MonoBehaviour里面有两个内置的延时方法
Invoke
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Invoke(methodName: string, time: float): void;methodName:方法名time:多少秒后执行 |
InvokeRepeating
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InvokeRepeating(methodName: string, time: float, repeatRate: float): void;methodName:方法名time:多少秒后执行repeatRate:重复执行间隔 |
还有两个重要的方法:
下面是代码笔记:
using UnityEngine;
using System.Collections;
public class DelayScript : MonoBehaviour {
//当前时间
private float nowTime;
//执行重复方法的次数
private int count;
// Use this for initialization
void Start () {
nowTime = Time.time;
Debug.Log("时间点:"+nowTime);
this.Invoke("setTimeOut", 3.0f);
this.InvokeRepeating("setInterval", 2.0f, 1.0f);
}
private void setTimeOut()
{
nowTime = Time.time;
Debug.Log("执行延时方法:" + nowTime);
}
private void setInterval()
{
nowTime = Time.time;
Debug.Log("执行重复方法:" + nowTime);
count += 1;
if(count==5)
this.CancelInvoke();
}
}

unity延时方法Invoke和InvokeRepeating
原文:https://www.cnblogs.com/-831/p/11380972.html