package pool import ( "errors" "io" "sync" "time" ) var ( ErrInvalidConfig = errors.New("invalid pool config") ErrPoolClosed = errors.New("pool closed") ) type factory func() (io.Closer, error) type Pool interface { Acquire() (io.Closer, error) // 获取资源 Release(io.Closer) error // 释放资源 Close(io.Closer) error // 关闭资源 Shutdown() error // 关闭池 } type GenericPool struct { sync.Mutex pool chan io.Closer maxOpen int // 池中最大资源数 numOpen int // 当前池中资源数 minOpen int // 池中最少资源数 closed bool // 池是否已关闭 maxLifetime time.Duration factory factory // 创建连接的方法 } func NewGenericPool(minOpen, maxOpen int, maxLifetime time.Duration, factory factory) (*GenericPool, error) { if maxOpen <= 0 || minOpen > maxOpen { return nil, ErrInvalidConfig } p := &GenericPool{ maxOpen: maxOpen, minOpen: minOpen, maxLifetime: maxLifetime, factory: factory, pool: make(chan io.Closer, maxOpen), } for i := 0; i < minOpen; i++ { closer, err := factory() if err != nil { continue } p.numOpen++ p.pool <- closer } return p, nil } func (p *GenericPool) Acquire() (io.Closer, error) { if p.closed { return nil, ErrPoolClosed } for { closer, err := p.getOrCreate() if err != nil { return nil, err } // todo maxLifttime处理 return closer, nil } } func (p *GenericPool) getOrCreate() (io.Closer, error) { select { case closer := <-p.pool: return closer, nil default: } p.Lock() if p.numOpen >= p.maxOpen { closer := <-p.pool p.Unlock() return closer, nil } // 新建连接 closer, err := p.factory() if err != nil { p.Unlock() return nil, err } p.numOpen++ p.Unlock() return closer, nil } // 释放单个资源到连接池 func (p *GenericPool) Release(closer io.Closer) error { if p.closed { return ErrPoolClosed } p.Lock() p.pool <- closer p.Unlock() return nil } // 关闭单个资源 func (p *GenericPool) Close(closer io.Closer) error { p.Lock() closer.Close() p.numOpen-- p.Unlock() return nil } // 关闭连接池,释放所有资源 func (p *GenericPool) Shutdown() error { if p.closed { return ErrPoolClosed } p.Lock() close(p.pool) for closer := range p.pool { closer.Close() p.numOpen-- } p.closed = true p.Unlock() return nil }
转:https://www.jb51.net/article/134302.htm
golang 基于channel封装资源池(可用于封装redis、mq连接池)
原文:https://www.cnblogs.com/zipon/p/11315255.html