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C++双人枪战小游戏(案列修改)

时间:2021-03-14 14:02:54      阅读:98      评论:0      收藏:0      [点我收藏+]

原案列:https://www.cnblogs.com/floatiy/p/9459889.html

修改后:

#include<iostream>
#include<cstdio>
#include<windows.h>
#include<conio.h>
#pragma warning(disable : 4996)
using namespace std;
int SIZ = 20;
HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;

HANDLE hCon;
enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE };
void SetColor(Color c) {
    if (hCon == NULL)
        hCon = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleTextAttribute(hCon, c);
}

SYSTEMTIME sys;

//sys.wYear,sys.wMonth,sys.wDay,sys.wHour,sys.wMinute, sys.wSecond,sys.wMilliseconds,sys.wDayOfWeek
struct PLAYER {
    int x, y;
    int hp;
    int gun;
    int direct;
} p1, p2;
int map[1005][1005];

int abs(int x) {
    if (x < 0) return -x;
    return x;
}

void locate(int x, int y) {
    coord.X = y - 1;
    coord.Y = x - 1;
    SetConsoleCursorPosition(hout, coord);
}

void print_map() {
    locate(1, 1);
    SetColor(GRAY);
    for (int i = 1; i <= SIZ; i++) cout << "";
    locate(SIZ, 1);
    for (int i = 1; i <= SIZ; i++) cout << "";
    for (int i = 2; i < SIZ; i++) {
        locate(i, 1);
        cout << "";
        locate(i, SIZ * 2 - 1);
        cout << "";
    }
    locate(SIZ + 1, 1);
    SetColor(WHITE);
}

void create_tree(int x, int y) {
    map[x][y] = map[x + 1][y] = map[x - 1][y] = map[x][y + 1] = map[x][y - 1] = 2;
}

void use_map(int x) {
    if (x == 1) {
        SIZ = 20;
        SetColor(DARKGREEN);
        map[16][6] = map[15][6] = map[17][6] = map[16][7] = map[16][5] = map[14][13] = map[13][12] = map[13][13] = 2;
        for (int i = 2; i < SIZ; i++) {
            for (int j = 2; j < SIZ; j++) {
                if (map[i][j] == 2) {
                    locate(i, j * 2 - 1);
                    cout << "";
                }
            }
        }
        SetColor(GRAY);
        for (int i = 5; i <= 15; i++) {
            map[i][i] = 1;
            locate(i, i * 2 - 1);
            cout << "";
        }
        SetColor(WHITE);
    }
    else if (x == 2) {
        SIZ = 30;
        SetColor(GRAY);
        for (int i = 4; i <= 26; i++) {
            if (i == 13 || i == 14 || i == 15) continue;
            map[i][4] = map[4][i] = map[26][i] = map[i][26] = 1;
        }
        for (int i = 1; i <= SIZ; i++) {
            for (int j = 1; j <= SIZ; j++) {
                if (map[i][j] == 1) {
                    locate(i, j * 2 - 1);
                    cout << "";
                }
            }
        }
        SetColor(DARKGREEN);
        for (int i = 10; i <= 20; i++) {
            if (i == 13 || i == 17) continue;
            map[i][10] = map[10][i] = map[20][i] = map[i][20] = 2;
        }
        create_tree(5, 5);
        create_tree(18, 18);
        for (int i = 1; i <= SIZ; i++) {
            for (int j = 1; j <= SIZ; j++) {
                if (map[i][j] == 2) {
                    locate(i, j * 2 - 1);
                    cout << "";
                }
            }
        }
        SetColor(WHITE);
    }
}
void cleanbody(int x, int y);
void putbody(int x, int y, int z);

void player_init() {
    p1.hp = p2.hp = 300;
    p1.gun = p2.gun = 1;
    p1.direct = 4;
    p2.direct = 2;
    p1.x = 2;
    p1.y = 2;
    p2.x = SIZ - 1;
    p2.y = SIZ - 1;
    putbody(p1.x, p1.y, 1);
    putbody(p2.x, p2.y, 2);
}

void mapinit() {
    for (int i = 1; i <= SIZ; i++) {
        map[i][1] = map[1][i] = map[SIZ][i] = map[i][SIZ] = 1;
    }
}

void init() {
    printf("Use Which Map?\n");
    int x;
    cin >> x;
    system("cls");
    use_map(x);
    mapinit();
    print_map();
    player_init();
}

void putbody(int x, int y, int z) {
    if (z == 1) SetColor(BLUE);
    else if (z == 2) SetColor(RED);
    locate(x, y * 2 - 1);
    cout << "";
    SetColor(WHITE);
}
void cleanbody(int x, int y) {
    locate(x, y * 2 - 1);
    cout << " ";
}
/*
    LIST
    direct:
        w 1
        a 2
        s 3
        d 4
    gun:
        usp 1
        mimigun 2
        awp 3
    block:
        void 0
        stone 1
        tree 2
        player 3
        clip 4
*/
bool judge(int x, int y) {
    if (map[x][y] == 1) return false;
    if (map[x][y] == 2) return false;
    if (map[x][y] == 3) return false;
    return true;
}

bool judge_gun(int x, int y, int a) 
{
    if (map[x][y] == 1) return 0;
    if (map[x][y] == 2) return 0;
    if (map[x][y] == 3) {
        if (p1.x == x && p1.y == y)
        {
            if (a == 1)p1.hp -= 50;
            else if (a == 2)p1.hp -= 100;
            else if (a == 3)p1.hp -= 300;
        }
        else
        {
            if (a == 1)p2.hp -= 50;
            else if (a == 2)p2.hp -= 100;
            else if (a == 3)p2.hp -= 300;
        }
        return 0;
    }
    return 1;
}

int cnt;
struct Clip {
    int x, y;
    int derect;
    int force;
    int start;
    bool flag;
} clip[1000000];
void create_clip(int y, int x, int a, int b,int g) {
    int X, Y;
    if (y == 1) {
        if (!judge_gun(a - 1, b,g)) return;
        X = a - 1;
        Y = b;
    }
    else if (y == 2) {
        if (!judge_gun(a, b - 1,g)) return;
        X = a;
        Y = b - 1;
    }
    else if (y == 3) {
        if (!judge_gun(a + 1, b,g)) return;
        X = a + 1;
        Y = b;
    }
    else if (y == 4) {
        if (!judge_gun(a, b + 1,g)) return;
        X = a;
        Y = b + 1;
    }
    cnt++;
    GetLocalTime(&sys);
    clip[cnt].start = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
    clip[cnt].x = X;
    clip[cnt].y = Y;
    if (x == 1) {
        clip[cnt].derect = p1.direct;
    }
    else if (x == 2) {
        clip[cnt].derect = p2.direct;
    }
}

void shoot(int x,int g) {
    if (x == 1) {
        create_clip(p1.direct, 1, p1.x, p1.y,g);
    }
    else if (x == 2) {
        create_clip(p2.direct, 2, p2.x, p2.y,g);
    }
}

void clean_clip(int x, int y) {
    locate(x, y * 2 - 1);
    cout << "  ";
    locate(1, 1);
}

void print_clip(int x, int y, int i) {
    if (clip[i].flag) {
        clean_clip(x, y);
        return;
    }
    locate(x, y * 2 - 1);
    SetColor(YELLOW);
    cout << "‘‘";
    locate(1, 1);
}

void clipmove(int g) {
    GetLocalTime(&sys);
    int t = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
    for (int i = 1; i <= cnt; i++) {
        if (clip[i].flag) continue;
        if (abs(clip[i].start - t) > 50) {
            clip[i].start = t;
            int x = clip[i].x;
            int y = clip[i].y;
            if (clip[i].derect == 1) {
                if (!judge_gun(clip[i].x - 1, clip[i].y,g)) {
                    clip[i].flag = 1;
                    clean_clip(x, y);
                    continue;
                }
                clean_clip(clip[i].x, clip[i].y);
                clip[i].x--;
                print_clip(clip[i].x, clip[i].y, i);
            }
            else if (clip[i].derect == 2) {
                if (!judge_gun(clip[i].x, clip[i].y - 1,g)) {
                    clip[i].flag = 1;
                    clean_clip(x, y);
                    continue;
                }
                clean_clip(clip[i].x, clip[i].y);
                clip[i].y--;
                print_clip(clip[i].x, clip[i].y, i);
            }
            else if (clip[i].derect == 3) {
                if (!judge_gun(clip[i].x + 1, clip[i].y,g)) {
                    clip[i].flag = 1;
                    clean_clip(x, y);
                    continue;
                }
                clean_clip(clip[i].x, clip[i].y);
                clip[i].x++;
                print_clip(clip[i].x, clip[i].y, i);
            }
            else if (clip[i].derect == 4) {
                if (!judge_gun(clip[i].x, clip[i].y + 1,g)) {
                    clip[i].flag = 1;
                    clean_clip(x, y);
                    continue;
                }
                clean_clip(clip[i].x, clip[i].y);
                clip[i].y++;
                print_clip(clip[i].x, clip[i].y, i);
            }
        }
    }
}

int judge_hp() {
    int x = p1.hp;
    int y = p2.hp;
    if (x < 0 && y<0 && x > y) swap(x, y);
    if (x <= 0) {
        locate(1, 1);
        system("cls");
        printf("GAME OVER!\nTHE WINNER IS P2!\n");
        return 1;
    }
    else if (y <= 0) {
        locate(1, 1);
        system("cls");
        printf("GAME OVER!\nTHE WINNER IS P1!\n");
        return 1;
    }
    return 0;
}

void prog(int g) {
    int t;
    char ch;
    while (true) {
        if (kbhit()) {
            ch = getch();
            if (ch == w && judge(p1.x - 1, p1.y)) {
                p1.direct = 1;
                cleanbody(p1.x, p1.y);
                map[p1.x][p1.y] = 0;
                putbody(--p1.x, p1.y, 1);
                map[p1.x][p1.y] = 3;
            }
            else if (ch == 8 && judge(p2.x - 1, p2.y)) {
                p2.direct = 1;
                cleanbody(p2.x, p2.y);
                map[p2.x][p2.y] = 0;
                putbody(--p2.x, p2.y, 2);
                map[p2.x][p2.y] = 3;
            }
            else if (ch == a && judge(p1.x, p1.y - 1)) {
                p1.direct = 2;
                cleanbody(p1.x, p1.y);
                map[p1.x][p1.y] = 0;
                putbody(p1.x, --p1.y, 1);
                map[p1.x][p1.y] = 3;
            }
            else if (ch == 4 && judge(p2.x, p2.y - 1)) {
                p2.direct = 2;
                cleanbody(p2.x, p2.y);
                map[p2.x][p2.y] = 0;
                putbody(p2.x, --p2.y, 2);
                map[p2.x][p2.y] = 3;
            }
            else if (ch == s && judge(p1.x + 1, p1.y)) {
                p1.direct = 3;
                cleanbody(p1.x, p1.y);
                map[p1.x][p1.y] = 0;
                putbody(++p1.x, p1.y, 1);
                map[p1.x][p1.y] = 3;
            }
            else if (ch == 5 && judge(p2.x + 1, p2.y)) {
                p2.direct = 3;
                cleanbody(p2.x, p2.y);
                map[p2.x][p2.y] = 0;
                putbody(++p2.x, p2.y, 2);
                map[p2.x][p2.y] = 3;
            }
            else if (ch == d && judge(p1.x, p1.y + 1)) {
                p1.direct = 4;
                cleanbody(p1.x, p1.y);
                map[p1.x][p1.y] = 0;
                putbody(p1.x, ++p1.y, 1);
                map[p1.x][p1.y] = 3;
            }
            else if (ch == 6 && judge(p2.x, p2.y + 1)) {
                p2.direct = 4;
                cleanbody(p2.x, p2.y);
                map[p2.x][p2.y] = 0;
                putbody(p2.x, ++p2.y, 2);
                map[p2.x][p2.y] = 3;
            }
            else if (ch == 0) {
                shoot(2,g);
            }
            else if (ch ==  ) {
                shoot(1,g);
            }
            Sleep(20);
        }
        clipmove(g);
        t=judge_hp();
        if (t == 1)
        {
            Sleep(2000);
            break;
        }
    }
}

int welcome() 
{
    system("cls");
    printf("操作方法:\n玩家1 wasd控制移动,空格攻击\n玩家2 数字小键盘4568控制移动,0攻击\n");
    printf("Which GUN do you want to choose?\n");
    printf("1.usp------2.mimigun------3.awp\n");
    int a;
    cin >> a;
    return a;
}

int main() 
{
    int i;
    for (;;)
    {
        int g;
        g = welcome();
        GetLocalTime(&sys);
        init();
        prog(g);
        printf("Continue?\n1.Yes------2.NO\n");
        cin >> i;
        if (i == 2)exit(0);
    }
    return 0;
}

修改实现了 选择武器。(多谢大佬原本比较完美的模板)

但伴随也出现了莫名其妙的bug(地图修改后,地图2不可通过)

本粗案列修改让我深入地学习了他人代码的风格和模式,让我更清晰的认识到关于自身能力的不足。日后需要尝试进一步修改并提高自己。

最后再次感谢原博主的模板。

 

C++双人枪战小游戏(案列修改)

原文:https://www.cnblogs.com/VerbericBG/p/14531683.html

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