版本2.4.2
参考:
const {ccclass, property} = cc._decorator;
@ccclass
export default class demo2 extends cc.Component {
onLoad(){
//绘制调试信息
cc.director.getPhysicsManager().enabled = true;
//16 = cc.PhysicsManager.e_centerOfMassBit
cc.director.getPhysicsManager().debugDrawFlags = cc.PhysicsManager.DrawBits.e_shapeBit | 16 | cc.PhysicsManager.DrawBits.e_jointBit;
//重力
cc.director.getPhysicsManager().gravity = cc.v2(0,-320);
// 开启物理步长的设置
var manager = cc.director.getPhysicsManager();
manager.enabledAccumulator = true;
// 物理步长,默认 FIXED_TIME_STEP 是 1/60
cc.PhysicsManager.FIXED_TIME_STEP = 1/30;
// 每次更新物理系统处理速度的迭代次数,默认为 10
cc.PhysicsManager.VELOCITY_ITERATIONS = 8;
// 每次更新物理系统处理位置的迭代次数,默认为 10
cc.PhysicsManager.POSITION_ITERATIONS = 8;
}
}
矩形盒子


由多个端点连成的链

原文:https://www.cnblogs.com/gamedaybyday/p/13486428.html