项目开发中需要开发漂亮的界面,其中一些界面需要花边
例如:
如果切图切整一条,那么他只适用于该分辨率的手机,如果放到其它手机上或放到平板上,他就会被拉长,用.9图也是一样会被拉长,那么该怎么办呢?
对于这种情况,我们只好切出波浪线重复的那一部分:
img_wave.png
拿到这部分之后,我们开始自定义一个view,用view的ondraw绘制横向绘制这个重复部分、
绘制之前,我们需要将img_wave放大到view得高度:
float scale = getMeasuredHeight()*1f/bitmap.getHeight(); float width = bitmap.getWidth()*1f*scale;
同时也需要计算绘制的个数,让绘制的效果达到最好:
waveCount = (int)(getMeasuredWidth()*1f/bitmap.getWidth())+1;
上面+1的原因是因为让它多出一个,足以铺满,
+1个之后宽度超出view宽度,再重新计算img_wavw的绘制宽度及缩放比例:
waveWidth = width - ((width*waveCount-getMeasuredWidth())/waveCount); waveScale = waveWidth*1f/bitmap.getWidth();最后,横向绘制波浪:
matrix.setScale(waveScale, waveScale);
for (int i = 0; i < waveCount; i++) {
canvas.drawBitmap(bitmap_wave.get(), matrix, paint);
matrix.postTranslate(waveWidth, 0);
}
是不是很棒?最后贴出代码,希望能帮到大家:
/**
 * 无缝花边
 * @author touch_ping
 *
 */
public class WaveLineView extends View {
	private final static int waveRes = R.drawable.img_wave;
	private static SoftReference<Bitmap> bitmap_wave;// 背景
	private Context mcontext;
	private static Paint paint;
	private static Matrix matrix;
	private static float waveWidth;
	private static float waveScale;
	private static int waveCount;
	
	public WaveLineView(Context context) {
		super(context);
		init(context);
	}
	public WaveLineView(Context context, AttributeSet attrs) {
		super(context, attrs, 0);
		init(context);
	}
	
	private void init (Context context) {
		mcontext = context;
	}
	
	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		if (paint==null) {
			paint = new Paint();
		}
		if (matrix==null) {
			matrix = new Matrix();
		}
		if (bitmap_wave==null || bitmap_wave.get()==null) {
			// 从资源文件中生成位图   
			Bitmap bitmap = BitmapFactory.decodeResource(getResources(), waveRes);
			
			float scale = getMeasuredHeight()*1f/bitmap.getHeight();
			float width = bitmap.getWidth()*1f*scale;
			waveCount = (int)(getMeasuredWidth()*1f/width)+1;
			
			waveWidth = width - ((width*waveCount-getMeasuredWidth())/waveCount);
			waveScale = waveWidth*1f/bitmap.getWidth();
			
			bitmap_wave = new SoftReference<Bitmap>(bitmap);
		}
		
		matrix.setScale(waveScale, waveScale);
		for (int i = 0; i < waveCount; i++) {
			canvas.drawBitmap(bitmap_wave.get(), matrix, paint);
			matrix.postTranslate(waveWidth, 0);
		}
	}
}
原文:http://blog.csdn.net/u010499721/article/details/44683587