类型:UObject及其派生类型
资源:序列化到磁盘的UObject及其派生类型的对象

Native Class在游戏启动时,会自动加载,并一直常驻内存
Blueprint Class既是类型,也是资源。可动态加载与卸载
资源有很多种:Level(关卡)、UI(UMG)、Particle System(粒子)、Texture(贴图)、Mesh(网格)、Material(材质)
Animation(动作)、Foliage(植被)、Physics(物理)、AI(人工智能)、Sound(声音)、Sprite(图集)等
类型分类
| C++ | Blueprints | ||
|
Object |
GameMode |
Object_C |
GameMode_C |
|
Actor |
PlayerController |
Actor_C |
PlayerController_C |
|
ActorComponent |
AIController |
ActorComponent_C |
AIController_C |
|
SceneComponent |
Character |
SceneComponent_C |
Character_C |
|
GameState |
GameState_C |
||
|
PlayerState |
PlayerState_C |
||
|
HUD |
HUD_C |
||
|
UserWidget |
UserWidget_C |
||
资源分类(一)
| Blueprints | Textures | Texture(美术) | Materials | Mesh(美术) | Level | User Interface | Editor Utilities | Media |
Blueprint Class |
Canvas Render Target |
Texture |
Material |
Static Mesh |
Level |
Font |
Editor Utility Blueprint |
File Media Source |
Blueprint Function Library |
Cube Render Target |
Material Function |
Skeletal Mesh |
Slate Brush |
Editor Utility Widget |
Img Media Source |
||
Blueprint Interface |
Media Texture |
Material Instance |
Skeleton |
Slate Widget Style |
Media Player |
|||
Blueprint Macro Library |
Render Target |
Material Parameter Collection |
Widget Blueprint |
Media Playerlist |
||||
Enumeration |
Runtime Virtual Texture |
Media Texture |
||||||
Structure |
Subsurface Profile |
Platform Media Source |
||||||
Volume Texture |
Stream Media Source |
资源分类(二)
| Animation #1 | Animation #2 | Animation Sequence(美术) | Physics | Foliage | Paper2D | Artificial Intelligence | Blendables |
Aim Offset |
Blend Space 1D |
Animation Sequence |
Chaos Physical Material |
Actor Foliage |
Paper Flipbook |
Behavior Tree |
LightpropagationVolume Blendable |
Aim Offset 1D |
Bone Compression Settings |
Chaos Solver |
Landscape Grass Type |
Sprite |
Blackboard |
||
Animation Blueprint |
Camera Animation Sequence |
Geometry Collection |
Static Mesh Foliage |
Tile Map |
|||
Animation Composite |
Curve Compression Settings |
Geometry Collection Cache |
Tile Set |
||||
Animation Layer Interface |
Level Sequence |
Physical Material |
|||||
Animation Montage |
Paper Flipbook |
Physical Material Mask |
|||||
Animation Sharing Setup |
Pose Asset |
Physical Asset |
|||||
Blend Space |
Template Sequence |
资源分类(三)
| FX | Particle System | Miscellaneous#1 | Miscellaneous#2 | Sounds #1 | Sounds #2 | Sound(美术) | Redirector(重定向器) |
Niagara Dynamic Input Script |
Particle System |
Camera Anim |
Level Variant Sets |
Sound Attenuation |
Sound Effect Preset Chain |
Sound Wave |
Redirector |
Niagara Effect Type |
Composite Curve Table |
Matinee Data |
Sound Concurrency |
Submix Effect Preset |
|||
Niagara Emitter |
Composite Data Table |
Object Library |
Sound Cue |
Endpoint Submix |
|||
Niagara Function Script |
Curve |
Preview Mesh Collection |
Sound Class |
Sound Submix |
|||
Niagara Module Script |
Curve Atlas |
String Table |
Sound Class Mix |
Soundfield Endpoint Submix |
|||
Niagara Parameter Collection |
Data Asset |
Touch Interface Setup |
Dialogue Voice |
Soundfield Submix |
|||
Niagara Parameter Collection Instance |
Data Table |
Tutorial Blueprint |
Dialogue Wave |
Sound Bus |
|||
Niagara System |
Force Feedback Effect |
Reverb Effect |
Modular Synth Preset Bank |
||||
|
Sound Effect Preset |
Modular Wave Table Synth Preset Bank |
原文:https://www.cnblogs.com/kekec/p/14719018.html