1.加载资源
2.将显示对象添加到显示列表
/////////////*****************************动态帧频***********************************///
private imgLoadHandler(e: egret.Event): void {
 //输入帧频
        this._textInput = new egret.TextField;
        this._textInput.size = 50;
        this._textInput.type = "input";
        this._textInput.width = 300;
        this._textInput.height = 60;
        this._textInput.border = true;
        this._textInput.borderColor = 0x000000;
        this._textInput.textAlign = egret.HorizontalAlign.CENTER;
        this._textInput.text = "输入帧频";
        this._textInput.textColor = 0x0f0f0f;
        this._textInput.x = this.stage.stageWidth / 2 - this._textInput.width / 2;
        this._textInput.y = 200;
        this._textInput.touchEnabled = true;
        this.addChild(this._textInput);
this.stage.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
 //设置帧频
            this.stage.frameRate = Number(this._textInput.text);
        }, this);
        this._textInput.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
            this._textInput.text = "";
            this._textInput.textColor = 0x000000;
        }, this);
        //旋转
        this.addEventListener(egret.Event.ENTER_FRAME, (e: egret.Event) => {
            this.显示对象.rotation += 3;
        }, this);
    }
/////////////*****************************延迟调用***********************************///
private _txInfo: egret.TextField;
private isComplete: boolean;
private imgLoadHandler(e: egret.Event): void {
        //提示信息
        this._txInfo = new egret.TextField;
        this._txInfo.size = 24;
        this._txInfo.textColor = 0x000000;
        this._txInfo.lineSpacing = 10;
        this._txInfo.multiline = true;
        this._txInfo.text = "延迟调用示例\n点击舞台显示效果\n";
        this._txInfo.x = 30;
        this._txInfo.y = 30;
        this.addChild(this._txInfo);
        var self = this;
        self.isComplete = true;
        var backFun: Function = function () {
            self.isComplete = true;
        };
        //点击舞台调用延迟方法
        this.stage.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
            if (self.isComplete) {
                self.isComplete = false;
                this.typeEffect(this._txInfo, "每个字符延迟200毫秒调用,实现打字机效果\n", 150, backFun);
            }
        }, this);
    }
    /**
     * 文字打印效果
     * obj       文本对象
     * content       文字
     * interval  打字间隔 毫秒
     */
    private typeEffect(obj, content: string = "", interval: number = 200, backFun: Function = null): void {
        var strArr: Array<any> = content.split("");
        var len: number = strArr.length;
        for (var i = 0; i < len; i++) {
            egret.setTimeout(function () {
                obj.appendText(strArr[Number(this)]);
                if ((Number(this) >= len - 1) && (backFun != null)) {
                    backFun();
                }
            }, i, interval * i);
        }
    }
/////////////*****************************定时器***********************************///
 private timer: egret.Timer;
    private pointer = new egret.Shape();
 private onAddTostage(e: egret.Event) {
        //生成表盘
        var circle = new egret.Shape();
        circle.graphics.lineStyle(5, 0x000000, 1, true);
        circle.graphics.drawCircle(0, 0, 170);
        circle.graphics.endFill();
        circle.x = this.stage.stageWidth / 2;
        circle.y = this.stage.stageHeight / 2;
        this.addChild(circle);
        //指针
        this.pointer = new egret.Shape();
        this.pointer.graphics.beginFill(0x000000);
        this.pointer.graphics.drawRect(0, 0, 160, 5);
        this.pointer.graphics.endFill();
        this.pointer.anchorOffsetY = this.pointer.height / 2;
        this.pointer.x = this.stage.stageWidth / 2;
        this.pointer.y = this.stage.stageHeight / 2;
        this.addChild(this.pointer);
        /// 提示信息
        this._txInfo = new egret.TextField;
        this._txInfo.size = 24;
        this._txInfo.textColor = 0x000000;
        this._txInfo.lineSpacing = 10;
        this._txInfo.multiline = true;
        this._txInfo.text = "定时器示例\n点击舞台启动或者暂停定时器\n";
        this._txInfo.x = 30;
        this._txInfo.y = 30;
        this.addChild(this._txInfo);
        var self = this;
        this.timer = new egret.Timer(1000, 0);
        this.timer.addEventListener(egret.TimerEvent.TIMER, this.timerFunc, this);
        this.timer.start();
        //点击舞台调用
        this.stage.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
//定时器正在运行
            if (this.timer.running) {
                this._txInfo.text += "定时器关闭!\n";
                this.timer.stop();
            } else {
                this._txInfo.text += "定时器开启!\n";
                this.timer.start();
            }
        }, this);
    }
//指针按照定时每次旋转6度,60秒旋转一周
    private timerFunc(e: egret.Event) {
        this.pointer.rotation += 6;
        if (this.pointer.rotation > 360) {
            this.pointer.rotation -= 360;
        }
    }
http://developer.egret.com/cn/example/egret2d/index.html#080-run-frame-rate
原文:https://www.cnblogs.com/Ms-Sake/p/9979288.html