获取轮廓
#import <opencv2/opencv.hpp>
#import <opencv2/imgcodecs/ios.h>
#import <opencv2/imgproc/types_c.h>
@implementation OpenCVHelper
+(UIImage *)getImageOutLine:(UIImage *)iputimg
{
cv::Mat cvImage;
UIImageToMat(iputimg, cvImage);
cv::Mat gray;
// Convert the image to grayscale;
cv::cvtColor(cvImage, gray, CV_RGBA2GRAY);
// Apply Gaussian filter to remove small edges
cv::GaussianBlur(gray, gray, cv::Size(5,5), 1.2,1.2);
// Calculate edges with Canny
cv::Mat edges;
cv::Canny(gray, edges, 0, 60);
// Fill image with white color
//cvImage.setTo(cv::Scalar(255,255,255,1));
// Change color on edges
// cvImage.setTo(cv::Scalar(0,128,255,255),edges);
cv::Mat cvOutImage= cv::Mat::zeros(cvImage.size(), cvImage.type());
cvOutImage.setTo(cv::Scalar(255,255,255,0));
cvOutImage.setTo(cv::Scalar(0,139,139,1),edges);
return MatToUIImage(cvOutImage);
}
@end
转化成透明
-(UIImage *)transparentImage:(UIImage *)image
{
// Create a pixel buffer in an easy to use format
CGImageRef imageRef = [image CGImage];
NSUInteger width = CGImageGetWidth(imageRef);
NSUInteger height = CGImageGetHeight(imageRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
UInt8 * m_PixelBuf = malloc(sizeof(UInt8) * height * width * 4);
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(m_PixelBuf, width, height,
bitsPerComponent, bytesPerRow, colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);
//alter the alpha
int length = height * width * 4;
for (int i=0; i<length; i+=4)
{
if (m_PixelBuf[i+0] ==255) {
m_PixelBuf[i+0] =0;
m_PixelBuf[i+1] =0;
m_PixelBuf[i+2] =0;
m_PixelBuf[i+3] =0;
}
}
//create a new image
CGContextRef ctx = CGBitmapContextCreate(m_PixelBuf, width, height,
bitsPerComponent, bytesPerRow, colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGImageRef newImgRef = CGBitmapContextCreateImage(ctx);
CGColorSpaceRelease(colorSpace);
CGContextRelease(ctx);
free(m_PixelBuf);
UIImage *finalImage = [UIImage imageWithCGImage:newImgRef];
CGImageRelease(newImgRef);
return finalImage;
}
原文:http://www.cnblogs.com/bandy/p/4243847.html