Blend SrcFactor DstFactor
|
选项代号 |
与之等价的代码 |
|
One |
float4(1.0) |
|
Zero |
float4(0.0) |
|
SrcColor |
fragment_output |
|
SrcAlpha |
float4(fragment_output.a) |
|
DstColor |
pixel_color |
|
DstAlpha |
float4(pixel_color.a) |
|
OneMinusSrcColor |
float4(1.0) - fragment_output |
|
OneMinusSrcAlpha |
float4(1.0 - fragment_output.a) |
|
OneMinusDstColor |
float4(1.0) - pixel_color |
|
OneMinusDstAlpha |
float4(1.0 - pixel_color.a) |
解读Unity中的CG编写Shader系列6——不透明度与混合
原文:http://blog.csdn.net/mobanchengshuang/article/details/38760545