Now then, let‘s get started.
1. Open the 
Play scene which you had created in the previous post. If you‘ve not created the 
Play scene, create a New Scene and save it as Play, of course you can name it whatever you want.
2. Once you open the scene, you should have a 
Main Camera, I would suggest you to
Position it at 
(0, 1, -15) 
3. Add a 
Directional Light to the scene by navigating to 
Gameobject->Light->Directional Light. Position it at 
(0, 1, -15) as well.
4. Add a 
Cube to the scene from 
Gameobject->3D Object->Cube. Rename it as 
Player. Position it at 
(-1, 1, -10). Add a 
Rigidbody component to this Player and uncheck the 
Use Gravity checkbox.
 5. Create another 
Cube object and rename it as 
Fire. Position it at 
(2, 1, -10). Check the 
Is Trigger checkbox of the Fire‘s 
Box Collider component.
You can add a material to this 
Fire if you want, just like I did.
6. It is now time to add a 
Text UI component named Health, to indicate a
 Health Bar HUD.
7. Place the 
text so that it is visible on the 
top left corner of the 
Game screen. Make sure you move the anchor points with the text as well
. 
The above image shows you the things that I configured. You can follow it if you like or you can configure it the way you want.
1 signifies the position of the Health text
2 I have renamed the
 Text to 
HealthText.
3 Signifies the 
Position of the HelathText 
Rect Transform and also it‘s 
Anchor‘s min maxpositions. Also the 
Text content is changed to 
Health.4 Best Fit is checked so as to make the Text 
dynamic. Max and Min size are set. 
Color of the font has been changed to 
White.
(Overlook the error in the console)
8. Create another 
Text element under the 
Canvas named 
GameOver. Position it wherever you want to with the anchor points placed at the four corners. Also check the
 Best Fitcheckbox
. Change the font color if you want to
.
   9. It is time to add a 
Slider, which will be used to indicate the 
Health of the Player
. Place it besides the 
Health text and resize it as per your needs with the anchors placed around the corners.
10. We will disable the slider handle
 as we don‘t need it.
11. Change the 
Slider Fill color to Green
12. Create a 
C# script named 
MovementScript in the 
Scripts folder. Attach it to the 
PlayerGameObject. Open this script and add the below code to it.
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class MovementScript : MonoBehaviour {
 public Slider healthBarSlider;  //reference for slider
 public Text gameOverText;   //reference for text
 private bool isGameOver = false; //flag to see if game is over
 void Start(){
  gameOverText.enabled = false; //disable GameOver text on start
 }
 // Update is called once per frame
 void Update () {
  //check if game is over i.e., health is greater than 0
  if(!isGameOver)
   transform.Translate(Input.GetAxis("Horizontal")*Time.deltaTime*10f, 0, 0); //get input
 }
 //Check if player enters/stays on the fire
 void OnTriggerStay(Collider other){
  //if player triggers fire object and health is greater than 0
  if(other.gameObject.name=="Fire" && healthBarSlider.value>0){
   healthBarSlider.value -=.011f;  //reduce health
  }
  else{
   isGameOver = true;    //set game over to true
   gameOverText.enabled = true; //enable GameOver text
  }
 }
}
- In the 
Start function we disable the 
GameOver text as we need it to be displayed only when the health is 
zero.
- The code above is very simple. The 
Update function gets input from the 
keyboard as long as the 
isGameOver flag is 
false. Press 
Right Arrow to move the 
Player to 
Right and 
Left Arrow to move it 
Left. 
- 
OnTriggerStay function checks for 
contact between the 
Player and 
Fire object as long as the 
slider value is greater than 
zero. If the 
Player is in contact with the 
Fire, it‘s health will reduce at a rate of 
0.01 units/frame. This value is reflected on the 
Slider. If the health value is 
zero, we will enable the 
GameOver text.
(Note: The slider value is set to 1 by default)
  13. Save the script and return to Unity. Add the 
Slider and 
GameOver text elements to the script reference fields as below:
Now, your 
Health Bar HUD is all ready to be tested. Press the 
Play button to test your scene. Use the left and right arrow keys to move the Player.
See you around.
Also check out,
Unity 4.6 New GUI - Create a Blinking / Flashing TextDynamic Canvas Using Canvas Scaler / Reference Resolution - New Unity 4.6 GUIUnity 4.6 GUI - Create A Dynamic Menu With The New UI
Unity 4.6 GUI - Create A Health Bar HUD
Unity 4.6 GUI - Create A Level Select Scroll MenuUnity 4.6 GUI - Create An Animated MenuUnity 4.6 GUI - Create A Level Lock/Unlock System