下面就来说说它的用法:
第一步:放置目标音频文件
将音频文件放在res/raw目录下,这样就可以通过R来引用它了。如果想放在Assert目录下也是可以的,这里先放在raw下。
第二步:编写音频播放的类
public class MusicPlayer {
private Context mContext ;
private static MusicPlayer sInstance ;
static class Type{
public final static int MUSIC_CLICK = 1 ;
public final static int MUSIC_FOCUSED = 2 ;
}
private SoundPool mSp ;
private Map<Integer ,Integer> sSpMap ;
private MusicPlayer(Context context){
mContext = context ;
sSpMap = new TreeMap<Integer ,Integer>() ;
mSp = new SoundPool(10 ,AudioManager.STREAM_MUSIC ,100) ;
sSpMap.put(Type.MUSIC_CLICK, mSp.load(mContext, R.raw.click, 1)) ;
sSpMap.put(Type.MUSIC_FOCUSED, mSp.load(mContext, R.raw.focused, 1)) ;
}
public static MusicPlayer getInstance(Context context){
if(sInstance == null)
sInstance = new MusicPlayer(context) ;
return sInstance ;
}
public void play(int type){
if(sSpMap.get(type) == null) return ;
mSp.play(sSpMap.get(type), 1, 1, 0, 0, 1) ;
}
}// 在界面上需要这样调用 // 初始化 mMusic = MusicPlayer.getInstance(MainActivity.this) ; // 在onClick中播放click时的声音 mMusic.play(MusicPlayer.Type.MUSIC_CLICK) ; // 在onFocusChange中聚焦状态播放聚焦的声音 mMusic.play(MusicPlayer.Type.MUSIC_FOCUSED) ;
MediaPlayer mMediaPlayer = new MediaPlayer() ;
AssetFileDescriptor fd = mContext.getAssets().openFd(“music/click.pm3”) ; // assert目录下的music目录
mMediaPlayer.setDataSource(fd.getFileDescriptor() ,fd.getStartOffset() ,fd.getLength()) ;
mMediaPlayer.prepare() ;
mMediaPlayer.setOnCompletionListener(new OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer arg0) {
mMediaPlayer.release() ;
}
}) ;
mMediaPlayer.setOnErrorListener(new OnErrorListener() {
@Override
public boolean onError(MediaPlayer arg0, int arg1, int arg2) {
mMediaPlayer.release() ;
return false;
}
}) ;
mMediaPlayer.start() ;原文:http://blog.csdn.net/android_dong/article/details/42875651