private Sprite LoadSourceSprite(string relativePath)
{
????????//把资源加载到内存中
????????UnityEngine.Object Preb = Resources.Load(relativePath, typeof(Sprite));
Sprite sprite = null;
ExceptionHandler.Assert(() => { sprite = Instantiate(Preb) as Sprite; });
????????//用加载得到的资源对象,实例化游戏对象,实现游戏物体的动态加载
????????return sprite;
}
原文:https://www.cnblogs.com/ezhar/p/12924137.html