1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 5 public class Bullet : MonoBehaviour { 6 public float moveSpeed = 5f; 7 // Use this for initialization 8 void Start () { 9 10 } 11 12 // Update is called once per frame 13 void Update () { 14 transform.Translate(transform.up * moveSpeed * Time.deltaTime, Space.World); //子弹的移动 15 } 16 17 //触发进入 18 public void OnTriggerStart2D(Collider2D col) 19 { 20 Debug.Log("触发进入"); 21 print("触发进入"); 22 } 23 24 25 //触发持续 26 public void OnTriggerEndter2D(Collider2D col) 27 { 28 print("触发持续"); 29 } 30 31 //触发结束 32 public void OnTriggerExit(Collider2D col) 33 { 34 print("触发结束"); 35 } 36 }
原文:https://www.cnblogs.com/yangguolin/p/13223820.html