由于Socket 一次传输数据有限,因此需要多次接受数据传输。
解决办法一:
    int numberOfBytesRead = 0;    int totalNumberOfBytes = 0;    do    {        numberOfBytesRead = mySocket.Receive(receivedData,totalNumberOfBytes ,                            mySocket.ReceiveBufferSize,SocketFlags.None);        totalNumberOfBytes += numberOfBytesRead;    }    while (numberOfBytesRead > 0);//通过clientSocket接收数据 
int receiveLength = 0;
int index = 0;
while (clientSocket.Available > 0)
{                                              //参数 数据缓存区  起始位置  数据长度  值的按位组合
receiveLength += clientSocket.Receive(result, index, clientSocket.ReceiveBufferSize, SocketFlags.None);
index += receiveLength;
}
return Encoding.GetEncoding("GB18030").GetString(result, 0, index);
原文:https://www.cnblogs.com/asdyzh/p/9949518.html