The Application interface
provides simple logging facilities that give granular control.
A message can be a normal info message, an error message with an optional exception or a debug message:
Gdx.app.log("MyTag", "my informative message");
Gdx.app.error("MyTag", "my error message", exception);
Gdx.app.debug("MyTag", "my error message");
Depending on the platform, the messages are logged to the console (desktop), LogCat (Android) or a GWT TextArea provided
in the GwtApplicationConfiguration or
created automatically (html5).
Logging can be limited to a specific logging level:
Gdx.app.setLogLevel(logLevel);
where logLevel can
be one of the following values:
- Application.LOG_NONE: mutes all logging.
- Application.LOG_DEBUG: logs all messages.
- Application.LOG_ERROR: logs only error messages.
- Application.LOG_INFO: logs error and normal messages.
demo
package com.example.groupactiontest;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
public class MyGame implements ApplicationListener {
@Override
public void create() {
Gdx.app.setLogLevel(Application.LOG_ERROR);//这时候使用Gdx对应的log工具来打log的时候就只能看到error级别及以上的了
//使用libgdx提供的打日志的方法写日志。还是在logcat中查看
Gdx.app.log("MyTag", "my information message");
Gdx.app.error("MyTag", "my error message...");
Gdx.app.debug("MyTag", "my debug messgae");
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void render() {
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
}
@Override
public void resize(int arg0, int arg1) {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
}
源码下载链接:
http://download.csdn.net/detail/caihongshijie6/7036095