/**************************************
function:server on windows
coder:BSilence
**************************************/
#include "stdafx.h"
#include <winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#define LISTEN_PORT 10096
bool InitSocket()
{
WORD wVersionRequested;
WSADATA wsaData;
int err;
wVersionRequested = MAKEWORD( 2, 0 );
err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 )
{
perror("init socket error!\n");
return FALSE;
}
return TRUE;
}
int main(int argc, char* argv[])
{
int error = InitSocket();
if(error == FALSE)
{
return -1;
}
int sock_serv = socket(AF_INET, SOCK_STREAM, 0);//创建socket
if(sock_serv < 0)
{
perror("socket error!\n");
return -1;
}
struct sockaddr_in server_addr;//服务器socket结构体
memset( &server_addr, 0, sizeof(server_addr) );
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(LISTEN_PORT);
server_addr.sin_addr.s_addr = htonl( INADDR_ANY );//填入本机IP地址
int flag = bind(sock_serv, (struct sockaddr*)&server_addr, sizeof(server_addr));//绑定socket到指定端口上
if(flag < 0)
{
perror("bind error!\n");
closesocket(sock_serv);
return -1;
}
flag = listen(sock_serv, 5);//监听socket
if(flag < 0)
{
perror("listen error!\n");
closesocket(sock_serv);
return -1;
}
printf("*******************************************************************************");
printf("*****************************Server already start!*****************************");
printf("*********************************************************************************\n");
char buffer[1024];//系统接收缓冲区
while(1){
//bzero(buffer,sizeof(buffer));//linux下
memset(buffer,0,sizeof(buffer));
struct sockaddr_in client_addr;//客户端socket结构体
int size = sizeof(client_addr);
int sock_client = accept(sock_serv, (struct sockaddr*)(&client_addr),&size);//接收连接并创建传输套接字
if(sock_client < 0)
{
perror("accept error!\n");
continue;
}
memset(buffer,0,sizeof(buffer));
strcpy(buffer, "this is server! welcome!\n");
send(sock_client, buffer, 1024, 0);//发送数据
while(1)
{
memset(buffer,0,sizeof(buffer));
flag = recv(sock_client, buffer, 1024, 0);//接收数据
if(flag < 0)
{
perror("recv error!\n");
closesocket(sock_serv);
return -1;
}
printf("recv : %s\n",buffer);
printf("i have recv buffer\n");
printf("recv : %s\n",buffer);
if(strcmp(buffer,"quit") == 0)
{
printf("quit!!!\n");
break;
}
}
}
closesocket(sock_serv);
return 0;
}
Client/**************************************
function:client on windows
coder:BSilence
**************************************/
#include "stdafx.h"
#include <iostream.h>
#include "winsock2.h"
#pragma comment(lib,"ws2_32.lib")
#define SERVER_PORT 10096
#define SERVER_IP "127.0.0.1"
bool InitSocket()
{
WORD wVersionRequested;
WSADATA wsaData;
int err;
wVersionRequested = MAKEWORD( 2, 0 );
err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 )
{
perror("init socket error!\n");
return FALSE;
}
return TRUE;
}
int main(int argc, char* argv[])
{
int error = InitSocket();
if(error == FALSE)
{
return -1;
}
int sock_client = socket(AF_INET, SOCK_STREAM, 0);
if(sock_client < 0 ){
perror("socket error!\n");
return -1;
}
struct sockaddr_in server_addr;
//bzero(&server_addr, sizeof(struct sockaddr_in));//linux下使用
memset(&server_addr,0,sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(SERVER_PORT);
server_addr.sin_addr.s_addr = inet_addr(SERVER_IP);
int flag = connect(sock_client,(struct sockaddr*)(&server_addr), sizeof(struct sockaddr));//连接服务器
if(flag < 0){
perror("connect error!\n");
closesocket(sock_client);
return -1;
}
printf("connect to server : OK! \n");
char buffer[1024];
memset(buffer,0,sizeof(buffer));
recv(sock_client, buffer, 1024, 0);//发送数据
printf("recv : %s\n", buffer);
memset(buffer,0,sizeof(buffer));
strcpy(buffer,"this is client!\n");
send(sock_client, buffer, 1024, 0);
while(1){
memset(buffer,0,sizeof(buffer));
cin>>buffer;
int p = strlen(buffer);
buffer[p] = ‘\0‘;
send(sock_client, buffer, 1024, 0);
printf("i have send buffer\n");
}
closesocket(sock_client);
return 0;
}
服务器开发【三】----网络编程的基础SOCKET(3),布布扣,bubuko.com
原文:http://blog.csdn.net/b_silence/article/details/20078609