1、u3d 发出的xcode工程 崩溃出现这种信息 Display::DisplayLinkItem::dispatch()
到AppController.mm 修改成这样
-
(void) RepaintDisplayLink
{
//#if
USE_DISPLAY_LINK_IF_AVAILABLE
// [_displayLink setPaused:
YES];
//
// static const CFStringRef
kTrackingRunLoopMode =
CFStringRef(UITrackingRunLoopMode);
// while
(CFRunLoopRunInMode(kTrackingRunLoopMode, kInputProcessingTime, TRUE) ==
kCFRunLoopRunHandledSource)
//
;
//
// [_displayLink setPaused:
NO];
// [self
Repaint];
//#endif
[self
Repaint];
}
[原]unity3D bug记录,布布扣,bubuko.com
原文:http://www.cnblogs.com/U-tansuo/p/unity_ios_crash_1.html