package com.ccg.mygame2048;
import java.util.ArrayList;
import java.util.List;
import android.app.AlertDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.Point;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.GridLayout;
/**
*
* @author chencangui
* 游戏界面类,继承GridLayout GameView 类,继承自GridLayout
*/
public class GameView extends GridLayout {
/**
* 三个构造方法
*/
public GameView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
gameView = this;
initGameView();
}
public GameView(Context context) {
super(context);
gameView = this;
initGameView();
}
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
gameView = this;
initGameView();
}
private void initGameView() {
// 设置这个界面有多少列
setColumnCount(4);
// 设置界面的背景颜色
setBackgroundColor(0xffbbada0);
// 设置触摸监听事件
setOnTouchListener(new View.OnTouchListener() {
/*
* startX: 起始的位置的X坐标 startY: 起始位置的Y坐标
* offsetX: X坐标偏移量 offsetY:Y坐标偏移量
*
*/
private float startX, startY, offsetX, offsetY;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
startX = event.getX(); startY = event.getY();
break;
case MotionEvent.ACTION_UP:
offsetX = event.getX() - startX; offsetY = event.getY() - startY;
// 看一下是X的偏移量大还是Y的偏移量大,
if (Math.abs(offsetX) > Math.abs(offsetY)) {
// 设置为5是考虑到可能存在误差
if (offsetX < -5) {
swipeLeft();
} else if (offsetX > 5) {
swipeRight();
}
} else {
if (offsetY < -5) {
swipeUp();
} else if (offsetY > 5) {
swipeDown();
}
}
break;
}
return true;
}
});
}
// 获取手机的宽高,动态地设置卡片的大小,算是屏幕适配
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// 卡片的宽度
int cardWidth = (Math.min(w, h) - 10) / 4;
// 添加卡片
addCards(cardWidth, cardWidth);
startGame();
}
// 添加卡片方法
private void addCards(int cardWidth, int cardHeight) {
Card c;
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
c = new Card(getContext());
c.setNum(0);
// 将卡片添加听来
addView(c, cardWidth, cardHeight);
cardsMap[x][y] = c;
}
}
}
// 开始游戏方法
public void startGame() {
// 将分数清零
MainActivity.getMainActivity().clearScore();
// 初始化,cardsMap的值首先都是零
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
cardsMap[x][y].setNum(0);
}
}
addRandomNum();
addRandomNum();
}
// 添加随机数方法
private void addRandomNum() {
//
emptyPoints.clear();
// 对所有的卡片的值进行遍历,将空的存进来
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
if (cardsMap[x][y].getNum() <= 0) {
emptyPoints.add(new Point(x, y));
}
}
}
// 随机移除一个点
Point p = emptyPoints
.remove((int) (Math.random() * emptyPoints.size()));
// 设置这个点的数字,2出现的概率是0.9,4的是0.1
cardsMap[p.x][p.y].setNum(Math.random() > 0.1 ? 2 : 4);
}
// 左移方法实现,游戏实现逻辑
private void swipeLeft() {
boolean merge = false;
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
// 从右边遍历
for (int x1 = x + 1; x1 < 4; x1++) {
// 如果x1不空
if (cardsMap[x1][y].getNum() > 0) {
// 如果当前是空的
if (cardsMap[x][y].getNum() <= 0) {
// 将当前的数字设为右边的数字
cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
// 右边的数字设为0
cardsMap[x1][y].setNum(0);
// 重新遍历一次
x--;
// 交换了
merge = true;
} else if (cardsMap[x][y].equals(cardsMap[x1][y])) {
// 如果数字相等的话那么久相加,存回左边,然后右边的设为零
cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2);
cardsMap[x1][y].setNum(0);
// 更新分数
MainActivity.getMainActivity().addScore(
cardsMap[x][y].getNum());
merge = true;
}
// 执行完毕则跳出循环
break;
}
}
}
}
if (merge) {
// 如果交换了的话,加多一个进来。
addRandomNum();
// 检查是否游戏已经结束了
checkComplete();
}
}
// 右移方法实现
private void swipeRight() {
boolean merge = false;
for (int y = 0; y < 4; y++) {
for (int x = 3; x >= 0; x--) {
for (int x1 = x - 1; x1 >= 0; x1--) {
if (cardsMap[x1][y].getNum() > 0) {
if (cardsMap[x][y].getNum() <= 0) {
cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
cardsMap[x1][y].setNum(0);
x++;
merge = true;
} else if (cardsMap[x][y].equals(cardsMap[x1][y])) {
cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2);
cardsMap[x1][y].setNum(0);
MainActivity.getMainActivity().addScore(
cardsMap[x][y].getNum());
merge = true;
}
break;
}
}
}
}
if (merge) {
addRandomNum();
checkComplete();
}
}
// 上滑方法实现
private void swipeUp() {
boolean merge = false;
for (int x = 0; x < 4; x++) {
for (int y = 0; y < 4; y++) {
for (int y1 = y + 1; y1 < 4; y1++) {
if (cardsMap[x][y1].getNum() > 0) {
if (cardsMap[x][y].getNum() <= 0) {
cardsMap[x][y].setNum(cardsMap[x][y1].getNum());
cardsMap[x][y1].setNum(0);
y--;
merge = true;
} else if (cardsMap[x][y].equals(cardsMap[x][y1])) {
cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2);
cardsMap[x][y1].setNum(0);
MainActivity.getMainActivity().addScore(
cardsMap[x][y].getNum());
merge = true;
}
break;
}
}
}
}
if (merge) {
addRandomNum();
checkComplete();
}
}
// 下滑方法实现
private void swipeDown() {
boolean merge = false;
for (int x = 0; x < 4; x++) {
for (int y = 3; y >= 0; y--) {
for (int y1 = y - 1; y1 >= 0; y1--) {
if (cardsMap[x][y1].getNum() > 0) {
if (cardsMap[x][y].getNum() <= 0) {
cardsMap[x][y].setNum(cardsMap[x][y1].getNum());
cardsMap[x][y1].setNum(0);
y++;
merge = true;
} else if (cardsMap[x][y].equals(cardsMap[x][y1])) {
cardsMap[x][y].setNum(cardsMap[x][y].getNum() * 2);
cardsMap[x][y1].setNum(0);
MainActivity.getMainActivity().addScore(
cardsMap[x][y].getNum());
merge = true;
}
break;
}
}
}
}
if (merge) {
addRandomNum();
checkComplete();
}
}
// 监听游戏是否已经结束
private void checkComplete() {
boolean complete = true;
// 添加一个All标签,如果符合任意一种就跳出循环
ALL: for (int y = 0; y < 4; y++) {
/*
* 只要下面任意一个条件成立就跳出循环: 有空余位置 四个方向上的位置有相同的数字
*/
for (int x = 0; x < 4; x++) {
if (cardsMap[x][y].getNum() == 0
|| (x > 0 && cardsMap[x][y].equals(cardsMap[x - 1][y]))
|| (x < 3 && cardsMap[x][y].equals(cardsMap[x + 1][y]))
|| (y > 0 && cardsMap[x][y].equals(cardsMap[x][y - 1]))
|| (y < 3 && cardsMap[x][y].equals(cardsMap[x][y + 1]))) {
complete = false;
break ALL; // 跳出整个循环
}
}
}
// 如果已经结束的话跳出一个提示框
if (complete) {
new AlertDialog.Builder(getContext())
.setTitle("你好")
.setMessage("游戏结束")
.setPositiveButton("重来",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog,
int which) {
startGame();
}
}).show();
}
}
private static GameView gameView = null;
public static GameView getGameView(){
return gameView;
}
// 初始化一个4x4的卡片变量,用于记录每次添加的卡片
private Card[][] cardsMap = new Card[4][4];
// 存储空点的对象
private List<Point> emptyPoints = new ArrayList<Point>();
}
<pre name="code" class="java">package com.ccg.mygame2048;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;
public class MainActivity extends Activity {
public MainActivity() {
mainActivity = this;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tvScore = (TextView) findViewById(R.id.tvScore);
button = (Button) findViewById(R.id.startNewGame);
button.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
GameView.getGameView().startGame();
// TODO Auto-generated method stub
}
});
}
private static MainActivity mainActivity = null;
// 让外界可以访问到MainActivity
public static MainActivity getMainActivity() {
return mainActivity;
}
// 显示分数
public void showScore() {
tvScore.setText(score + "");
}
// 清空分数
public void clearScore() {
score = 0;
showScore();
}
// 更新分数
public void addScore(int s) {
score += s;
showScore();
}
private int score = 0;
private TextView tvScore;
private Button button;
}
package com.ccg.mygame2048;
import android.content.Context;
import android.view.Gravity;
import android.widget.FrameLayout;
import android.widget.TextView;
/**
*
* @author chencangui
* 卡片类,用于添加卡片,继承自FrameLayout
*/
public class Card extends FrameLayout {
public Card(Context context) {
super(context);
//初始化
label = new TextView(getContext());
//设置文字大小
label.setTextSize(32);
//设置文字的文职
label.setGravity(Gravity.CENTER);
//设置文字颜色
label.setBackgroundColor(0x33ffffff);
//布局参数,宽高都是-1-1,充满布局容器
LayoutParams lp = new LayoutParams(-1, -1);
//设置与父容器之间的间距
lp.setMargins(10, 10, 0, 0);
//将label添加进去
addView(label, lp);
//初始化时卡片都是空的
setNum(0);
}
//卡片里面应该有一个数字
private int num = 0;
//取得数字
public int getNum() {
return num;
}
//设置数字
public void setNum(int num) {
this.num = num;
//如果数字是零,则显示应为空
if (num<=0) {
label.setText("");
}else{
label.setText(num+"");
}
}
//判断卡片里面的文字是否相同
public boolean equals(Card o) {
return getNum()==o.getNum();
}
private TextView label;
}
XML代码:
<pre name="code" class="html"><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<TextView
android:textSize="30sp"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/score" />
<TextView
android:textSize="30sp"
android:id="@+id/tvScore"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1" />
<Button
android:id="@+id/startNewGame"
android:textSize="20sp"
android:layout_width="150dp"
android:layout_height="wrap_content"
android:text="开始新游戏" />
</LinearLayout>
<com.ccg.mygame2048.GameView
android:id="@+id/gameview"
android:layout_width="fill_parent"
android:layout_height="0dp"
android:layout_weight="1" >
</com.ccg.mygame2048.GameView>
</LinearLayout>
原文:http://blog.csdn.net/chencangui/article/details/45127929