1.c++:
// set touch auto eventDispatcher = Director::getInstance()->getEventDispatcher(); auto listen = EventListenerTouchOneByOne::create(); listen->onTouchBegan = CC_CALLBACK_2(SneakyJoystick::ccTouchBegan, this); listen->onTouchMoved = CC_CALLBACK_2(SneakyJoystick::ccTouchMoved, this); listen->onTouchEnded = CC_CALLBACK_2(SneakyJoystick::ccTouchEnded, this); listen->onTouchCancelled = CC_CALLBACK_2(SneakyJoystick::ccTouchCancelled, this); eventDispatcher->addEventListenerWithSceneGraphPriority(listen, this);
// touch
cc.eventManager.addListener({
event: cc.EventListener.TOUCH_ONE_BY_ONE,
swallowTouches: true,
onTouchBegan: function () {
console.log('began');
return true;
},
onTouchMoved: function () {
console.log('move');
},
onTouchEnded: function () {
console.log('ended');
}
}, this);原文:http://blog.csdn.net/adfansong/article/details/42302613