要实现一个屏幕键盘,需要监听所有键盘事件,无论窗体是否被激活。因此需要一个全局的钩子,也就
是系统范围的钩子。
什么是钩子(Hook)
钩子(Hook)是Windows提供的一种消息处理机制平台,是指在程序正常运行中接受信息之前预先
启动的函数,用来检查和修改传给该程序的信息,(钩子)实际上是一个处理消息的程序段,通
过系统调用,把它挂入系统。每当特定的消息发出,在没有到达目的窗口前,钩子程序就先捕获
该消息,亦即钩子函数先得到控制权。这时钩子函数即可以加工处理(改变)该消息,也可以不
作处理而继续传递该消息,还可以强制结束消息的传递。注意:安装钩子函数将会影响系统的性
能。监测“系统范围事件”的系统钩子特别明显。因为系统在处理所有的相关事件时都将调用您的
钩子函数,这样您的系统将会明显的减慢。所以应谨慎使用,用完后立即卸载。还有,由于您可
以预先截获其它进程的消息,所以一旦您的钩子函数出了问题的话必将影响其它的进程。
钩子的作用范围
一共有两种范围(类型)的钩子,局部的和远程的。局部钩子仅钩挂自己进程的事件。远程的钩
子还可以将钩挂其它进程发生的事件。远程的钩子又有两种: 基于线程的钩子将捕获其它进程中
某一特定线程的事件。简言之,就是可以用来观察其它进程中的某一特定线程将发生的事件。 系
统范围的钩子将捕捉系统中所有进程将发生的事件消息。
Hook 类型
Windows共有14种Hooks,每一种类型的Hook可以使应用程序能够监视不同类型的系统消息处理机
制。下面描述所有可以利用的Hook类型的发生时机。详细内容可以查阅MSDN,这里只介绍我们将要
用到的两种类型的钩子。
(1)WH_KEYBOARD_LL Hook
WH_KEYBOARD_LL Hook监视输入到线程消息队列中的键盘消息。
(2)WH_MOUSE_LL Hook
WH_MOUSE_LL Hook监视输入到线程消息队列中的鼠标消息。
下面的 class 把 API 调用封装起来以便调用。
// NativeMethods.cs
using System;
using System.Runtime.InteropServices;
using System.Drawing;
namespace CnBlogs.Youzai.ScreenKeyboard {
[StructLayout(LayoutKind.Sequential)]
internal struct MOUSEINPUT {
public int dx;
public int dy;
public int mouseData;
public int dwFlags;
public int time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
internal struct KEYBDINPUT {
public short wVk;
public short wScan;
public int dwFlags;
public int time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Explicit)]
internal struct Input {
[FieldOffset(0)]
public int type;
[FieldOffset(4)]
public MOUSEINPUT mi;
[FieldOffset(4)]
public KEYBDINPUT ki;
[FieldOffset(4)]
public HARDWAREINPUT hi;
}
[StructLayout(LayoutKind.Sequential)]
internal struct HARDWAREINPUT {
public int uMsg;
public short wParamL;
public short wParamH;
}
internal class INPUT {
public const int MOUSE = 0;
public const int KEYBOARD = 1;
public const int HARDWARE = 2;
}
internal static class NativeMethods {
[DllImport("User32.dll", CharSet = CharSet.Auto, SetLastError = false)]
internal static extern IntPtr GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("User32.dll", CharSet = CharSet.Auto, SetLastError = false)]
internal static extern IntPtr SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
[DllImport("User32.dll", EntryPoint = "SendInput", CharSet = CharSet.Auto)]
internal static extern UInt32 SendInput(UInt32 nInputs, Input[] pInputs, Int32 cbSize);
[DllImport("Kernel32.dll", EntryPoint = "GetTickCount", CharSet = CharSet.Auto)]
internal static extern int GetTickCount();
[DllImport("User32.dll", EntryPoint = "GetKeyState", CharSet = CharSet.Auto)]
internal static extern short GetKeyState(int nVirtKey);
[DllImport("User32.dll", EntryPoint = "SendMessage", CharSet = CharSet.Auto)]
internal static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam);
}
}安装钩子
使用SetWindowsHookEx函数(API函数),指定一个Hook类型、自己的Hook过程是全局还是局部Hook,
同时给出Hook过程的进入点,就可以轻松的安装自己的Hook过程。SetWindowsHookEx总是将你的Hook函
数放置在Hook链的顶端。你可以使用CallNextHookEx函数将系统消息传递给Hook链中的下一个函数。
对于某些类型的Hook,系统将向该类的所有Hook函数发送消息,这时,
Hook函数中的CallNextHookEx语句将被忽略。全局(远程钩子)Hook函数可以拦截系统中所有线程的某
个特定的消息,为了安装一个全局Hook过程,必须在应用程序外建立一个DLL并将该Hook函数封装到其中,
应用程序在安装全局Hook过程时必须先得到该DLL模块的句柄。将Dll名传递给LoadLibrary 函数,就会得
到该DLL模块的句柄;得到该句柄 后,使用GetProcAddress函数可以得到Hook过程的地址。最后,使用
SetWindowsHookEx将 Hook过程的首址嵌入相应的Hook链中,SetWindowsHookEx传递一个模块句柄,它为
Hook过程的进入点,线程标识符置为0,该Hook过程同系统中的所有线程关联。如果是安装局部Hook此时
该Hook函数可以放置在DLL中,也可以放置在应用程序的模块段。在C#中通过平台调用(前文已经介绍过)
来调用API函数。
public void Start(bool installMouseHook, bool installKeyboardHook) {
if (hMouseHook == IntPtr.Zero && installMouseHook) {
MouseHookProcedure = new HookProc(MouseHookProc);
hMouseHook = SetWindowsHookEx(
WH_MOUSE_LL,
MouseHookProcedure,
Marshal.GetHINSTANCE(
Assembly.GetExecutingAssembly().GetModules()[0]),
0
);
if (hMouseHook == IntPtr.Zero) {
int errorCode = Marshal.GetLastWin32Error();
Stop(true, false, false);
throw new Win32Exception(errorCode);
}
}
if (hKeyboardHook == IntPtr.Zero && installKeyboardHook) {
KeyboardHookProcedure = new HookProc(KeyboardHookProc);
//install hook
hKeyboardHook = SetWindowsHookEx(
WH_KEYBOARD_LL,
KeyboardHookProcedure,
Marshal.GetHINSTANCE(
Assembly.GetExecutingAssembly().GetModules()[0]),
0);
// If SetWindowsHookEx fails.
if (hKeyboardHook == IntPtr.Zero) {
// Returns the error code returned by the last
// unmanaged function called using platform invoke
// that has the DllImportAttribute.SetLastError flag set.
int errorCode = Marshal.GetLastWin32Error();
//do cleanup
Stop(false, true, false);
//Initializes and throws a new instance of the
// Win32Exception class with the specified error.
throw new Win32Exception(errorCode);
}
}
}使用完钩子后,要进行卸载,这个可以写在析构函数中。

public void Stop() {
this.Stop(true, true, true);
}
public void Stop(bool uninstallMouseHook, bool uninstallKeyboardHook,
bool throwExceptions) {
// if mouse hook set and must be uninstalled
if (hMouseHook != IntPtr.Zero && uninstallMouseHook) {
// uninstall hook
bool retMouse = UnhookWindowsHookEx(hMouseHook);
// reset invalid handle
hMouseHook = IntPtr.Zero;
// if failed and exception must be thrown
if (retMouse == false && throwExceptions) {
// Returns the error code returned by the last unmanaged function
// called using platform invoke that has the DllImportAttribute.
// SetLastError flag set.
int errorCode = Marshal.GetLastWin32Error();
// Initializes and throws a new instance of the Win32Exception class
// with the specified error.
throw new Win32Exception(errorCode);
}
}
// if keyboard hook set and must be uninstalled
if (hKeyboardHook != IntPtr.Zero && uninstallKeyboardHook) {
// uninstall hook
bool retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
// reset invalid handle
hKeyboardHook = IntPtr.Zero;
// if failed and exception must be thrown
if (retKeyboard == false && throwExceptions) {
// Returns the error code returned by the last unmanaged function
// called using platform invoke that has the DllImportAttribute.
// SetLastError flag set.
int errorCode = Marshal.GetLastWin32Error();
// Initializes and throws a new instance of the Win32Exception class
// with the specified error.
throw new Win32Exception(errorCode);
}
}
}
将这个文件编译成一个dll,即可在应用程序中调用。通过它提供的事件,便可监听所有的键盘事件。
但是,这只能监听键盘事件,没有键盘的情况下,怎么会有键盘事件?其实很简单,通过SendInput
API函数提供虚拟键盘代码的调用即可模拟键盘输入。下面的代码模拟一个 KeyDown 和 KeyUp 过程,
把他们连接起来就是一次按键过程。
private void SendKeyDown(short key) {
Input[] input = new Input[1];
input[0].type = INPUT.KEYBOARD;
input[0].ki.wVk = key;
input[0].ki.time = NativeMethods.GetTickCount();
if (NativeMethods.SendInput((uint)input.Length, input, Marshal.SizeOf(input[0]))
< input.Length) {
throw new Win32Exception(Marshal.GetLastWin32Error());
}
}
private void SendKeyUp(short key) {
Input[] input = new Input[1];
input[0].type = INPUT.KEYBOARD;
input[0].ki.wVk = key;
input[0].ki.dwFlags = KeyboardConstaint.KEYEVENTF_KEYUP;
input[0].ki.time = NativeMethods.GetTickCount();
if (NativeMethods.SendInput((uint)input.Length, input, Marshal.SizeOf(input[0]))
< input.Length) {
throw new Win32Exception(Marshal.GetLastWin32Error());
}
}自己实现一个 KeyBoardButton 控件用作按钮,用 Visual Studio 或者 SharpDevelop 为屏幕键盘设计 UI,然后
在这些 Button 的 Click 事件里面模拟一个按键过程。

private void ButtonOnClick(object sender, EventArgs e) {
KeyboardButton btnKey = sender as KeyboardButton;
if (btnKey == null) {
return;
}
SendKeyCommand(btnKey);
}
private void SendKeyCommand(KeyboardButton keyButton) {
short key = keyButton.VKCode;
if (combinationVKButtonsMap.ContainsKey(key)) {
if (keyButton.Checked) {
SendKeyUp(key);
} else {
SendKeyDown(key);
}
} else {
SendKeyDown(key);
SendKeyUp(key);
}
}其中 combinationVKButtonsMap 是一个 IDictionary<short, IList<KeyboardButton>>, key 存储的是
VK_SHIFT, VK_CONTROL 等组合键的键盘码。左右两个按钮对应同一个键盘码,因此需要放在一个 List 里。
标准键盘上的每一个键都有虚拟键码( VK_CODE)与之对应。还有一些其他的常量,
把它写在一个静态 class 里吧。
// KeyboardConstaint.cs
internal static class KeyboardConstaint {
internal static readonly short VK_F1 = 0x70;
internal static readonly short VK_F2 = 0x71;
internal static readonly short VK_F3 = 0x72;
internal static readonly short VK_F4 = 0x73;
internal static readonly short VK_F5 = 0x74;
internal static readonly short VK_F6 = 0x75;
internal static readonly short VK_F7 = 0x76;
internal static readonly short VK_F8 = 0x77;
internal static readonly short VK_F9 = 0x78;
internal static readonly short VK_F10 = 0x79;
internal static readonly short VK_F11 = 0x7A;
internal static readonly short VK_F12 = 0x7B;
internal static readonly short VK_LEFT = 0x25;
internal static readonly short VK_UP = 0x26;
internal static readonly short VK_RIGHT = 0x27;
internal static readonly short VK_DOWN = 0x28;
internal static readonly short VK_NONE = 0x00;
internal static readonly short VK_ESCAPE = 0x1B;
internal static readonly short VK_EXECUTE = 0x2B;
internal static readonly short VK_CANCEL = 0x03;
internal static readonly short VK_RETURN = 0x0D;
internal static readonly short VK_ACCEPT = 0x1E;
internal static readonly short VK_BACK = 0x08;
internal static readonly short VK_TAB = 0x09;
internal static readonly short VK_DELETE = 0x2E;
internal static readonly short VK_CAPITAL = 0x14;
internal static readonly short VK_NUMLOCK = 0x90;
internal static readonly short VK_SPACE = 0x20;
internal static readonly short VK_DECIMAL = 0x6E;
internal static readonly short VK_SUBTRACT = 0x6D;
internal static readonly short VK_ADD = 0x6B;
internal static readonly short VK_DIVIDE = 0x6F;
internal static readonly short VK_MULTIPLY = 0x6A;
internal static readonly short VK_INSERT = 0x2D;
internal static readonly short VK_OEM_1 = 0xBA; // ‘;:‘ for US
internal static readonly short VK_OEM_PLUS = 0xBB; // ‘+‘ any country
internal static readonly short VK_OEM_MINUS = 0xBD; // ‘-‘ any country
internal static readonly short VK_OEM_2 = 0xBF; // ‘/?‘ for US
internal static readonly short VK_OEM_3 = 0xC0; // ‘`~‘ for US
internal static readonly short VK_OEM_4 = 0xDB; // ‘[{‘ for US
internal static readonly short VK_OEM_5 = 0xDC; // ‘\|‘ for US
internal static readonly short VK_OEM_6 = 0xDD; // ‘]}‘ for US
internal static readonly short VK_OEM_7 = 0xDE; // ‘‘"‘ for US
internal static readonly short VK_OEM_PERIOD = 0xBE; // ‘.>‘ any country
internal static readonly short VK_OEM_COMMA = 0xBC; // ‘,<‘ any country
internal static readonly short VK_SHIFT = 0x10;
internal static readonly short VK_CONTROL = 0x11;
internal static readonly short VK_MENU = 0x12;
internal static readonly short VK_LWIN = 0x5B;
internal static readonly short VK_RWIN = 0x5C;
internal static readonly short VK_APPS = 0x5D;
internal static readonly short VK_LSHIFT = 0xA0;
internal static readonly short VK_RSHIFT = 0xA1;
internal static readonly short VK_LCONTROL = 0xA2;
internal static readonly short VK_RCONTROL = 0xA3;
internal static readonly short VK_LMENU = 0xA4;
internal static readonly short VK_RMENU = 0xA5;
internal static readonly short VK_SNAPSHOT = 0x2C;
internal static readonly short VK_SCROLL = 0x91;
internal static readonly short VK_PAUSE = 0x13;
internal static readonly short VK_HOME = 0x24;
internal static readonly short VK_NEXT = 0x22;
internal static readonly short VK_PRIOR = 0x21;
internal static readonly short VK_END = 0x23;
internal static readonly short VK_NUMPAD0 = 0x60;
internal static readonly short VK_NUMPAD1 = 0x61;
internal static readonly short VK_NUMPAD2 = 0x62;
internal static readonly short VK_NUMPAD3 = 0x63;
internal static readonly short VK_NUMPAD4 = 0x64;
internal static readonly short VK_NUMPAD5 = 0x65;
internal static readonly short VK_NUMPAD5NOTHING = 0x0C;
internal static readonly short VK_NUMPAD6 = 0x66;
internal static readonly short VK_NUMPAD7 = 0x67;
internal static readonly short VK_NUMPAD8 = 0x68;
internal static readonly short VK_NUMPAD9 = 0x69;
internal static readonly short KEYEVENTF_EXTENDEDKEY = 0x0001;
internal static readonly short KEYEVENTF_KEYUP = 0x0002;
internal static readonly int GWL_EXSTYLE = -20;
internal static readonly int WS_DISABLED = 0X8000000;
internal static readonly int WM_SETFOCUS = 0X0007;
}屏幕键盘必须是一个不能获得输入焦点的窗体,在这个窗体的构造函数里,可以安装
一个全局鼠标钩子,再通过调用 SetWindowLong API 函数完成。
UserActivityHook hook = new UserActivityHook(true, true);
hook.MouseActivity += HookOnMouseActivity;
private void HookOnMouseActivity(object sener, HookEx.MouseExEventArgs e) {
Point location = e.Location;
if (e.Button == MouseButtons.Left) {
Rectangle captionRect = new Rectangle(this.Location, new Size(this.Width,
SystemInformation.CaptionHeight));
if (captionRect.Contains(location)) {
NativeMethods.SetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE,
(int)NativeMethods.GetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE)
& (~KeyboardConstaint.WS_DISABLED));
NativeMethods.SendMessage(this.Handle, KeyboardConstaint.WM_SETFOCUS, IntPtr.Zero, IntPtr.Zero);
} else {
NativeMethods.SetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE,
(int)NativeMethods.GetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE) |
KeyboardConstaint.WS_DISABLED);
}
}
}
鼠标单击标题栏,让屏幕键盘可以接收焦点,并激活,单击其他部分则不激活窗体(如果激活了,其他程序必然取消激活,
输入就无法进行了),这样才可以进行输入,并且保证了可以拖动窗体到其他位置。
至此,一个屏幕键盘程序差不多完成了,能够实现与实际键盘完全同步。至于窗体,按键重绘,以及 Num Lock, Caps Lock,
Scroll Lock 等键盘灯的模拟,这里就不讲了,如果有兴趣,可以下载完整的代码。最后我们的屏幕键盘程序运行的效果如
下图:

原文:http://www.cnblogs.com/yzl050819/p/4013559.html