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UE4插件 Camera 360

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UE4插件 Camera 360 4.25-4.26

 

Camera 360 - camera system for video and screenshot (2D, 180, 360, Dome 180, Stereo and Mono).

 

Video and Screenshot Camera 2D, 180, 360, Dome 180 and 3D(stereo mode top bottom) + rotation and more!

 

Rendering video and screenshot in Mono or Stereo mode for 2D, 180 and 360.

 

Capture system:

 

1. HighResShot system;

 

2. Matinee and Sequencer systems;

 

3. Movie Render Pipeline.

 

Trailer: Preview

 

Example: Example video and image.

 

Youtube Chanel 360 assets use Camera 360: Youtube

 

YouTube : №1 , №2 , №3 , Raytracing#1, Raytracing#2

 

Support and more: Forum

 

 

 

Dont forget that you need a strong graphics card for rendering. When recording a sequence, if the video card is weak, artifacts may appear due to lack of memory.

 

Technical Details
Number of Blueprints: 8

 

Features:

 

Mono 2d, 180, 360, Dome 180, Stereo (2d, 180, 360(information below))
Raytracing;
HighResShot system,Matinee, Sequencer,Movie Render Pipeline;
DOF; Full Dome (180-240 degrees)
Camera 360 itself does not transmit NDI, to do this you must install NDI programs (Spout and others). Tutorial Camera 360+Spout+OBS studio.
Documentation: Preview , Tutorials

 

Support: forum

 

Important/Additional Notes:

 

Some Post processing does not work (artifacts, seams):

 

-Directional Light (Light Shaft Occlusion);

 

-ScreenSpace Reflection.

 

-HeighFog and atmospheric fog workig , but if used->Volumetric Fog-> Long rendering time, or maybe seams.

 

Attention 360 stereo.Stereo 360 are experimental.(more information)

 

Output limit: Sequencer and HighResShot System(16384x16384px).MovieRenderPipeline: NotLimit px.

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UE4插件 Camera 360

原文:https://www.cnblogs.com/qq521266750/p/14360837.html

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