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Unity shader error: “Too many texture interpolators would be used for ForwardBase pass”

时间:2019-12-22 10:28:25      阅读:196      评论:0      收藏:0      [点我收藏+]

Unity shader error: “Too many texture interpolators would be used for ForwardBase pass”

解决方法:
CGPROGRAM 下加一行:#pragma target 4.0
示例如下:

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Ref: https://www.cnblogs.com/alps/p/7101092.html

Unity shader error: “Too many texture interpolators would be used for ForwardBase pass”

原文:https://www.cnblogs.com/open-coder/p/12079074.html

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