell setSeparatorInset: UIEdgeInsetsZero];
    }
    if ([cell respondsToSelector:@selector(setLayoutManager:)]) {
        [cell setLayoutMargins:UIEdgeInsetsZero];
    }
}
- (void)viewDidLayoutSubviews {
    if ([self.tableView respondsToSelector:@selector(setSeparatorInset:)]) {
         [self.tableView setSeparatorInset:UIEdgeInsetsMake(0,0,0,0)];
    }
    if ([self.tableView respondsToSelector:@selector(setLayoutMargins:)]) {
        [self.tableView setLayoutMargins:UIEdgeInsetsMake(0,0,0,0)];
    }
}原文:http://blog.csdn.net/wangxiaoit/article/details/46490413