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Unity3D笔记 愤怒的小鸟<七> 小鸟群准备动画

时间:2014-02-20 16:22:09      阅读:528      评论:0      收藏:0      [点我收藏+]

要实现的目标: 

  1、3只小鸟初始动画
  2、完善代码slingShot.js
  3、完善代码BirdMoving.js

 

1、实现3个准备动画:Unity3D内置的动画管理器

 1.1、先选择GameObject游戏对象

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 1.2

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2、代码

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using UnityEngine;
using System.Collections;

/// <summary>
/// 小鸟弹跳
/// </summary>
public class birdMove : MonoBehaviour
{

    /// <summary>
    /// 是否掉在地上
    /// </summary>
    private bool isGround = false;

    /// <summary>
    /// 0-1随机变量
    /// </summary>
    private float randomNumber;

    /// <summary>
    /// 多少秒跳一次
    /// </summary>
    public float seconds;
    // Use this for initialization
    void Start()
    {
        InvokeRepeating("Move", 2, seconds);//定时重复处理
    }

    // Update is called once per frame
    void Update()
    {
        if (!isGround)
        {
            if (randomNumber > 0.5f)
            {
                //transform.localEulerAngles.z += Time.deltaTime * 400; 
                transform.localEulerAngles = new Vector3(transform.localEulerAngles.x, transform.localEulerAngles.y, Time.deltaTime * 720 + transform.localEulerAngles.z);
                //transform.Rotate(new Vector3(transform.localRotation.x, transform.localRotation.y, transform.localRotation.z + Time.deltaTime * 100f));
                //x、y、z角代表绕z轴旋转z度,绕x轴旋转x度,绕y轴旋转y度(这个顺序)。
            }
            else
            {
                transform.localEulerAngles = new Vector3(transform.localEulerAngles.x, transform.localEulerAngles.y, -Time.deltaTime * 720 + transform.localEulerAngles.z);
                //transform.localEulerAngles.z -= Time.deltaTime * 400;
            }
        }
        if (slingShot.isJump)
        {
            WaitTime();
        }
    }

    void Move()
    {
        //transform.rigidbody.velocity.y =2.0f ;// [v?‘l?s?t?]速率,速度
        transform.rigidbody.velocity = new Vector3(transform.rigidbody.velocity.x, 2.0f, transform.rigidbody.velocity.z);
        isGround = false;
        randomNumber = Random.Range(0, 1);
    }
    /// <summary>
    /// 进入碰撞
    /// 当collider/rigidbody开始触动另一个rigidbody/collider时OnCollisionEnter被调用。
    /// </summary>
    /// <param name="collision"></param>
    void OnCollisionEnter(Collision collision)
    {
        isGround = true;
        //new Vector3(transform.localEulerAngles.x, transform.localEulerAngles.y, 0);
        //transform.localEulerAngles.z = 0;// 使得小鸟正对前方 Euler Angles欧拉角 
    }

    void WaitTime()
    {
        new WaitForSeconds(1.0f);
        if (gameObject.name == "bird1" && slingShot.birdNumber == 0)
        { 
            transform.animation.Play();
            transform.gameObject.collider.isTrigger = true;
            slingShot.isJump = false;

            new WaitForSeconds(1.0f);
            slingShot.myBird.active = true;
            slingShot.myBird.transform.animation.Stop();
            Destroy(gameObject);
        }
        if (gameObject.name == "bird2" && slingShot.birdNumber == 1)
        {
            transform.animation.Play();
            transform.gameObject.collider.isTrigger = true;
            slingShot.isJump = false;

            new WaitForSeconds(1.0f);
            slingShot.myBird.active = true;
            slingShot.myBird.transform.animation.Stop();
            Destroy(gameObject);
        }
    }
}
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Unity3D笔记 愤怒的小鸟<七> 小鸟群准备动画

原文:http://www.cnblogs.com/PEPE/p/3554706.html

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