Description
AssetBundles let you stream additional assets via the WWW class and instantiate them at runtime. AssetBundles are created via BuildPipeline.BuildAssetBundle.
Note that bundles are not fully compatible between platforms. A bundle built for any of the standalone platforms (including webplayer) can be loaded on any of those platforms but not on iOS or Android. Furthermore, a bundle built for iOS is not compatible with Android and vice versa.
思路其实现在应该是这样的了,做一个简单的安卓项目,然后在安卓设备上解压缩。
不过现在看来意义不是很大了,因为似乎没有办法做到在unity工程里面直接打开。
我现在想看的就是那个初始场景的第一个模型,到底有没有子模型,各自用的是什么材质。
不工作。可能还是有一些防护,或许是在serialize的时候可以有一些定制?