首页 > 其他 > 详细

UObject控制台命令

时间:2020-12-08 14:10:03      阅读:95      评论:0      收藏:0      [点我收藏+]

UObject的Flags

/**
 * Flags describing an object instance
 */
enum EObjectFlags
{
    // Do not add new flags unless they truly belong here. There are alternatives.
    // if you change any the bit of any of the RF_Load flags, then you will need legacy serialization
    RF_NoFlags                        = 0x00000000,    //< No flags, used to avoid a cast

    // This first group of flags mostly has to do with what kind of object it is. Other than transient, these are the persistent object flags.
    // The garbage collector also tends to look at these.
    RF_Public                    =0x00000001,    //< Object is visible outside its package.
    RF_Standalone                =0x00000002,    //< Keep object around for editing even if unreferenced.
    RF_MarkAsNative                    =0x00000004,    //< Object (UField) will be marked as native on construction (DO NOT USE THIS FLAG in HasAnyFlags() etc)
    RF_Transactional            =0x00000008,    //< Object is transactional.
    RF_ClassDefaultObject        =0x00000010,    //< This object is its class‘s default object
    RF_ArchetypeObject            =0x00000020,    //< This object is a template for another object - treat like a class default object
    RF_Transient                =0x00000040,    //< Don‘t save object.

    // This group of flags is primarily concerned with garbage collection.
    RF_MarkAsRootSet                    =0x00000080,    //< Object will be marked as root set on construction and not be garbage collected, even if unreferenced (DO NOT USE THIS FLAG in HasAnyFlags() etc)
    RF_TagGarbageTemp            =0x00000100,    //< This is a temp user flag for various utilities that need to use the garbage collector. The garbage collector itself does not interpret it.

    // The group of flags tracks the stages of the lifetime of a uobject
    RF_NeedInitialization        =0x00000200,    //< This object has not completed its initialization process. Cleared when ~FObjectInitializer completes
    RF_NeedLoad                    =0x00000400,    //< During load, indicates object needs loading.
    RF_KeepForCooker            =0x00000800,    //< Keep this object during garbage collection because it‘s still being used by the cooker
    RF_NeedPostLoad                =0x00001000,    //< Object needs to be postloaded.
    RF_NeedPostLoadSubobjects    =0x00002000,    //< During load, indicates that the object still needs to instance subobjects and fixup serialized component references
    RF_NewerVersionExists        =0x00004000,    //< Object has been consigned to oblivion due to its owner package being reloaded, and a newer version currently exists
    RF_BeginDestroyed            =0x00008000,    //< BeginDestroy has been called on the object.
    RF_FinishDestroyed            =0x00010000,    //< FinishDestroy has been called on the object.

    // Misc. Flags
    RF_BeingRegenerated            =0x00020000,    //< Flagged on UObjects that are used to create UClasses (e.g. Blueprints) while they are regenerating their UClass on load (See FLinkerLoad::CreateExport())
    RF_DefaultSubObject            =0x00040000,    //< Flagged on subobjects that are defaults
    RF_WasLoaded                =0x00080000,    //< Flagged on UObjects that were loaded
    RF_TextExportTransient        =0x00100000,    //< Do not export object to text form (e.g. copy/paste). Generally used for sub-objects that can be regenerated from data in their parent object.
    RF_LoadCompleted            =0x00200000,    //< Object has been completely serialized by linkerload at least once. DO NOT USE THIS FLAG, It should be replaced with RF_WasLoaded.
    RF_InheritableComponentTemplate = 0x00400000, //< Archetype of the object can be in its super class
    RF_DuplicateTransient        =0x00800000,    //< Object should not be included in any type of duplication (copy/paste, binary duplication, etc.)
    RF_StrongRefOnFrame            =0x01000000,    //< References to this object from persistent function frame are handled as strong ones.
    RF_NonPIEDuplicateTransient    =0x02000000,    //< Object should not be included for duplication unless it‘s being duplicated for a PIE session
    RF_Dynamic                    =0x04000000,    //< Field Only. Dynamic field - doesn‘t get constructed during static initialization, can be constructed multiple times
    RF_WillBeLoaded                =0x08000000,    //< This object was constructed during load and will be loaded shortly
};

 

UClass的Flags

/**
 * Flags describing a class.
 */
enum EClassFlags
{
    /** No Flags */
    CLASS_None                  = 0x00000000u,
    /** Class is abstract and can‘t be instantiated directly. */
    CLASS_Abstract            = 0x00000001u,
    /** Save object configuration only to Default INIs, never to local INIs. Must be combined with CLASS_Config */
    CLASS_DefaultConfig          = 0x00000002u,
    /** Load object configuration at construction time. */
    CLASS_Config              = 0x00000004u,
    /** This object type can‘t be saved; null it out at save time. */
    CLASS_Transient              = 0x00000008u,
    /** Successfully parsed. */
    CLASS_Parsed              = 0x00000010u,
    /** */
    CLASS_MatchedSerializers  = 0x00000020u,
    /** All the properties on the class are shown in the advanced section (which is hidden by default) unless SimpleDisplay is specified on the property */
    CLASS_AdvancedDisplay      = 0x00000040u,
    /** Class is a native class - native interfaces will have CLASS_Native set, but not RF_MarkAsNative */
    CLASS_Native              = 0x00000080u,
    /** Don‘t export to C++ header. */
    CLASS_NoExport            = 0x00000100u,
    /** Do not allow users to create in the editor. */
    CLASS_NotPlaceable        = 0x00000200u,
    /** Handle object configuration on a per-object basis, rather than per-class. */
    CLASS_PerObjectConfig     = 0x00000400u,
    
    /** Whether SetUpRuntimeReplicationData still needs to be called for this class */
    CLASS_ReplicationDataIsSetUp = 0x00000800u,
    
    /** Class can be constructed from editinline New button. */
    CLASS_EditInlineNew          = 0x00001000u,
    /** Display properties in the editor without using categories. */
    CLASS_CollapseCategories  = 0x00002000u,
    /** Class is an interface **/
    CLASS_Interface           = 0x00004000u,
    /**  Do not export a constructor for this class, assuming it is in the cpptext **/
    CLASS_CustomConstructor   = 0x00008000u,
    /** all properties and functions in this class are const and should be exported as const */
    CLASS_Const                  = 0x00010000u,

    /** Class flag indicating the class is having its layout changed, and therefore is not ready for a CDO to be created */
    CLASS_LayoutChanging      = 0x00020000u,
    
    /** Indicates that the class was created from blueprint source material */
    CLASS_CompiledFromBlueprint  = 0x00040000u,

    /** Indicates that only the bare minimum bits of this class should be DLL exported/imported */
    CLASS_MinimalAPI          = 0x00080000u,
    
    /** Indicates this class must be DLL exported/imported (along with all of it‘s members) */
    CLASS_RequiredAPI          = 0x00100000u,

    /** Indicates that references to this class default to instanced. Used to be subclasses of UComponent, but now can be any UObject */
    CLASS_DefaultToInstanced  = 0x00200000u,

    /** Indicates that the parent token stream has been merged with ours. */
    CLASS_TokenStreamAssembled  = 0x00400000u,
    /** Class has component properties. */
    CLASS_HasInstancedReference= 0x00800000u,
    /** Don‘t show this class in the editor class browser or edit inline new menus. */
    CLASS_Hidden              = 0x01000000u,
    /** Don‘t save objects of this class when serializing */
    CLASS_Deprecated          = 0x02000000u,
    /** Class not shown in editor drop down for class selection */
    CLASS_HideDropDown          = 0x04000000u,
    /** Class settings are saved to <AppData>/..../Blah.ini (as opposed to CLASS_DefaultConfig) */
    CLASS_GlobalUserConfig      = 0x08000000u,
    /** Class was declared directly in C++ and has no boilerplate generated by UnrealHeaderTool */
    CLASS_Intrinsic              = 0x10000000u,
    /** Class has already been constructed (maybe in a previous DLL version before hot-reload). */
    CLASS_Constructed          = 0x20000000u,
    /** Indicates that object configuration will not check against ini base/defaults when serialized */
    CLASS_ConfigDoNotCheckDefaults = 0x40000000u,
    /** Class has been consigned to oblivion as part of a blueprint recompile, and a newer version currently exists. */
    CLASS_NewerVersionExists  = 0x80000000u,
};

 

Get MyTest1Character m_Str1  // 打印输出AMyTest1Character类型的m_Str1变量值   注:m_Str1需使用UPROPERTY宏修饰

Get ThirdPersonCharacter_C m_nVal1  // 打印输出ThirdPersonCharacter蓝图类型的m_nVal1变量值

Set MyTest1Character m_Str1 hello // 设置AMyTest1Character类型的m_Str1变量为hello   注:m_Str1需使用UPROPERTY宏修饰

Set ThirdPersonCharacter_2 m_Str1 china  // 设置ThirdPersonCharacter_2对象的m_Str1变量为china   注:m_Str1需使用UPROPERTY宏修饰

Setnopec MyTest1Character m_Str1 hello // 设置AMyTest1Character类型的m_Str1变量为hello(不回调对象的PreEditChange、PostEditChangeProperty通知函数)

Setnopec ThirdPersonCharacter_2 m_Str1 china  // 设置ThirdPersonCharacter_2对象的m_Str1变量为china(不回调对象的PreEditChange、PostEditChangeProperty通知函数)

GetAll Texture2D // 查看类型为Texture2D的所有对象的名称

[2020.12.03-11.51.32:507][439]71) Texture2D /Engine/EngineMaterials/BlueNoise.BlueNoise
[2020.12.03-11.51.32:507][439]72) Texture2D /Engine/EngineSky/T_Sky_Stars.T_Sky_Stars
[2020.12.03-11.51.32:507][439]73) Texture2D /Engine/EngineSky/T_Sky_Clouds_M.T_Sky_Clouds_M
[2020.12.03-11.51.32:507][439]74) Texture2D /Engine/EngineSky/T_Sky_Blue.T_Sky_Blue
[2020.12.03-11.51.32:507][439]75) Texture2D /Game/ThirdPerson/Fonts/NewFont.NewFont:NewFont_PageA
[2020.12.03-11.51.32:508][439]76) LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_3
[2020.12.03-11.51.32:508][439]77) LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_2
[2020.12.03-11.51.32:508][439]78) LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_1
[2020.12.03-11.51.32:508][439]79) ShadowMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:ShadowMapTexture2D_1
[2020.12.03-11.51.32:508][439]80) ShadowMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:ShadowMapTexture2D_0
[2020.12.03-11.51.32:508][439]81) LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_3
[2020.12.03-11.51.32:508][439]82) LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_2
[2020.12.03-11.51.32:508][439]83) LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_1
[2020.12.03-11.51.32:508][439]84) Texture2D /Game/ThirdPerson/Textures/T_Env_BuildingDecal01_09_A01_DO.T_Env_BuildingDecal01_09_A01_DO
[2020.12.03-11.51.32:508][439]85) Texture2D /Engine/EditorResources/SequenceRecorder/Countdown.Countdown
[2020.12.03-11.51.32:508][439]86) Texture2D /Engine/EditorResources/SequenceRecorder/RecordingIndicator.RecordingIndicator

 

GetAll Texture2D LODGroup outer=ThirdPersonExampleMap_BuiltData

[2020.12.03-12.34.15:133][772]0) LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_3.LODGroup = TEXTUREGROUP_Lightmap
[2020.12.03-12.34.15:133][772]1) LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_2.LODGroup = TEXTUREGROUP_Lightmap
[2020.12.03-12.34.15:133][772]2) LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_1.LODGroup = TEXTUREGROUP_Lightmap
[2020.12.03-12.34.15:133][772]3) ShadowMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:ShadowMapTexture2D_1.LODGroup = TEXTUREGROUP_Shadowmap
[2020.12.03-12.34.15:133][772]4) ShadowMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:ShadowMapTexture2D_0.LODGroup = TEXTUREGROUP_Shadowmap
[2020.12.03-12.34.15:134][772]5) LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_3.LODGroup = TEXTUREGROUP_Lightmap
[2020.12.03-12.34.15:134][772]6) LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_2.LODGroup = TEXTUREGROUP_Lightmap
[2020.12.03-12.34.15:134][772]7) LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_1.LODGroup = TEXTUREGROUP_Lightmap

 

LISTPROPS  MyTest1Character OnInputTouch*  // 打印AMyTest1Character类型中各UPROPERTY成员变量的Offset,size及flag;最后搜索并输出OnInputTouch开头的变量    注:可使用?和*通配符

[2020.12.03-07.57.24:531][118]    Prop CameraBoom at offset 1400; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:531][118]      Flag CPF_Edit
[2020.12.03-07.57.24:531][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:531][118]      Flag CPF_ExportObject
[2020.12.03-07.57.24:531][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:531][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:531][118]      Flag CPF_EditConst
[2020.12.03-07.57.24:532][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:532][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:532][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:532][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:532][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:532][118]    Prop FollowCamera at offset 1408; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:532][118]      Flag CPF_Edit
[2020.12.03-07.57.24:532][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:532][118]      Flag CPF_ExportObject
[2020.12.03-07.57.24:532][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:532][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:532][118]      Flag CPF_EditConst
[2020.12.03-07.57.24:533][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:533][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:533][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:533][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:533][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:533][118]    Prop BaseTurnRate at offset 1416; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:533][118]      Flag CPF_Edit
[2020.12.03-07.57.24:533][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:533][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:533][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:533][118]      Flag CPF_EditConst
[2020.12.03-07.57.24:533][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:533][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:534][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:534][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:534][118]    Prop BaseLookUpRate at offset 1420; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:534][118]      Flag CPF_Edit
[2020.12.03-07.57.24:534][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:534][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:534][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:534][118]      Flag CPF_EditConst
[2020.12.03-07.57.24:534][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:534][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:534][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:535][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:535][118]    Prop m_Obj1 at offset 1432; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:535][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:535][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:535][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:535][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:535][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:535][118]    Prop m_Obj2 at offset 1440; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:535][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:535][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:535][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:535][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:536][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:536][118]    Prop m_BPObj1 at offset 1456; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:536][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:536][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:536][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:536][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:537][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:537][118]    Prop m_MyBPObjectClass at offset 1464; 1x 8 bytes of type ClassProperty
[2020.12.03-07.57.24:537][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:537][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:537][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:540][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:540][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:540][118]    Prop m_Str1 at offset 1472; 1x 16 bytes of type StrProperty
[2020.12.03-07.57.24:540][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:540][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:540][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:540][118]    Prop m_Text1 at offset 1488; 1x 24 bytes of type TextProperty
[2020.12.03-07.57.24:540][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:540][118]    Prop m_Text2 at offset 1512; 1x 24 bytes of type TextProperty
[2020.12.03-07.57.24:540][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:541][118]    Prop TextMap at offset 1536; 1x 80 bytes of type MapProperty
[2020.12.03-07.57.24:541][118]      Flag CPF_Config
[2020.12.03-07.57.24:541][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:541][118]    Prop TestXXX at offset 1616; 1x 4 bytes of type IntProperty
[2020.12.03-07.57.24:541][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:541][118]      Flag CPF_Config
[2020.12.03-07.57.24:541][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:541][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:541][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:541][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:541][118]    Prop Mesh at offset 824; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:541][118]      Flag CPF_Edit
[2020.12.03-07.57.24:541][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:541][118]      Flag CPF_ExportObject
[2020.12.03-07.57.24:541][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:542][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:542][118]      Flag CPF_EditConst
[2020.12.03-07.57.24:543][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:543][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:543][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:543][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:543][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:543][118]    Prop CharacterMovement at offset 832; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:543][118]      Flag CPF_Edit
[2020.12.03-07.57.24:543][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:543][118]      Flag CPF_ExportObject
[2020.12.03-07.57.24:544][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:544][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:544][118]      Flag CPF_EditConst
[2020.12.03-07.57.24:544][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:544][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:544][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:544][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:544][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:544][118]    Prop CapsuleComponent at offset 840; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:544][118]      Flag CPF_Edit
[2020.12.03-07.57.24:544][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:544][118]      Flag CPF_ExportObject
[2020.12.03-07.57.24:545][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:545][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:545][118]      Flag CPF_EditConst
[2020.12.03-07.57.24:545][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:545][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:545][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:545][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:545][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:545][118]    Prop ArrowComponent at offset 848; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:545][118]      Flag CPF_ExportObject
[2020.12.03-07.57.24:545][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:546][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:546][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:546][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:546][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:546][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:546][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:546][118]    Prop BasedMovement at offset 856; 1x 48 bytes of type StructProperty
[2020.12.03-07.57.24:546][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:546][118]      Flag CPF_ContainsInstancedReference
[2020.12.03-07.57.24:546][118]      Flag CPF_Protected
[2020.12.03-07.57.24:546][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:546][118]    Prop ReplicatedBasedMovement at offset 904; 1x 48 bytes of type StructProperty
[2020.12.03-07.57.24:546][118]      Flag CPF_Net
[2020.12.03-07.57.24:546][118]      Flag CPF_RepNotify
[2020.12.03-07.57.24:547][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:547][118]      Flag CPF_ContainsInstancedReference
[2020.12.03-07.57.24:547][118]      Flag CPF_Protected
[2020.12.03-07.57.24:547][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:547][118]    Prop AnimRootMotionTranslationScale at offset 952; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:547][118]      Flag CPF_Net
[2020.12.03-07.57.24:547][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:547][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:547][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:547][118]      Flag CPF_Protected
[2020.12.03-07.57.24:547][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:547][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:548][118]    Prop BaseTranslationOffset at offset 956; 1x 12 bytes of type StructProperty
[2020.12.03-07.57.24:548][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:548][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:548][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:548][118]      Flag CPF_Protected
[2020.12.03-07.57.24:548][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:548][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:548][118]    Prop BaseRotationOffset at offset 976; 1x 16 bytes of type StructProperty
[2020.12.03-07.57.24:548][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:552][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:552][118]      Flag CPF_Protected
[2020.12.03-07.57.24:552][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:553][118]    Prop ReplicatedServerLastTransformUpdateTimeStamp at offset 992; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:553][118]      Flag CPF_Net
[2020.12.03-07.57.24:553][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:553][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:553][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:553][118]      Flag CPF_Protected
[2020.12.03-07.57.24:553][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:553][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:553][118]    Prop ReplayLastTransformUpdateTimeStamp at offset 996; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:553][118]      Flag CPF_Net
[2020.12.03-07.57.24:553][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:553][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:553][118]      Flag CPF_RepNotify
[2020.12.03-07.57.24:553][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:553][118]      Flag CPF_Protected
[2020.12.03-07.57.24:554][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:554][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:554][118]    Prop ReplicatedMovementMode at offset 1000; 1x 1 bytes of type ByteProperty
[2020.12.03-07.57.24:554][118]      Flag CPF_Net
[2020.12.03-07.57.24:554][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:554][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:554][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:554][118]      Flag CPF_Protected
[2020.12.03-07.57.24:554][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:554][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:554][118]    Prop bInBaseReplication at offset 1001; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:554][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:554][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:554][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:555][118]      Flag CPF_Protected
[2020.12.03-07.57.24:555][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:555][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:555][118]    Prop CrouchedEyeHeight at offset 1004; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:555][118]      Flag CPF_Edit
[2020.12.03-07.57.24:555][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:555][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:555][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:555][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:555][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:555][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:555][118]    Prop bIsCrouched at offset 1008; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:555][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:555][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:556][118]      Flag CPF_Net
[2020.12.03-07.57.24:556][118]      Flag CPF_RepNotify
[2020.12.03-07.57.24:556][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:556][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:556][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:556][118]    Prop bProxyIsJumpForceApplied at offset 1008; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:556][118]      Flag CPF_Net
[2020.12.03-07.57.24:556][118]      Flag CPF_Transient
[2020.12.03-07.57.24:556][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:556][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:556][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:556][118]    Prop bPressedJump at offset 1008; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:556][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:556][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:557][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:557][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:557][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:557][118]    Prop bClientUpdating at offset 1008; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:557][118]      Flag CPF_Transient
[2020.12.03-07.57.24:557][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:557][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:557][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:557][118]    Prop bClientWasFalling at offset 1008; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:557][118]      Flag CPF_Transient
[2020.12.03-07.57.24:557][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:557][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:557][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:558][118]    Prop bClientResimulateRootMotion at offset 1008; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:558][118]      Flag CPF_Transient
[2020.12.03-07.57.24:558][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:558][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:558][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:558][118]    Prop bClientResimulateRootMotionSources at offset 1008; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:558][118]      Flag CPF_Transient
[2020.12.03-07.57.24:558][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:558][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:558][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:558][118]    Prop bSimGravityDisabled at offset 1008; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:558][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:558][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:559][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:559][118]    Prop bClientCheckEncroachmentOnNetUpdate at offset 1009; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:559][118]      Flag CPF_Transient
[2020.12.03-07.57.24:559][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:559][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:559][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:559][118]    Prop bServerMoveIgnoreRootMotion at offset 1009; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:559][118]      Flag CPF_Transient
[2020.12.03-07.57.24:559][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:559][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:559][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:559][118]    Prop bWasJumping at offset 1009; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:559][118]      Flag CPF_Edit
[2020.12.03-07.57.24:559][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:559][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:560][118]      Flag CPF_DisableEditOnTemplate
[2020.12.03-07.57.24:560][118]      Flag CPF_Transient
[2020.12.03-07.57.24:560][118]      Flag CPF_EditConst
[2020.12.03-07.57.24:560][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:560][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:560][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:560][118]    Prop JumpKeyHoldTime at offset 1012; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:560][118]      Flag CPF_Edit
[2020.12.03-07.57.24:560][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:560][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:560][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:560][118]      Flag CPF_DisableEditOnTemplate
[2020.12.03-07.57.24:560][118]      Flag CPF_Transient
[2020.12.03-07.57.24:560][118]      Flag CPF_EditConst
[2020.12.03-07.57.24:560][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:560][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:561][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:561][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:561][118]    Prop JumpForceTimeRemaining at offset 1016; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:561][118]      Flag CPF_Edit
[2020.12.03-07.57.24:561][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:561][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:561][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:561][118]      Flag CPF_DisableEditOnTemplate
[2020.12.03-07.57.24:561][118]      Flag CPF_Transient
[2020.12.03-07.57.24:561][118]      Flag CPF_EditConst
[2020.12.03-07.57.24:561][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:561][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:561][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:562][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:562][118]    Prop ProxyJumpForceStartedTime at offset 1020; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:562][118]      Flag CPF_Edit
[2020.12.03-07.57.24:562][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:562][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:562][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:562][118]      Flag CPF_DisableEditOnTemplate
[2020.12.03-07.57.24:562][118]      Flag CPF_Transient
[2020.12.03-07.57.24:562][118]      Flag CPF_EditConst
[2020.12.03-07.57.24:562][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:562][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:562][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:563][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:563][118]    Prop JumpMaxHoldTime at offset 1024; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:563][118]      Flag CPF_Edit
[2020.12.03-07.57.24:563][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:563][118]      Flag CPF_Net
[2020.12.03-07.57.24:563][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:563][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:563][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:563][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:563][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:563][118]    Prop JumpMaxCount at offset 1028; 1x 4 bytes of type IntProperty
[2020.12.03-07.57.24:563][118]      Flag CPF_Edit
[2020.12.03-07.57.24:563][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:564][118]      Flag CPF_Net
[2020.12.03-07.57.24:564][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:564][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:564][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:564][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:564][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:564][118]    Prop JumpCurrentCount at offset 1032; 1x 4 bytes of type IntProperty
[2020.12.03-07.57.24:564][118]      Flag CPF_Edit
[2020.12.03-07.57.24:564][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:564][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:564][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:564][118]      Flag CPF_DisableEditOnTemplate
[2020.12.03-07.57.24:564][118]      Flag CPF_EditConst
[2020.12.03-07.57.24:565][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:565][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:565][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:565][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:565][118]    Prop OnReachedJumpApex at offset 1040; 1x 16 bytes of type MulticastInlineDelegateProperty
[2020.12.03-07.57.24:565][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:565][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:565][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:565][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:565][118]    Prop MovementModeChangedDelegate at offset 1072; 1x 16 bytes of type MulticastInlineDelegateProperty
[2020.12.03-07.57.24:565][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:565][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:565][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:565][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:566][118]    Prop OnCharacterMovementUpdated at offset 1088; 1x 16 bytes of type MulticastInlineDelegateProperty
[2020.12.03-07.57.24:566][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:566][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:566][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:566][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:566][118]    Prop SavedRootMotion at offset 1104; 1x 56 bytes of type StructProperty
[2020.12.03-07.57.24:566][118]      Flag CPF_Transient
[2020.12.03-07.57.24:566][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:566][118]    Prop ClientRootMotionParams at offset 1168; 1x 64 bytes of type StructProperty
[2020.12.03-07.57.24:566][118]      Flag CPF_Transient
[2020.12.03-07.57.24:566][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:566][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:566][118]    Prop RootMotionRepMoves at offset 1232; 1x 16 bytes of type ArrayProperty
[2020.12.03-07.57.24:566][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:567][118]      Flag CPF_Transient
[2020.12.03-07.57.24:567][118]      Flag CPF_ContainsInstancedReference
[2020.12.03-07.57.24:567][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:567][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:567][118]    Prop RepRootMotion at offset 1248; 1x 152 bytes of type StructProperty
[2020.12.03-07.57.24:567][118]      Flag CPF_Net
[2020.12.03-07.57.24:567][118]      Flag CPF_RepNotify
[2020.12.03-07.57.24:567][118]      Flag CPF_ContainsInstancedReference
[2020.12.03-07.57.24:567][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:567][118]    Prop bUseControllerRotationPitch at offset 736; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:567][118]      Flag CPF_Edit
[2020.12.03-07.57.24:567][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:567][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:568][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:568][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:568][118]    Prop bUseControllerRotationYaw at offset 736; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:568][118]      Flag CPF_Edit
[2020.12.03-07.57.24:568][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:568][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:568][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:568][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:568][118]    Prop bUseControllerRotationRoll at offset 736; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:568][118]      Flag CPF_Edit
[2020.12.03-07.57.24:568][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:568][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:569][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:569][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:569][118]    Prop bCanAffectNavigationGeneration at offset 736; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:569][118]      Flag CPF_Edit
[2020.12.03-07.57.24:569][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:569][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:569][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:569][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:569][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:569][118]    Prop BaseEyeHeight at offset 740; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:569][118]      Flag CPF_Edit
[2020.12.03-07.57.24:569][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:569][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:569][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:570][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:570][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:570][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:570][118]    Prop AutoPossessPlayer at offset 744; 1x 1 bytes of type ByteProperty
[2020.12.03-07.57.24:570][118]      Flag CPF_Edit
[2020.12.03-07.57.24:570][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:570][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:570][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:570][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:570][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:570][118]    Prop AutoPossessAI at offset 745; 1x 1 bytes of type EnumProperty
[2020.12.03-07.57.24:570][118]      Flag CPF_Edit
[2020.12.03-07.57.24:571][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:571][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:571][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:571][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:571][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:571][118]    Prop RemoteViewPitch at offset 746; 1x 1 bytes of type ByteProperty
[2020.12.03-07.57.24:571][118]      Flag CPF_Net
[2020.12.03-07.57.24:571][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:571][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:571][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:571][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:571][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:571][118]    Prop AIControllerClass at offset 752; 1x 8 bytes of type ClassProperty
[2020.12.03-07.57.24:572][118]      Flag CPF_Edit
[2020.12.03-07.57.24:572][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:572][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:572][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:572][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:572][118]      Flag CPF_UObjectWrapper
[2020.12.03-07.57.24:572][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:572][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:572][118]    Prop PlayerState at offset 760; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:572][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:572][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:572][118]      Flag CPF_Net
[2020.12.03-07.57.24:572][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:572][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:572][118]      Flag CPF_RepNotify
[2020.12.03-07.57.24:572][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:572][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:572][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:572][118]    Prop LastHitBy at offset 776; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:572][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:572][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:572][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:572][118]      Flag CPF_Transient
[2020.12.03-07.57.24:572][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:572][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:572][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:573][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:573][118]    Prop Controller at offset 784; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:573][118]      Flag CPF_Net
[2020.12.03-07.57.24:573][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:573][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:573][118]      Flag CPF_RepNotify
[2020.12.03-07.57.24:573][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:573][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:573][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:573][118]    Prop ControlInputVector at offset 796; 1x 12 bytes of type StructProperty
[2020.12.03-07.57.24:573][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:573][118]      Flag CPF_Transient
[2020.12.03-07.57.24:574][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:574][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:574][118]      Flag CPF_Protected
[2020.12.03-07.57.24:574][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:574][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:574][118]    Prop LastControlInputVector at offset 808; 1x 12 bytes of type StructProperty
[2020.12.03-07.57.24:574][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:574][118]      Flag CPF_Transient
[2020.12.03-07.57.24:574][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:574][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:574][118]      Flag CPF_Protected
[2020.12.03-07.57.24:574][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:575][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:575][118]    Prop PrimaryActorTick at offset 48; 1x 48 bytes of type StructProperty
[2020.12.03-07.57.24:575][118]      Flag CPF_Edit
[2020.12.03-07.57.24:575][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:575][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:575][118]    Prop bNetTemporary at offset 96; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:575][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:575][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:575][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:575][118]    Prop bNetStartup at offset 96; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:575][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:575][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:575][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:576][118]    Prop bOnlyRelevantToOwner at offset 96; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:576][118]      Flag CPF_Edit
[2020.12.03-07.57.24:576][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:576][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:576][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:576][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:576][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:576][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:576][118]    Prop bAlwaysRelevant at offset 96; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:576][118]      Flag CPF_Edit
[2020.12.03-07.57.24:576][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:576][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:576][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:577][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:577][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:577][118]    Prop bReplicateMovement at offset 96; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:577][118]      Flag CPF_Edit
[2020.12.03-07.57.24:577][118]      Flag CPF_Net
[2020.12.03-07.57.24:577][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:577][118]      Flag CPF_RepNotify
[2020.12.03-07.57.24:577][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:577][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:577][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:577][118]    Prop bHidden at offset 96; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:577][118]      Flag CPF_Edit
[2020.12.03-07.57.24:577][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:577][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:577][118]      Flag CPF_Net
[2020.12.03-07.57.24:577][118]      Flag CPF_Interp
[2020.12.03-07.57.24:578][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:578][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:578][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:578][118]    Prop bTearOff at offset 96; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:578][118]      Flag CPF_Net
[2020.12.03-07.57.24:578][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:578][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:578][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:578][118]    Prop bExchangedRoles at offset 96; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:578][118]      Flag CPF_Transient
[2020.12.03-07.57.24:578][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:578][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:578][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:578][118]    Prop bNetLoadOnClient at offset 97; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:579][118]      Flag CPF_Edit
[2020.12.03-07.57.24:579][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:579][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:579][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:579][118]    Prop bNetUseOwnerRelevancy at offset 97; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:579][118]      Flag CPF_Edit
[2020.12.03-07.57.24:579][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:579][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:579][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:579][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:579][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:579][118]    Prop bRelevantForNetworkReplays at offset 97; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:579][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:579][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:580][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:580][118]    Prop bRelevantForLevelBounds at offset 97; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:580][118]      Flag CPF_Edit
[2020.12.03-07.57.24:580][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:580][118]      Flag CPF_AdvancedDisplay
[2020.12.03-07.57.24:580][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:580][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:580][118]    Prop bReplayRewindable at offset 97; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:580][118]      Flag CPF_Edit
[2020.12.03-07.57.24:580][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:580][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:580][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:580][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:580][118]    Prop bAllowTickBeforeBeginPlay at offset 97; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:580][118]      Flag CPF_Edit
[2020.12.03-07.57.24:581][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:581][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:581][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:581][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:581][118]    Prop bAutoDestroyWhenFinished at offset 97; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:581][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:581][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:581][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:581][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:581][118]    Prop bCanBeDamaged at offset 97; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:581][118]      Flag CPF_Edit
[2020.12.03-07.57.24:581][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:581][118]      Flag CPF_Net
[2020.12.03-07.57.24:581][118]      Flag CPF_SaveGame
[2020.12.03-07.57.24:582][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:582][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:582][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:582][118]    Prop bBlockInput at offset 98; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:582][118]      Flag CPF_Edit
[2020.12.03-07.57.24:582][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:582][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:582][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:582][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:582][118]    Prop bCollideWhenPlacing at offset 98; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:582][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:582][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:582][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:582][118]    Prop bFindCameraComponentWhenViewTarget at offset 98; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:582][118]      Flag CPF_Edit
[2020.12.03-07.57.24:582][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:583][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:583][118]      Flag CPF_AdvancedDisplay
[2020.12.03-07.57.24:583][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:583][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:583][118]    Prop bGenerateOverlapEventsDuringLevelStreaming at offset 98; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:583][118]      Flag CPF_Edit
[2020.12.03-07.57.24:583][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:583][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:583][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:583][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:583][118]    Prop bIgnoresOriginShifting at offset 98; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:583][118]      Flag CPF_Edit
[2020.12.03-07.57.24:583][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:583][118]      Flag CPF_AdvancedDisplay
[2020.12.03-07.57.24:584][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:584][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:584][118]    Prop bEnableAutoLODGeneration at offset 98; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:584][118]      Flag CPF_Edit
[2020.12.03-07.57.24:584][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:584][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:584][118]      Flag CPF_AdvancedDisplay
[2020.12.03-07.57.24:584][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:584][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:584][118]    Prop bIsEditorOnlyActor at offset 98; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:584][118]      Flag CPF_Edit
[2020.12.03-07.57.24:584][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:584][118]      Flag CPF_AdvancedDisplay
[2020.12.03-07.57.24:584][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:586][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:586][118]    Prop bActorSeamlessTraveled at offset 98; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:586][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:586][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:586][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:586][118]    Prop bReplicates at offset 99; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:586][118]      Flag CPF_Edit
[2020.12.03-07.57.24:586][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:586][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:586][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:586][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:586][118]      Flag CPF_Protected
[2020.12.03-07.57.24:586][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:586][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:586][118]    Prop bCanBeInCluster at offset 99; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:586][118]      Flag CPF_Edit
[2020.12.03-07.57.24:586][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:586][118]      Flag CPF_AdvancedDisplay
[2020.12.03-07.57.24:586][118]      Flag CPF_Protected
[2020.12.03-07.57.24:586][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:586][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:586][118]    Prop bAllowReceiveTickEventOnDedicatedServer at offset 99; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:586][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:586][118]      Flag CPF_Protected
[2020.12.03-07.57.24:586][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:586][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:586][118]    Prop bActorEnableCollision at offset 100; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:587][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:588][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:588][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:588][118]    Prop bActorIsBeingDestroyed at offset 100; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:589][118]      Flag CPF_Transient
[2020.12.03-07.57.24:589][118]      Flag CPF_DuplicateTransient
[2020.12.03-07.57.24:589][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:589][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:589][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:589][118]    Prop UpdateOverlapsMethodDuringLevelStreaming at offset 101; 1x 1 bytes of type EnumProperty
[2020.12.03-07.57.24:589][118]      Flag CPF_Edit
[2020.12.03-07.57.24:589][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:589][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:589][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:589][118]      Flag CPF_Protected
[2020.12.03-07.57.24:589][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:589][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:589][118]    Prop DefaultUpdateOverlapsMethodDuringLevelStreaming at offset 102; 1x 1 bytes of type EnumProperty
[2020.12.03-07.57.24:589][118]      Flag CPF_Edit
[2020.12.03-07.57.24:589][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:590][118]      Flag CPF_Config
[2020.12.03-07.57.24:590][118]      Flag CPF_EditConst
[2020.12.03-07.57.24:590][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:590][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:590][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:590][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:590][118]    Prop RemoteRole at offset 103; 1x 1 bytes of type ByteProperty
[2020.12.03-07.57.24:590][118]      Flag CPF_Net
[2020.12.03-07.57.24:590][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:590][118]      Flag CPF_Transient
[2020.12.03-07.57.24:590][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:590][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:590][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:590][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:590][118]    Prop ReplicatedMovement at offset 104; 1x 52 bytes of type StructProperty
[2020.12.03-07.57.24:591][118]      Flag CPF_Edit
[2020.12.03-07.57.24:591][118]      Flag CPF_Net
[2020.12.03-07.57.24:591][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:591][118]      Flag CPF_RepNotify
[2020.12.03-07.57.24:591][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:591][118]      Flag CPF_AdvancedDisplay
[2020.12.03-07.57.24:591][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:591][118]    Prop InitialLifeSpan at offset 156; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:591][118]      Flag CPF_Edit
[2020.12.03-07.57.24:591][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:591][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:591][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:591][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:591][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:591][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:592][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:592][118]    Prop CustomTimeDilation at offset 160; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:592][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:592][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:592][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:592][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:592][118]      Flag CPF_AdvancedDisplay
[2020.12.03-07.57.24:592][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:592][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:592][118]    Prop AttachmentReplication at offset 168; 1x 64 bytes of type StructProperty
[2020.12.03-07.57.24:592][118]      Flag CPF_Net
[2020.12.03-07.57.24:592][118]      Flag CPF_Transient
[2020.12.03-07.57.24:592][118]      Flag CPF_RepNotify
[2020.12.03-07.57.24:592][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:592][118]      Flag CPF_ContainsInstancedReference
[2020.12.03-07.57.24:592][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:593][118]    Prop Owner at offset 232; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:593][118]      Flag CPF_Net
[2020.12.03-07.57.24:593][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:593][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:593][118]      Flag CPF_RepNotify
[2020.12.03-07.57.24:593][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:593][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:593][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:593][118]    Prop NetDriverName at offset 240; 1x 12 bytes of type NameProperty
[2020.12.03-07.57.24:593][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:593][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:593][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:593][118]      Flag CPF_Protected
[2020.12.03-07.57.24:593][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:593][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:594][118]    Prop Role at offset 252; 1x 1 bytes of type ByteProperty
[2020.12.03-07.57.24:594][118]      Flag CPF_Net
[2020.12.03-07.57.24:594][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:594][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:594][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:594][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:594][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:594][118]    Prop NetDormancy at offset 253; 1x 1 bytes of type ByteProperty
[2020.12.03-07.57.24:594][118]      Flag CPF_Edit
[2020.12.03-07.57.24:594][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:594][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:594][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:594][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:594][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:594][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:595][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:595][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:595][118]    Prop SpawnCollisionHandlingMethod at offset 254; 1x 1 bytes of type EnumProperty
[2020.12.03-07.57.24:595][118]      Flag CPF_Edit
[2020.12.03-07.57.24:595][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:595][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:595][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:595][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:595][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:595][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:595][118]    Prop AutoReceiveInput at offset 255; 1x 1 bytes of type ByteProperty
[2020.12.03-07.57.24:595][118]      Flag CPF_Edit
[2020.12.03-07.57.24:595][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:595][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:596][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:596][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:596][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:596][118]    Prop InputPriority at offset 256; 1x 4 bytes of type IntProperty
[2020.12.03-07.57.24:596][118]      Flag CPF_Edit
[2020.12.03-07.57.24:596][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:596][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:596][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:596][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:596][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:596][118]    Prop InputComponent at offset 264; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:596][118]      Flag CPF_ExportObject
[2020.12.03-07.57.24:596][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:596][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:597][118]      Flag CPF_DuplicateTransient
[2020.12.03-07.57.24:597][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:597][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:597][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:597][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:597][118]    Prop NetCullDistanceSquared at offset 272; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:597][118]      Flag CPF_Edit
[2020.12.03-07.57.24:597][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:597][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:597][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:597][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:597][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:598][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:598][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:598][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:598][118]    Prop NetTag at offset 276; 1x 4 bytes of type IntProperty
[2020.12.03-07.57.24:598][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:598][118]      Flag CPF_Transient
[2020.12.03-07.57.24:598][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:598][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:598][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:598][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:598][118]    Prop NetUpdateFrequency at offset 280; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:598][118]      Flag CPF_Edit
[2020.12.03-07.57.24:598][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:598][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:598][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:599][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:599][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:599][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:599][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:599][118]    Prop MinNetUpdateFrequency at offset 284; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:599][118]      Flag CPF_Edit
[2020.12.03-07.57.24:599][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:599][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:599][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:599][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:599][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:599][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:599][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:599][118]    Prop NetPriority at offset 288; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:599][118]      Flag CPF_Edit
[2020.12.03-07.57.24:600][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:600][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:600][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:600][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:600][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:600][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:600][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:600][118]    Prop Instigator at offset 296; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:600][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:600][118]      Flag CPF_Net
[2020.12.03-07.57.24:600][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:600][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:600][118]      Flag CPF_RepNotify
[2020.12.03-07.57.24:600][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:600][118]      Flag CPF_ExposeOnSpawn
[2020.12.03-07.57.24:600][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:601][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:601][118]    Prop Children at offset 304; 1x 16 bytes of type ArrayProperty
[2020.12.03-07.57.24:601][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:601][118]      Flag CPF_Transient
[2020.12.03-07.57.24:601][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:601][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:601][118]    Prop RootComponent at offset 320; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:601][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:601][118]      Flag CPF_ExportObject
[2020.12.03-07.57.24:601][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:601][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:601][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:602][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:602][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:602][118]      Flag CPF_Protected
[2020.12.03-07.57.24:602][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:602][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:602][118]    Prop PivotOffset at offset 328; 1x 12 bytes of type StructProperty
[2020.12.03-07.57.24:602][118]      Flag CPF_Edit
[2020.12.03-07.57.24:602][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:602][118]      Flag CPF_BlueprintReadOnly
[2020.12.03-07.57.24:602][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:602][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:602][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:602][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:602][118]      Flag CPF_AdvancedDisplay
[2020.12.03-07.57.24:603][118]      Flag CPF_Protected
[2020.12.03-07.57.24:603][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:603][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:603][118]    Prop ControllingMatineeActors at offset 344; 1x 16 bytes of type ArrayProperty
[2020.12.03-07.57.24:603][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:603][118]      Flag CPF_Transient
[2020.12.03-07.57.24:603][118]      Flag CPF_Protected
[2020.12.03-07.57.24:603][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:603][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:603][118]    Prop Layers at offset 368; 1x 16 bytes of type ArrayProperty
[2020.12.03-07.57.24:603][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:603][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:603][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:604][118]    Prop ParentComponentActor at offset 384; 1x 8 bytes of type WeakObjectProperty
[2020.12.03-07.57.24:604][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:604][118]      Flag CPF_Deprecated
[2020.12.03-07.57.24:604][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:604][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:604][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:604][118]      Flag CPF_UObjectWrapper
[2020.12.03-07.57.24:604][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:604][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:604][118]    Prop ParentComponent at offset 392; 1x 8 bytes of type WeakObjectProperty
[2020.12.03-07.57.24:604][118]      Flag CPF_ExportObject
[2020.12.03-07.57.24:604][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:604][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:604][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:604][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:605][118]      Flag CPF_UObjectWrapper
[2020.12.03-07.57.24:605][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:605][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:605][118]    Prop GroupActor at offset 400; 1x 8 bytes of type ObjectProperty
[2020.12.03-07.57.24:605][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:605][118]      Flag CPF_Transient
[2020.12.03-07.57.24:605][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:605][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:605][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:605][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:605][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:605][118]    Prop SpriteScale at offset 408; 1x 4 bytes of type FloatProperty
[2020.12.03-07.57.24:605][118]      Flag CPF_Edit
[2020.12.03-07.57.24:605][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:605][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:606][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:606][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:606][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:606][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:606][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:606][118]    Prop HiddenEditorViews at offset 416; 1x 8 bytes of type UInt64Property
[2020.12.03-07.57.24:606][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:606][118]      Flag CPF_Transient
[2020.12.03-07.57.24:606][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:606][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:606][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:606][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:606][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:606][118]    Prop ActorLabel at offset 424; 1x 16 bytes of type StrProperty
[2020.12.03-07.57.24:606][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:606][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:607][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:607][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:607][118]    Prop FolderPath at offset 440; 1x 12 bytes of type NameProperty
[2020.12.03-07.57.24:607][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:607][118]      Flag CPF_IsPlainOldData
[2020.12.03-07.57.24:607][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:607][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:607][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:607][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:607][118]    Prop bHiddenEd at offset 452; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:607][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:607][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:607][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:607][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:607][118]    Prop bIsEditorPreviewActor at offset 452; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:607][118]      Flag CPF_Transient
[2020.12.03-07.57.24:607][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:608][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:608][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:608][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:608][118]    Prop bHiddenEdLayer at offset 452; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:608][118]      Flag CPF_Transient
[2020.12.03-07.57.24:608][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:608][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:608][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:608][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:608][118]    Prop bHiddenEdLevel at offset 452; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:608][118]      Flag CPF_Transient
[2020.12.03-07.57.24:608][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:608][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:608][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:609][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:609][118]    Prop bLockLocation at offset 452; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:609][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:609][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:609][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:609][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:609][118]    Prop bActorLabelEditable at offset 452; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:609][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:609][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:609][118]      Flag CPF_Protected
[2020.12.03-07.57.24:609][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:609][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:609][118]    Prop bEditable at offset 452; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:609][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:609][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:609][118]      Flag CPF_Protected
[2020.12.03-07.57.24:610][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:610][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:610][118]    Prop bListedInSceneOutliner at offset 453; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:610][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:610][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:610][118]      Flag CPF_Protected
[2020.12.03-07.57.24:610][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:610][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:610][118]    Prop bOptimizeBPComponentData at offset 453; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:610][118]      Flag CPF_Edit
[2020.12.03-07.57.24:610][118]      Flag CPF_DisableEditOnInstance
[2020.12.03-07.57.24:610][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:610][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:611][118]      Flag CPF_AdvancedDisplay
[2020.12.03-07.57.24:611][118]      Flag CPF_Protected
[2020.12.03-07.57.24:611][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:611][118]      Flag CPF_NativeAccessSpecifierProtected
[2020.12.03-07.57.24:611][118]    Prop bHiddenEdTemporary at offset 453; 1x 1 bytes of type BoolProperty
[2020.12.03-07.57.24:611][118]      Flag CPF_Transient
[2020.12.03-07.57.24:611][118]      Flag CPF_EditorOnly
[2020.12.03-07.57.24:611][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:611][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:611][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:611][118]    Prop Tags at offset 456; 1x 16 bytes of type ArrayProperty
[2020.12.03-07.57.24:611][118]      Flag CPF_Edit
[2020.12.03-07.57.24:611][118]      Flag CPF_BlueprintVisible
[2020.12.03-07.57.24:611][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:611][118]      Flag CPF_AdvancedDisplay
[2020.12.03-07.57.24:612][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:612][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:612][118]    Prop OnTakeAnyDamage at offset 472; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:612][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:612][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:612][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:612][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:612][118]    Prop OnTakePointDamage at offset 473; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:612][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:612][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:612][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:612][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:612][118]    Prop OnTakeRadialDamage at offset 474; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:612][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:613][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:613][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:613][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:613][118]    Prop OnActorBeginOverlap at offset 475; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:613][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:613][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:613][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:613][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:613][118]    Prop OnActorEndOverlap at offset 476; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:613][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:613][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:613][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:613][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:614][118]    Prop OnBeginCursorOver at offset 477; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:614][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:614][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:614][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:614][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:614][118]    Prop OnEndCursorOver at offset 478; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:614][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:614][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:614][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:614][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:614][118]    Prop OnClicked at offset 479; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:614][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:614][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:614][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:614][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:615][118]    Prop OnReleased at offset 480; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:615][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:615][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:615][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:615][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:615][118]    Prop OnInputTouchBegin at offset 481; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:615][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:615][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:615][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:615][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:615][118]    Prop OnInputTouchEnd at offset 482; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:615][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:615][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:615][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:615][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:615][118]    Prop OnInputTouchEnter at offset 483; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:616][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:616][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:616][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:616][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:616][118]    Prop OnInputTouchLeave at offset 484; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:616][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:616][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:616][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:616][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:616][118]    Prop OnActorHit at offset 485; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:616][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:616][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:616][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:617][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:617][118]    Prop OnDestroyed at offset 486; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:617][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:617][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:617][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:617][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:617][118]    Prop OnEndPlay at offset 487; 1x 1 bytes of type MulticastSparseDelegateProperty
[2020.12.03-07.57.24:617][118]      Flag CPF_InstancedReference
[2020.12.03-07.57.24:617][118]      Flag CPF_BlueprintAssignable
[2020.12.03-07.57.24:617][118]      Flag CPF_NoDestructor
[2020.12.03-07.57.24:617][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:617][118]    Prop InstanceComponents at offset 680; 1x 16 bytes of type ArrayProperty
[2020.12.03-07.57.24:617][118]      Flag CPF_ExportObject
[2020.12.03-07.57.24:617][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:618][118]      Flag CPF_ContainsInstancedReference
[2020.12.03-07.57.24:618][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:618][118]      Flag CPF_NativeAccessSpecifierPrivate
[2020.12.03-07.57.24:618][118]    Prop BlueprintCreatedComponents at offset 696; 1x 16 bytes of type ArrayProperty
[2020.12.03-07.57.24:618][118]      Flag CPF_ExportObject
[2020.12.03-07.57.24:618][118]      Flag CPF_ZeroConstructor
[2020.12.03-07.57.24:618][118]      Flag CPF_NonTransactional
[2020.12.03-07.57.24:618][118]      Flag CPF_ContainsInstancedReference
[2020.12.03-07.57.24:618][118]      Flag CPF_TextExportTransient
[2020.12.03-07.57.24:618][118]      Flag CPF_HasGetValueTypeHash
[2020.12.03-07.57.24:618][118]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-07.57.24:618][118]0) OnInputTouchBegin (MulticastSparseDelegateProperty)
[2020.12.03-07.57.24:618][118]1) OnInputTouchEnd (MulticastSparseDelegateProperty)
[2020.12.03-07.57.24:618][118]2) OnInputTouchEnter (MulticastSparseDelegateProperty)
[2020.12.03-07.57.24:618][118]3) OnInputTouchLeave (MulticastSparseDelegateProperty)

listfuncs MyTest1Character 

[2020.12.03-13.14.11:360][922]Listing functions introduced in class MyTest1Character (class flags = 0x30C008A4)
[2020.12.03-13.14.11:360][922]Function GetText2
[2020.12.03-13.14.11:360][922]Function GetText1
[2020.12.03-13.14.11:360][922]Function GetStr1
[2020.12.03-13.14.11:361][922]Function UnCrouch
[2020.12.03-13.14.11:361][922]Function StopJumping
[2020.12.03-13.14.11:361][922]Function StopAnimMontage
[2020.12.03-13.14.11:361][922]Function ServerMoveOld
[2020.12.03-13.14.11:361][922]Function ServerMoveNoBase
[2020.12.03-13.14.11:361][922]Function ServerMoveDualNoBase
[2020.12.03-13.14.11:361][922]Function ServerMoveDualHybridRootMotion
[2020.12.03-13.14.11:361][922]Function ServerMoveDual
[2020.12.03-13.14.11:361][922]Function ServerMove
[2020.12.03-13.14.11:361][922]Function RootMotionDebugClientPrintOnScreen
[2020.12.03-13.14.11:361][922]Function PlayAnimMontage
[2020.12.03-13.14.11:361][922]Function OnWalkingOffLedge
[2020.12.03-13.14.11:362][922]Function OnRep_RootMotion
[2020.12.03-13.14.11:362][922]Function OnRep_ReplicatedBasedMovement
[2020.12.03-13.14.11:362][922]Function OnRep_ReplayLastTransformUpdateTimeStamp
[2020.12.03-13.14.11:362][922]Function OnRep_IsCrouched
[2020.12.03-13.14.11:362][922]Function OnLaunched
[2020.12.03-13.14.11:362][922]Function OnLanded
[2020.12.03-13.14.11:362][922]Function OnJumped
[2020.12.03-13.14.11:362][922]Function LaunchCharacter
[2020.12.03-13.14.11:362][922]Function K2_UpdateCustomMovement
[2020.12.03-13.14.11:362][922]Function K2_OnStartCrouch
[2020.12.03-13.14.11:362][922]Function K2_OnMovementModeChanged
[2020.12.03-13.14.11:362][922]Function K2_OnEndCrouch
[2020.12.03-13.14.11:362][922]Function Jump
[2020.12.03-13.14.11:362][922]Function IsPlayingRootMotion
[2020.12.03-13.14.11:363][922]Function IsPlayingNetworkedRootMotionMontage
[2020.12.03-13.14.11:363][922]Function IsJumpProvidingForce
[2020.12.03-13.14.11:363][922]Function HasAnyRootMotion
[2020.12.03-13.14.11:363][922]Function GetCurrentMontage
[2020.12.03-13.14.11:363][922]Function GetBaseTranslationOffset
[2020.12.03-13.14.11:363][922]Function GetBaseRotationOffsetRotator
[2020.12.03-13.14.11:363][922]Function GetAnimRootMotionTranslationScale
[2020.12.03-13.14.11:363][922]Function Crouch
[2020.12.03-13.14.11:363][922]Function ClientVeryShortAdjustPosition
[2020.12.03-13.14.11:363][922]Function ClientCheatWalk
[2020.12.03-13.14.11:363][922]Function ClientCheatGhost
[2020.12.03-13.14.11:363][922]Function ClientCheatFly
[2020.12.03-13.14.11:363][922]Function ClientAdjustRootMotionSourcePosition
[2020.12.03-13.14.11:363][922]Function ClientAdjustRootMotionPosition
[2020.12.03-13.14.11:363][922]Function ClientAdjustPosition
[2020.12.03-13.14.11:363][922]Function ClientAckGoodMove
[2020.12.03-13.14.11:363][922]Function CanJumpInternal
[2020.12.03-13.14.11:364][922]Function CanJump
[2020.12.03-13.14.11:364][922]Function CanCrouch
[2020.12.03-13.14.11:364][922]Function CacheInitialMeshOffset
[2020.12.03-13.14.11:364][922]Function SpawnDefaultController
[2020.12.03-13.14.11:364][922]Function SetCanAffectNavigationGeneration
[2020.12.03-13.14.11:364][922]Function ReceiveUnpossessed
[2020.12.03-13.14.11:364][922]Function ReceivePossessed
[2020.12.03-13.14.11:364][922]Function PawnMakeNoise
[2020.12.03-13.14.11:364][922]Function OnRep_PlayerState
[2020.12.03-13.14.11:364][922]Function OnRep_Controller
[2020.12.03-13.14.11:364][922]Function LaunchPawn
[2020.12.03-13.14.11:364][922]Function K2_GetMovementInputVector
[2020.12.03-13.14.11:364][922]Function IsPlayerControlled
[2020.12.03-13.14.11:364][922]Function IsPawnControlled
[2020.12.03-13.14.11:364][922]Function IsMoveInputIgnored
[2020.12.03-13.14.11:364][922]Function IsLocallyControlled
[2020.12.03-13.14.11:365][922]Function IsControlled
[2020.12.03-13.14.11:365][922]Function IsBotControlled
[2020.12.03-13.14.11:365][922]Function GetPendingMovementInputVector
[2020.12.03-13.14.11:365][922]Function GetNavAgentLocation
[2020.12.03-13.14.11:365][922]Function GetMovementComponent
[2020.12.03-13.14.11:365][922]Function GetMovementBaseActor
[2020.12.03-13.14.11:365][922]Function GetLastMovementInputVector
[2020.12.03-13.14.11:365][922]Function GetControlRotation
[2020.12.03-13.14.11:365][922]Function GetController
[2020.12.03-13.14.11:365][922]Function GetBaseAimRotation
[2020.12.03-13.14.11:365][922]Function DetachFromControllerPendingDestroy
[2020.12.03-13.14.11:365][922]Function ConsumeMovementInputVector
[2020.12.03-13.14.11:365][922]Function AddMovementInput
[2020.12.03-13.14.11:365][922]Function AddControllerYawInput
[2020.12.03-13.14.11:365][922]Function AddControllerRollInput
[2020.12.03-13.14.11:365][922]Function AddControllerPitchInput
[2020.12.03-13.14.11:365][922]Function WasRecentlyRendered
[2020.12.03-13.14.11:365][922]Function UserConstructionScript
[2020.12.03-13.14.11:366][922]Function TearOff
[2020.12.03-13.14.11:366][922]Function SnapRootComponentTo
[2020.12.03-13.14.11:366][922]Function SetTickGroup
[2020.12.03-13.14.11:366][922]Function SetTickableWhenPaused
[2020.12.03-13.14.11:366][922]Function SetReplicates
[2020.12.03-13.14.11:366][922]Function SetReplicateMovement
[2020.12.03-13.14.11:366][922]Function SetOwner
[2020.12.03-13.14.11:366][922]Function SetNetDormancy
[2020.12.03-13.14.11:366][922]Function SetLifeSpan
[2020.12.03-13.14.11:366][922]Function SetIsTemporarilyHiddenInEditor
[2020.12.03-13.14.11:366][922]Function SetFolderPath
[2020.12.03-13.14.11:366][922]Function SetAutoDestroyWhenFinished
[2020.12.03-13.14.11:366][922]Function SetActorTickInterval
[2020.12.03-13.14.11:366][922]Function SetActorTickEnabled
[2020.12.03-13.14.11:366][922]Function SetActorScale3D
[2020.12.03-13.14.11:366][922]Function SetActorRelativeScale3D
[2020.12.03-13.14.11:366][922]Function SetActorLabel
[2020.12.03-13.14.11:367][922]Function SetActorHiddenInGame
[2020.12.03-13.14.11:367][922]Function SetActorEnableCollision
[2020.12.03-13.14.11:367][922]Function RemoveTickPrerequisiteComponent
[2020.12.03-13.14.11:367][922]Function RemoveTickPrerequisiteActor
[2020.12.03-13.14.11:367][922]Function ReceiveTick
[2020.12.03-13.14.11:367][922]Function ReceiveRadialDamage
[2020.12.03-13.14.11:367][922]Function ReceivePointDamage
[2020.12.03-13.14.11:367][922]Function ReceiveHit
[2020.12.03-13.14.11:367][922]Function ReceiveEndPlay
[2020.12.03-13.14.11:367][922]Function ReceiveDestroyed
[2020.12.03-13.14.11:367][922]Function ReceiveBeginPlay
[2020.12.03-13.14.11:367][922]Function ReceiveAnyDamage
[2020.12.03-13.14.11:367][922]Function ReceiveActorOnReleased
[2020.12.03-13.14.11:367][922]Function ReceiveActorOnInputTouchLeave
[2020.12.03-13.14.11:367][922]Function ReceiveActorOnInputTouchEnter
[2020.12.03-13.14.11:368][922]Function ReceiveActorOnInputTouchEnd
[2020.12.03-13.14.11:368][922]Function ReceiveActorOnInputTouchBegin
[2020.12.03-13.14.11:368][922]Function ReceiveActorOnClicked
[2020.12.03-13.14.11:368][922]Function ReceiveActorEndOverlap
[2020.12.03-13.14.11:368][922]Function ReceiveActorEndCursorOver
[2020.12.03-13.14.11:368][922]Function ReceiveActorBeginOverlap
[2020.12.03-13.14.11:368][922]Function ReceiveActorBeginCursorOver
[2020.12.03-13.14.11:368][922]Function PrestreamTextures
[2020.12.03-13.14.11:368][922]Function OnRep_ReplicateMovement
[2020.12.03-13.14.11:368][922]Function OnRep_ReplicatedMovement
[2020.12.03-13.14.11:368][922]Function OnRep_Owner
[2020.12.03-13.14.11:368][922]Function OnRep_Instigator
[2020.12.03-13.14.11:368][922]Function OnRep_AttachmentReplication
[2020.12.03-13.14.11:368][922]Function MakeNoise
[2020.12.03-13.14.11:368][922]Function MakeMIDForMaterial
[2020.12.03-13.14.11:368][922]Function K2_TeleportTo
[2020.12.03-13.14.11:368][922]Function K2_SetActorTransform
[2020.12.03-13.14.11:369][922]Function K2_SetActorRotation
[2020.12.03-13.14.11:369][922]Function K2_SetActorRelativeTransform
[2020.12.03-13.14.11:369][922]Function K2_SetActorRelativeRotation
[2020.12.03-13.14.11:369][922]Function K2_SetActorRelativeLocation
[2020.12.03-13.14.11:369][922]Function K2_SetActorLocationAndRotation
[2020.12.03-13.14.11:369][922]Function K2_SetActorLocation
[2020.12.03-13.14.11:369][922]Function K2_OnReset
[2020.12.03-13.14.11:369][922]Function K2_OnEndViewTarget
[2020.12.03-13.14.11:369][922]Function K2_OnBecomeViewTarget
[2020.12.03-13.14.11:369][922]Function K2_GetRootComponent
[2020.12.03-13.14.11:369][922]Function K2_GetComponentsByClass
[2020.12.03-13.14.11:369][922]Function K2_GetActorRotation
[2020.12.03-13.14.11:369][922]Function K2_GetActorLocation
[2020.12.03-13.14.11:369][922]Function K2_DetachFromActor
[2020.12.03-13.14.11:369][922]Function K2_DestroyComponent
[2020.12.03-13.14.11:369][922]Function K2_DestroyActor
[2020.12.03-13.14.11:370][922]Function K2_AttachToComponent
[2020.12.03-13.14.11:370][922]Function K2_AttachToActor
[2020.12.03-13.14.11:370][922]Function K2_AttachRootComponentToActor
[2020.12.03-13.14.11:370][922]Function K2_AttachRootComponentTo
[2020.12.03-13.14.11:370][922]Function K2_AddActorWorldTransform
[2020.12.03-13.14.11:370][922]Function K2_AddActorWorldRotation
[2020.12.03-13.14.11:370][922]Function K2_AddActorWorldOffset
[2020.12.03-13.14.11:370][922]Function K2_AddActorLocalTransform
[2020.12.03-13.14.11:370][922]Function K2_AddActorLocalRotation
[2020.12.03-13.14.11:370][922]Function K2_AddActorLocalOffset
[2020.12.03-13.14.11:370][922]Function IsTemporarilyHiddenInEditor
[2020.12.03-13.14.11:370][922]Function IsSelectable
[2020.12.03-13.14.11:370][922]Function IsOverlappingActor
[2020.12.03-13.14.11:370][922]Function IsHiddenEdAtStartup
[2020.12.03-13.14.11:370][922]Function IsHiddenEd
[2020.12.03-13.14.11:370][922]Function IsEditable
[2020.12.03-13.14.11:371][922]Function IsChildActor
[2020.12.03-13.14.11:371][922]Function IsActorTickEnabled
[2020.12.03-13.14.11:371][922]Function IsActorBeingDestroyed
[2020.12.03-13.14.11:371][922]Function HasAuthority
[2020.12.03-13.14.11:371][922]Function GetVerticalDistanceTo
[2020.12.03-13.14.11:371][922]Function GetVelocity
[2020.12.03-13.14.11:371][922]Function GetTransform
[2020.12.03-13.14.11:371][922]Function GetTickableWhenPaused
[2020.12.03-13.14.11:371][922]Function GetSquaredDistanceTo
[2020.12.03-13.14.11:371][922]Function GetRemoteRole
[2020.12.03-13.14.11:372][922]Function GetParentComponent
[2020.12.03-13.14.11:372][922]Function GetParentActor
[2020.12.03-13.14.11:372][922]Function GetOwner
[2020.12.03-13.14.11:372][922]Function GetOverlappingComponents
[2020.12.03-13.14.11:372][922]Function GetOverlappingActors
[2020.12.03-13.14.11:372][922]Function GetLocalRole
[2020.12.03-13.14.11:372][922]Function GetLifeSpan
[2020.12.03-13.14.11:372][922]Function GetInstigatorController
[2020.12.03-13.14.11:372][922]Function GetInstigator
[2020.12.03-13.14.11:372][922]Function GetInputVectorAxisValue
[2020.12.03-13.14.11:372][922]Function GetInputAxisValue
[2020.12.03-13.14.11:372][922]Function GetInputAxisKeyValue
[2020.12.03-13.14.11:372][922]Function GetHorizontalDotProductTo
[2020.12.03-13.14.11:372][922]Function GetHorizontalDistanceTo
[2020.12.03-13.14.11:372][922]Function GetGameTimeSinceCreation
[2020.12.03-13.14.11:373][922]Function GetFolderPath
[2020.12.03-13.14.11:373][922]Function GetDotProductTo
[2020.12.03-13.14.11:373][922]Function GetDistanceTo
[2020.12.03-13.14.11:373][922]Function GetComponentsByTag
[2020.12.03-13.14.11:373][922]Function GetComponentsByInterface
[2020.12.03-13.14.11:373][922]Function GetComponentByClass
[2020.12.03-13.14.11:373][922]Function GetAttachParentSocketName
[2020.12.03-13.14.11:373][922]Function GetAttachParentActor
[2020.12.03-13.14.11:373][922]Function GetAttachedActors
[2020.12.03-13.14.11:373][922]Function GetAllChildActors
[2020.12.03-13.14.11:373][922]Function GetActorUpVector
[2020.12.03-13.14.11:373][922]Function GetActorTimeDilation
[2020.12.03-13.14.11:373][922]Function GetActorTickInterval
[2020.12.03-13.14.11:373][922]Function GetActorScale3D
[2020.12.03-13.14.11:373][922]Function GetActorRightVector
[2020.12.03-13.14.11:373][922]Function GetActorRelativeScale3D
[2020.12.03-13.14.11:373][922]Function GetActorLabel
[2020.12.03-13.14.11:374][922]Function GetActorForwardVector
[2020.12.03-13.14.11:374][922]Function GetActorEyesViewPoint
[2020.12.03-13.14.11:374][922]Function GetActorEnableCollision
[2020.12.03-13.14.11:374][922]Function GetActorBounds
[2020.12.03-13.14.11:374][922]Function ForceNetUpdate
[2020.12.03-13.14.11:374][922]Function FlushNetDormancy
[2020.12.03-13.14.11:374][922]Function EnableInput
[2020.12.03-13.14.11:374][922]Function DisableInput
[2020.12.03-13.14.11:374][922]Function DetachRootComponentFromParent
[2020.12.03-13.14.11:374][922]Function AddTickPrerequisiteComponent
[2020.12.03-13.14.11:374][922]Function AddTickPrerequisiteActor
[2020.12.03-13.14.11:374][922]Function AddComponent
[2020.12.03-13.14.11:374][922]Function ActorHasTag
[2020.12.03-13.14.11:374][922]Function ExecuteUbergraph
[2020.12.03-13.14.11:374][922]Command not recognized: listfuncs MyTest1Character

 

listfunc MyTest1Character GetText2

[2020.12.03-13.16.35:501][740]Processing function GetText2
[2020.12.03-13.16.35:501][740]  Flag Final
[2020.12.03-13.16.35:501][740]  Flag Native
[2020.12.03-13.16.35:501][740]  Flag Public
[2020.12.03-13.16.35:501][740]  Flag BlueprintCallable
[2020.12.03-13.16.35:501][740]  1 parameters taking up 24 bytes, with return value at offset 0
[2020.12.03-13.16.35:501][740]    Parameter ReturnValue at offset 0; 1x 24 bytes of type TextProperty
[2020.12.03-13.16.35:501][740]      Flag CPF_Parm
[2020.12.03-13.16.35:501][740]      Flag CPF_OutParm
[2020.12.03-13.16.35:501][740]      Flag CPF_ReturnParm
[2020.12.03-13.16.35:501][740]      Flag CPF_NativeAccessSpecifierPublic
[2020.12.03-13.16.35:501][740]  Total stack size 24 bytes

 

reloadconfig MyTest1Character  // 为MyTest1Character类型重新加载ini配置  注:好像没有作用

reloadcfg ThirdPersonCharacter_2   // 为ThirdPersonCharacter_2对象重新加载ini配置  注:好像没有作用

 

obj verifycomponents  // 对所有object对象进行诊断,输出有问题的object

obj transactional // 查看所有带RF_Transactional标志的Object对象(即:事务性Object对象,主要用于编辑器中undo、redo操作)

 

obj mark // 标记当前所有的object对象

obj markcheck  // 与上一次obj mark的结果进行对比,打印出新增的object对象

[2020.12.07-03.53.48:786][734]LogObj: Marking objects
[2020.12.07-03.53.50:986][812]LogTemp: New two Objects
[2020.12.07-03.53.56:155][841]LogObj: Unmarked (new) objects:
[2020.12.07-03.53.56:161][841]LogObj: MyObject /Engine/Transient.MyObject_3
[2020.12.07-03.53.56:161][841]LogObj: MyObject /Engine/Transient.MyObject_2

 

obj invmark  // 标记当前所有的object对象

obj invmarkcheck  // 与上一次obj invmark的结果进行对比,打印出删除的object对象

[2020.12.07-03.58.08:381][147]LogTemp: New two Objects
[2020.12.07-03.58.11:429][377]LogObj: InvMarking existing objects
[2020.12.07-03.58.17:134][245]Collecting garbage and resetting GC timer.
[2020.12.07-03.58.17:148][245]LogUObjectArray: Warning: Empty slot
[2020.12.07-03.58.17:149][245]LogUObjectArray: Warning: Empty slot
[2020.12.07-03.58.17:150][245]LogUObjectHash: Compacting FUObjectHashTables data took   1.05ms
[2020.12.07-03.58.21:791][967]LogObj: Objects that were deleted:
[2020.12.07-03.58.21:827][967]LogObj: MyObject /Engine/Transient.MyObject_5
[2020.12.07-03.58.21:827][967]LogObj: MyObject /Engine/Transient.MyObject_4

 

obj spikemark  // 标记当前所有的object对象

obj spikemarkcheck // 与上一次obj spikemark的结果进行对比,打印出在spikemark之后创建又删除的object对象

 

[2020.12.07-06.46.45:838][380]LogObj: Spikemarking objects
[2020.12.07-06.46.51:962][435]LogTemp: New two Objects
[2020.12.07-06.46.58:093][542]Collecting garbage and resetting GC timer.
[2020.12.07-06.46.58:115][542]LogUObjectArray: Warning: Empty slot
[2020.12.07-06.46.58:116][542]LogUObjectArray: Warning: Empty slot
[2020.12.07-06.46.58:118][542]LogUObjectHash: Compacting FUObjectHashTables data took   2.19ms
[2020.12.07-06.47.00:862][814]LogObj: Spikemarked (created and then destroyed) objects:
[2020.12.07-06.47.00:863][814]LogObj:   MyObject /Engine/Transient.MyObject_7
[2020.12.07-06.47.00:863][814]LogObj:   MyObject /Engine/Transient.MyObject_6

 

obj classes  // 按继承关系列出所有加载到内存的Object类型(含所有的Native和已加载的Blueprint)

[2020.11.13-06.43.54:974][607]Object (48)
[2020.11.13-06.43.54:974][607]  GCObjectReferencer (120)
[2020.11.13-06.43.54:974][607]  TextBuffer (88)
[2020.11.13-06.43.54:975][607]  Field (56)
[2020.11.13-06.43.54:975][607]    Struct (192)
[2020.11.13-06.43.54:975][607]      ScriptStruct (208)
[2020.11.13-06.43.54:976][607]        MovieSceneKeyStructType (400)
[2020.11.13-06.43.54:976][607]        UserDefinedStruct (312)
[2020.11.13-06.43.54:976][607]          AISenseBlueprintListener (312)
[2020.11.13-06.43.54:977][607]      Class (632)
[2020.11.13-06.43.54:977][607]        DynamicClass (760)
[2020.11.13-06.43.54:977][607]        LinkerPlaceholderClass (1072)
[2020.11.13-06.43.54:978][607]        BlueprintGeneratedClass (1512)
[2020.11.13-06.43.54:978][607]          WidgetBlueprintGeneratedClass (1640)
[2020.11.13-06.43.54:978][607]          AnimBlueprintGeneratedClass (2632)
[2020.11.13-06.43.54:979][607]      Function (240)
[2020.11.13-06.43.54:979][607]        DelegateFunction (240)
[2020.11.13-06.43.54:979][607]          SparseDelegateFunction (264)
[2020.11.13-06.43.54:980][607]        LinkerPlaceholderFunction (680)
[2020.11.13-06.43.54:980][607]    Enum (104)
[2020.11.13-06.43.54:980][607]      UserDefinedEnum (216)
[2020.11.13-06.43.54:981][607]    Property (136)
[2020.11.13-06.43.54:981][607]      EnumProperty (152)
[2020.11.13-06.43.54:981][607]      ArrayProperty (144)
[2020.11.13-06.43.54:982][607]      ObjectPropertyBase (144)
[2020.11.13-06.43.54:982][607]        ObjectProperty (144)
[2020.11.13-06.43.54:982][607]          ClassProperty (152)
[2020.11.13-06.43.54:983][607]        LazyObjectProperty (144)
[2020.11.13-06.43.54:983][607]        SoftObjectProperty (144)
[2020.11.13-06.43.54:983][607]          SoftClassProperty (152)
[2020.11.13-06.43.54:984][607]        WeakObjectProperty (144)
[2020.11.13-06.43.54:984][607]      BoolProperty (144)
[2020.11.13-06.43.54:984][607]      NumericProperty (136)
[2020.11.13-06.43.54:985][607]        ByteProperty (144)
[2020.11.13-06.43.54:985][607]        DoubleProperty (136)
[2020.11.13-06.43.54:985][607]        FloatProperty (136)
[2020.11.13-06.43.54:986][607]        IntProperty (136)
[2020.11.13-06.43.54:986][607]        Int8Property (136)
[2020.11.13-06.43.54:986][607]        Int16Property (136)
[2020.11.13-06.43.54:987][607]        Int64Property (136)
[2020.11.13-06.43.54:987][607]        UInt16Property (136)
[2020.11.13-06.43.54:987][607]        UInt32Property (136)
[2020.11.13-06.43.54:988][607]        UInt64Property (136)
[2020.11.13-06.43.54:988][607]      DelegateProperty (144)
[2020.11.13-06.43.54:988][607]      InterfaceProperty (144)
[2020.11.13-06.43.54:989][607]      MapProperty (176)
[2020.11.13-06.43.54:989][607]      MulticastDelegateProperty (144)
[2020.11.13-06.43.54:989][607]        MulticastInlineDelegateProperty (144)
[2020.11.13-06.43.54:990][607]        MulticastSparseDelegateProperty (144)
[2020.11.13-06.43.54:990][607]      NameProperty (136)
[2020.11.13-06.43.54:990][607]      SetProperty (168)
[2020.11.13-06.43.54:991][607]      StrProperty (136)
[2020.11.13-06.43.54:991][607]      StructProperty (144)
[2020.11.13-06.43.54:991][607]      TextProperty (136)
[2020.11.13-06.43.54:992][607]  Package (224)
[2020.11.13-06.43.54:992][607]  ... ...
[2020.11.13-06.43.54:992][607]  ... ...
[2020.11.13-06.43.56:037][607]  MyBPObject (48)
[2020.11.13-06.43.56:038][607]    MyBlueprintObject_C (64)
[2020.11.13-06.43.56:038][607]    SKEL_MyBlueprintObject_C (80)
[2020.11.13-06.43.56:038][607]    REINST_MyBlueprintObject_C_9 (64)
[2020.11.13-06.43.56:039][607]  MyObject (48)
[2020.11.13-06.43.56:039][607]  MyTestObject (56)
[2020.11.13-06.43.56:039][607]  MyPluginObject (64)
[2020.11.13-06.43.56:040][607]  ... ...
[2020.11.13-06.43.56:040][607]  ... ...

注1:MyBlueprintObject_C为从MyBPObject派生的Blueprint的Object类型

注2:右边括号中的数字为该类型的内存Size   例如:UObject的sizeof为48

 

obj intrinsicclasses  // 打印出内在的Native类型(CLASS_Native & CLASS_Intrinsic)

 

obj bulk // 打印出大块的数据

 

obj list class=MyBlueprintObject_C  // 查看所有MyBlueprintObject_C类型的对象(不包括CDO对象)

UCLASS(config=Game)
class AMyTest1Character : public ACharacter
{
    GENERATED_BODY()
    
    // ... ...
    
public:
    UPROPERTY() UMyBPObject* m_BPObj1;
    UPROPERTY() UClass* m_MyBPObjectClass;
};


void AMyTest1Character::OnResetVR()  // 按R快捷键触发执行
{
    FString MyBPObjectPath = TEXT("/Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C");
    m_MyBPObjectClass = LoadClass<UObject>(nullptr, *MyBPObjectPath); // MyBPObjectClass为UBlueprintGeneratedClass*类型

    m_BPObj1 = NewObject<UMyBPObject>(this, m_MyBPObjectClass);
}

 

结果输出如下:

Obj List: class=MyBlueprintObject_C
Objects:

                                                                                                                                     Object      NumKB      MaxKB   ResExcKB  ResExcDedSysKB  ResExcShrSysKB  ResExcDedVidKB  ResExcShrVidKB     ResExcUnkKB
MyBlueprintObject_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.MyBlueprintObject_C_0       0.08       0.08       0.00            0.00            0.00            0.00            0.00            0.00

                                                                                                Class    Count      NumKB      MaxKB   ResExcKB  ResExcDedSysKB  ResExcShrSysKB  ResExcDedVidKB  ResExcShrVidKB     ResExcUnkKB
                                                                                  MyBlueprintObject_C        1       0.08       0.08       0.00            0.00            0.00            0.00            0.00            0.00

1 Objects (Total: 0.000M / Max: 0.000M / Res: 0.000M | ResDedSys: 0.000M / ResShrSys: 0.000M / ResDedVid: 0.000M / ResShrVid: 0.000M / ResUnknown: 0.000M) 

 

obj flags MyBlueprintObject_C  // 打印MyBlueprintObject_C的Flags信息

BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C:	Transactional Public

 

obj flags ThirdPersonCharacter_2  // 打印ThirdPersonCharacter_2对象的Flags信息

ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2:	Transactional 
SpringArmComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CameraBoom:	Transactional 
CameraComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.FollowCamera:	Transactional 
MyBlueprintObject_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.MyBlueprintObject_C_2:	
SkeletalMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharacterMesh0:	Transactional 
CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp:	Transactional 
CapsuleComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CollisionCylinder:	Transactional 
Class /Script/AIModule.AIController:	Public Transient Standalone 
PlayerState /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerState_0:	Transactional Transient 
PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0:	Transactional Transient 
PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0:	Transactional Transient 
InputComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.PawnInputComponent0:	Transient 
ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2:	Transactional 
CapsuleComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CollisionCylinder:	Transactional

 

obj rep class=ThirdPersonCharacter_C  // 打印ThirdPersonCharacter_C类型的同步属性(Replicated properties)

[2020.12.07-16.12.31:204][954]=== Replicated properties for class: ThirdPersonCharacter_C===
[2020.12.07-16.12.31:204][954]   ReplicatedBasedMovement <OnRep_ReplicatedBasedMovement>
[2020.12.07-16.12.31:204][954]   AnimRootMotionTranslationScale
[2020.12.07-16.12.31:204][954]   ReplicatedServerLastTransformUpdateTimeStamp
[2020.12.07-16.12.31:204][954]   ReplayLastTransformUpdateTimeStamp <OnRep_ReplayLastTransformUpdateTimeStamp>
[2020.12.07-16.12.31:204][954]   ReplicatedMovementMode
[2020.12.07-16.12.31:205][954]   bIsCrouched <OnRep_IsCrouched>
[2020.12.07-16.12.31:205][954]   bProxyIsJumpForceApplied
[2020.12.07-16.12.31:205][954]   JumpMaxHoldTime
[2020.12.07-16.12.31:205][954]   JumpMaxCount
[2020.12.07-16.12.31:205][954]   RepRootMotion <OnRep_RootMotion>
[2020.12.07-16.12.31:205][954]   RemoteViewPitch
[2020.12.07-16.12.31:205][954]   PlayerState <OnRep_PlayerState>
[2020.12.07-16.12.31:205][954]   Controller <OnRep_Controller>
[2020.12.07-16.12.31:205][954]   bReplicateMovement <OnRep_ReplicateMovement>
[2020.12.07-16.12.31:205][954]   bHidden
[2020.12.07-16.12.31:205][954]   bTearOff
[2020.12.07-16.12.31:206][954]   bCanBeDamaged
[2020.12.07-16.12.31:206][954]   RemoteRole
[2020.12.07-16.12.31:206][954]   ReplicatedMovement <OnRep_ReplicatedMovement>
[2020.12.07-16.12.31:206][954]   AttachmentReplication <OnRep_AttachmentReplication>
[2020.12.07-16.12.31:206][954]   Owner <OnRep_Owner>
[2020.12.07-16.12.31:206][954]   Role
[2020.12.07-16.12.31:206][954]   Instigator <OnRep_Instigator>

 

obj cycles  // 查看引用链是否形成环

... ... 
[2020.12.03-13.18.02:314][942]MaterialExpressionVectorParameter /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial:MaterialExpressionVectorParameter0
[2020.12.03-13.18.02:314][942]Material /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
[2020.12.03-13.18.02:314][942]    simple cycle ------------------
[2020.12.03-13.18.02:314][942]    Material /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial -> MaterialExpressionVectorParameter /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial:MaterialExpressionVectorParameter0
[2020.12.03-13.18.02:315][942]        [StructProperty /Script/Engine.Material:EmissiveColor]
[2020.12.03-13.18.02:315][942]            class Material offset 672, offset from UObject 1072 
[2020.12.03-13.18.02:315][942]        [ObjectProperty Expressions./Script/Engine.Material:Expressions]
[2020.12.03-13.18.02:315][942]    MaterialExpressionVectorParameter /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial:MaterialExpressionVectorParameter0 -> Material /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
[2020.12.03-13.18.02:315][942]        [ObjectProperty /Script/Engine.MaterialExpression:Material]
[2020.12.03-13.18.02:315][942]            class MaterialExpression offset 48, offset from UObject 96 
[2020.12.03-13.18.02:315][942]------------------------------------------------------------------------
[2020.12.03-13.18.02:315][942]MaterialExpressionVectorParameter /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial:MaterialExpressionVectorParameter0
[2020.12.03-13.18.02:315][942]Material /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
[2020.12.03-13.18.02:315][942]    simple cycle ------------------
[2020.12.03-13.18.02:315][942]    Material /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial -> MaterialExpressionVectorParameter /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial:MaterialExpressionVectorParameter0
[2020.12.03-13.18.02:316][942]        [StructProperty /Script/Engine.Material:EmissiveColor]
[2020.12.03-13.18.02:316][942]            class Material offset 672, offset from UObject 1072 
[2020.12.03-13.18.02:316][942]        [StructProperty /Script/Engine.Material:Opacity]
[2020.12.03-13.18.02:316][942]            class Material offset 736, offset from UObject 1136 
[2020.12.03-13.18.02:316][942]        [ObjectProperty Expressions./Script/Engine.Material:Expressions]
[2020.12.03-13.18.02:316][942]    MaterialExpressionVectorParameter /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial:MaterialExpressionVectorParameter0 -> Material /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
[2020.12.03-13.18.02:316][942]        [ObjectProperty /Script/Engine.MaterialExpression:Material]
[2020.12.03-13.18.02:316][942]            class MaterialExpression offset 48, offset from UObject 96 
[2020.12.03-13.18.02:316][942]------------------------------------------------------------------------
[2020.12.03-13.18.02:316][942]21207 total objects, 40482 total edges.
[2020.12.03-13.18.02:316][942]Non-permanent: 21207 objects, 40482 edges, 324 strongly connected components, 3359 objects are included in cycles.

 

obj refs name=/Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject  // 查看蓝图资源为/Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject的引用关系链

obj refs name=MyBlueprintObject

LogReferenceChain: (root) (standalone) World /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap->PersistentLevel
LogReferenceChain:  Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:   ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_MyBPObjectClass
LogReferenceChain:    BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C::AddReferencedObjects(): MyBlueprintObject_C
LogReferenceChain:     (standalone) Blueprint /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject
LogReferenceChain:   
LogReferenceChain: (root) CrowdManager /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:NavigationSystemV1_0.CrowdManager_0->Outer
LogReferenceChain:  NavigationSystemV1 /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:NavigationSystemV1_0->AbstractNavData
LogReferenceChain:   AbstractNavData /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.AbstractNavData-Default->Outer
LogReferenceChain:    Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:     ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_MyBPObjectClass
LogReferenceChain:      BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C::AddReferencedObjects(): MyBlueprintObject_C
LogReferenceChain:       (standalone) Blueprint /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject
LogReferenceChain:   
LogReferenceChain: (root) GameEngine /Engine/Transient.GameEngine_0::AddReferencedObjects(): GameEngine_0
LogReferenceChain:  GameInstance /Engine/Transient.GameEngine_0:GameInstance_0->LocalPlayers
LogReferenceChain:   LocalPlayer /Engine/Transient.GameEngine_0:LocalPlayer_0->PlayerController
LogReferenceChain:    PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0->Outer
LogReferenceChain:     Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:      ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_MyBPObjectClass
LogReferenceChain:       BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C::AddReferencedObjects(): MyBlueprintObject_C
LogReferenceChain:        (standalone) Blueprint /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject
LogReferenceChain:   
LogReferenceChain: (root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0::AddReferencedObjects(): SObjectWidget( NewWidgetBlueprint_C_0 )
LogReferenceChain:  NewWidgetBlueprint_C /Engine/Transient.GameEngine_0:GameInstance_0.NewWidgetBlueprint_C_0->Outer
LogReferenceChain:   GameInstance /Engine/Transient.GameEngine_0:GameInstance_0->LocalPlayers
LogReferenceChain:    LocalPlayer /Engine/Transient.GameEngine_0:LocalPlayer_0->PlayerController
LogReferenceChain:     PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0->Outer
LogReferenceChain:      Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:       ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_MyBPObjectClass
LogReferenceChain:        BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C::AddReferencedObjects(): MyBlueprintObject_C
LogReferenceChain:         (standalone) Blueprint /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject

 

obj refs name=/Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C  // 查看蓝图Class为/Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C的引用关系链

obj refs name=MyBlueprintObject_C

LogReferenceChain: (root) (standalone) World /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap->PersistentLevel
LogReferenceChain:  Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:   ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_MyBPObjectClass
LogReferenceChain:    BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C
LogReferenceChain:   
LogReferenceChain: (root) (standalone) World /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap->PersistentLevel
LogReferenceChain:  Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:   ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_BPObj1
LogReferenceChain:    MyBlueprintObject_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.MyBlueprintObject_C_0->Class
LogReferenceChain:     BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C
LogReferenceChain:   
LogReferenceChain: (root) CrowdManager /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:NavigationSystemV1_0.CrowdManager_0->Outer
LogReferenceChain:  NavigationSystemV1 /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:NavigationSystemV1_0->AbstractNavData
LogReferenceChain:   AbstractNavData /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.AbstractNavData-Default->Outer
LogReferenceChain:    Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:     ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_MyBPObjectClass
LogReferenceChain:      BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C
LogReferenceChain:   
LogReferenceChain: (root) CrowdManager /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:NavigationSystemV1_0.CrowdManager_0->Outer
LogReferenceChain:  NavigationSystemV1 /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:NavigationSystemV1_0->AbstractNavData
LogReferenceChain:   AbstractNavData /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.AbstractNavData-Default->Outer
LogReferenceChain:    Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:     ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_BPObj1
LogReferenceChain:      MyBlueprintObject_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.MyBlueprintObject_C_0->Class
LogReferenceChain:       BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C
LogReferenceChain:   
LogReferenceChain: (root) GameEngine /Engine/Transient.GameEngine_0::AddReferencedObjects(): GameEngine_0
LogReferenceChain:  GameInstance /Engine/Transient.GameEngine_0:GameInstance_0->LocalPlayers
LogReferenceChain:   LocalPlayer /Engine/Transient.GameEngine_0:LocalPlayer_0->PlayerController
LogReferenceChain:    PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0->Outer
LogReferenceChain:     Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:      ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_MyBPObjectClass
LogReferenceChain:       BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C
LogReferenceChain:   
LogReferenceChain: (root) GameEngine /Engine/Transient.GameEngine_0::AddReferencedObjects(): GameEngine_0
LogReferenceChain:  GameInstance /Engine/Transient.GameEngine_0:GameInstance_0->LocalPlayers
LogReferenceChain:   LocalPlayer /Engine/Transient.GameEngine_0:LocalPlayer_0->PlayerController
LogReferenceChain:    PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0->Outer
LogReferenceChain:     Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:      ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_BPObj1
LogReferenceChain:       MyBlueprintObject_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.MyBlueprintObject_C_0->Class
LogReferenceChain:        BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C
LogReferenceChain:   
LogReferenceChain: (root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0::AddReferencedObjects(): SObjectWidget( NewWidgetBlueprint_C_0 )
LogReferenceChain:  NewWidgetBlueprint_C /Engine/Transient.GameEngine_0:GameInstance_0.NewWidgetBlueprint_C_0->Outer
LogReferenceChain:   GameInstance /Engine/Transient.GameEngine_0:GameInstance_0->LocalPlayers
LogReferenceChain:    LocalPlayer /Engine/Transient.GameEngine_0:LocalPlayer_0->PlayerController
LogReferenceChain:     PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0->Outer
LogReferenceChain:      Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:       ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_MyBPObjectClass
LogReferenceChain:        BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C
LogReferenceChain:   
LogReferenceChain: (root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0::AddReferencedObjects(): SObjectWidget( NewWidgetBlueprint_C_0 )
LogReferenceChain:  NewWidgetBlueprint_C /Engine/Transient.GameEngine_0:GameInstance_0.NewWidgetBlueprint_C_0->Outer
LogReferenceChain:   GameInstance /Engine/Transient.GameEngine_0:GameInstance_0->LocalPlayers
LogReferenceChain:    LocalPlayer /Engine/Transient.GameEngine_0:LocalPlayer_0->PlayerController
LogReferenceChain:     PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0->Outer
LogReferenceChain:      Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:       ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_BPObj1
LogReferenceChain:        MyBlueprintObject_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.MyBlueprintObject_C_0->Class
LogReferenceChain:         BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C
LogReferenceChain: 

obj refs name=MyBlueprintObject_C_0  // 查看蓝图对象为MyBlueprintObject_C_0的引用关系链   注:对象名可通过obj list class=MyBlueprintObject_C命令来查询

LogReferenceChain: (root) (standalone) World /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap->PersistentLevel
LogReferenceChain:  Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:   ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_BPObj1
LogReferenceChain:    MyBlueprintObject_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.MyBlueprintObject_C_0
LogReferenceChain:   
LogReferenceChain: (root) CrowdManager /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:NavigationSystemV1_0.CrowdManager_0->Outer
LogReferenceChain:  NavigationSystemV1 /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:NavigationSystemV1_0->AbstractNavData
LogReferenceChain:   AbstractNavData /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.AbstractNavData-Default->Outer
LogReferenceChain:    Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:     ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_BPObj1
LogReferenceChain:      MyBlueprintObject_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.MyBlueprintObject_C_0
LogReferenceChain:   
LogReferenceChain: (root) GameEngine /Engine/Transient.GameEngine_0::AddReferencedObjects(): GameEngine_0
LogReferenceChain:  GameInstance /Engine/Transient.GameEngine_0:GameInstance_0->LocalPlayers
LogReferenceChain:   LocalPlayer /Engine/Transient.GameEngine_0:LocalPlayer_0->PlayerController
LogReferenceChain:    PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0->Outer
LogReferenceChain:     Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:      ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_BPObj1
LogReferenceChain:       MyBlueprintObject_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.MyBlueprintObject_C_0
LogReferenceChain:   
LogReferenceChain: (root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0::AddReferencedObjects(): SObjectWidget( NewWidgetBlueprint_C_0 )
LogReferenceChain:  NewWidgetBlueprint_C /Engine/Transient.GameEngine_0:GameInstance_0.NewWidgetBlueprint_C_0->Outer
LogReferenceChain:   GameInstance /Engine/Transient.GameEngine_0:GameInstance_0->LocalPlayers
LogReferenceChain:    LocalPlayer /Engine/Transient.GameEngine_0:LocalPlayer_0->PlayerController
LogReferenceChain:     PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0->Outer
LogReferenceChain:      Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel::AddReferencedObjects(): PersistentLevel
LogReferenceChain:       ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_BPObj1
LogReferenceChain:        MyBlueprintObject_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.MyBlueprintObject_C_0
LogReferenceChain:  

 

obj refs name=MyBlueprintObject_C_0 direct  // 查看蓝图对象为MyBlueprintObject_C_0的直接对象的引用关系链   注:对象名可通过obj list class="MyBlueprintObject_C"命令来查询

LogReferenceChain: ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2->m_BPObj1
LogReferenceChain:  MyBlueprintObject_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.MyBlueprintObject_C_0
LogReferenceChain:

其他token还包括:shortest、longest、all、external、direct

 

Flag详细说明:

名称 标志位 说明
(root) GUObjectArray.IndexToObject(InternalIndex).Flags含有EInternalObjectFlags::RootSet 已被加到Root上
(native) GUObjectArray.IndexToObject(InternalIndex).Flags含有EInternalObjectFlags::Native c++ UClass
(PendingKill) GUObjectArray.IndexToObject(InternalIndex).Flags含有EInternalObjectFlags::PendingKill 等待回收(UObject本身是有效的,但GamePlay认为它的无效的)
(standalone) RF_Standalone

在Editor下,会有从非root出发的引用链维持资源使其不被GC,这时候一般都会被打上(standalone)的tag

目的是在Editor下编辑而不被释放

(async) GUObjectArray.IndexToObject(InternalIndex).Flags含有EInternalObjectFlags::Async 在非Gametheard中
(asyncloading) GUObjectArray.IndexToObject(InternalIndex).Flags含有EInternalObjectFlags::AsyncLoading 正在被异步加载
(NeverGCed)  

永远不被GC

(ClusterRoot) GUObjectArray.IndexToObject(InternalIndex).Flags含有EInternalObjectFlags::ClusterRoot 一个簇的Root
(Clustered)   被簇管理

其他一些log说明: 

LogReferenceChain: MyObject /Engine/Transient.MyObject_0 is not currently reachable.  // 蓝图对象MyObject_0不可达(程序不再持有MyObject_0对象的指针),已变成垃圾

LogReferenceChain: BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C is not currently reachable.  // 名为蓝图UClass的MyObject_0不可达,已变成垃圾

LogReferenceChain: (root) MyObject /Engine/Transient.MyObject_0 is not currently reachable.   //  蓝图对象MyObject_0已加到root上,但是不可达(程序不再持有MyObject_0对象的指针),内存已泄漏

 

obj singleref class=MyBlueprintObject_C  // 查看被类型为MyBlueprintObject_C的对象的名称、内存占用字节数以及引用者    注:仅被单个对象引用才会打印输出

obj singleref class=MyBlueprintObject_C refclass=ThirdPersonCharacter_C  // 加上引用者的类型为ThirdPersonCharacter_C的条件

obj singleref class=MyBlueprintObject_C refname=ThirdPersonCharacter_2  // 加上引用者的名称为ThirdPersonCharacter_2的条件

/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.MyBlueprintObject_C_0,       86,      86,      86,       0
	/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2

 

obj listcontentrefs class=MyBlueprintObject_C   // 打印依赖MyBlueprintObject_C类型的对象

 Dumping references for BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C
    Blueprint /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject
    BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.SKEL_MyBlueprintObject_C
    BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C
    Class /Script/Engine.EdGraphSchema
    Class /Script/CoreUObject.Object
    Class /Script/MyTest1.MyBPObject
    Class /Script/BlueprintGraph.EdGraphSchema_K2
    EdGraph /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject:EventGraph
    EdGraphSchema /Script/Engine.Default__EdGraphSchema
    EdGraphSchema_K2 /Script/BlueprintGraph.Default__EdGraphSchema_K2
    Function /Script/CoreUObject.Object:ExecuteUbergraph
    MyBlueprintObject_C /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.Default__MyBlueprintObject_C
    MyBPObject /Script/MyTest1.Default__MyBPObject
    Object /Script/CoreUObject.Default__Object
    SceneThumbnailInfo /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject:SceneThumbnailInfo_0
    ScriptStruct /Script/Engine.PointerToUberGraphFrame
    ScriptStruct /Script/BlueprintGraph.BlueprintCallableFunctionRedirect
    SKEL_MyBlueprintObject_C /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.Default__SKEL_MyBlueprintObject_C
Command not recognized: obj listcontentrefs class=MyBlueprintObject_C

obj listcontentrefs class=MyBlueprintObject_C listclass=MyBPObject  // 增加过滤条件:listclass=MyBPObject

 Dumping references for BlueprintGeneratedClass /Game/ThirdPersonCPP/Blueprints/MyBlueprintObject.MyBlueprintObject_C
    MyBPObject /Script/MyTest1.Default__MyBPObject
Command not recognized: obj listcontentrefs class=MyBlueprintObject_C LISTCLASS=MyBPObject

 

obj dependencies package=/Engine/EngineSky/T_Sky_Blue  // 打印/Engine/EngineSky/T_Sky_Blue包的依赖项

obj dependencies package=/Engine/Transient  // 打印/Engine/Transient包的依赖项

obj dependencies package=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap recurse  // 打印/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap包的依赖项

 

 

UObject控制台命令

原文:https://www.cnblogs.com/kekec/p/13969408.html

(0)
(0)
   
举报
评论 一句话评论(0
关于我们 - 联系我们 - 留言反馈 - 联系我们:wmxa8@hotmail.com
© 2014 bubuko.com 版权所有
打开技术之扣,分享程序人生!