package shudoGUI;
import java.awt.Button;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.TextField;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.event.TextEvent;
import java.awt.event.TextListener;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Sudoku extends JFrame {
final private TextField[][] txtGame;
static String level="简单";
static int num=20;//空白格数量
static int guan=5;//关卡数量
static int add=5;//没关过后增加的空白格数量
public static void main(String[] args) {
JButton j1=new JButton("简单");
JButton j2=new JButton("中等");
JButton j3=new JButton("较难");
j1.setSize(100,30);
j2.setSize(100,30);
j3.setSize(100,30);
j1.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
Sudoku.level="简单";
Sudoku.num=20;
Sudoku shudu = new Sudoku();
}
});
j2.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
Sudoku.level="中等";
Sudoku.num=30;
Sudoku shudu = new Sudoku();
}
});
j3.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
Sudoku.level="较难";
Sudoku.num=60;
Sudoku shudu = new Sudoku();
}
});
////
JFrame j=new JFrame();
j.setLayout(new GridLayout(1, 3));
j.add(j1);
j.add(j2);
j.add(j3);
j.setSize(200, 100);
j.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
j.setVisible(true);
j.setTitle("选择难度");
}
public Sudoku() {// 对JFrame进行布局初始以及监听设置
txtGame = new TextField[9][9];// 建立81个TextField对象
DoShudu shudu = new DoShudu();
int[][] cells = DoShudu.newshudu();// 获取数独数组
final JPanel jpl = new JPanel();// 建立JPanel对象
final int spaceNum = num;// spaceNum表示需要设置空白TextField的数量
jpl.setLayout(new GridLayout(9, 9));// JPanel布局
final int[][] cellAn = new int[9][9];// 数独数组的答案
System.arraycopy(cells, 0, cellAn, 0, cells.length);// 答案从建立的数独数组中Copy
for (int i = 0; i < 9; i++) {// 把答案从Console打印出来
for (int j = 0; j < 9; j++) {
System.out.print(" "+cellAn[i][j]);
}
System.out.println();
} // 打印结束
this.setDefaultCloseOperation(this.EXIT_ON_CLOSE);
this.setSize(300, 300);
this.setResizable(false);
this.setTitle("数独 难度:"+Sudoku.level);
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
txtGame[i][j] = new TextField();
// 设置TextField背景颜色
if ((i < 3 && j < 3) || (i < 6 && i >= 3 && j >= 3 && j < 6)
|| (i < 9 && i >= 6 && j >= 6 && j < 9)) {
txtGame[i][j].setBackground(Color.ORANGE);
}
if ((i < 6 && i >= 3 && j < 3) || (i < 3 && j >= 6 && j < 9)
|| (i < 9 && i >= 6 && j >= 3 && j < 6)) {
txtGame[i][j].setBackground(Color.GREEN);
}
if ((i < 9 && i >= 6 && j < 3) || (i < 3 && j >= 3 && j < 6)
|| (i < 6 && i >= 3 && j < 9 && j >= 6)) {
txtGame[i][j].setBackground(Color.PINK);
}
txtGame[i][j].setFont(new Font("Dialog", Font.CENTER_BASELINE,
20));// 设置字体大小
txtGame[i][j].setText(Integer.toString(cells[i][j]));
txtGame[i][j].setEnabled(false);
txtGame[i][j].setVisible(true);
jpl.add(txtGame[i][j]);
jpl.setVisible(true);
}
}
final int[][] tempArray = new int[spaceNum][2];
final JFrame jfm = new JFrame("选择数字");
// 取消JFrame title
jfm.setUndecorated(true);
// 增加JFrame拖拽功能
final Point origin = new Point();
jfm.addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
origin.x = e.getX();
origin.y = e.getY();
}
});
jfm.addMouseMotionListener(new MouseMotionAdapter() {
public void mouseDragged(MouseEvent e) {
Point p = jfm.getLocation();
jfm.setLocation(p.x + e.getX() - origin.x, p.y + e.getY()
- origin.y);
}
});
// 设置JFrame为半透明
final JPanel jpnl = new JPanel(new GridLayout(3, 3));
jfm.setLayout(null);
jfm.setSize(190, 200);
jfm.setResizable(false);
jpnl.setBounds(0, 0, 190, 120);
jfm.setResizable(false);
for (int i = 0; i < spaceNum; i++) {// 依据需要空白的TextField数量,随机对TextField设置为空
final int ranD1 = new Random().nextInt(9);
final int ranD2 = new Random().nextInt(9);
tempArray[i][0] = ranD1;
tempArray[i][1] = ranD2;
txtGame[ranD1][ranD2].setText("");
if ((ranD1 < 3 && ranD2 < 3)
|| (ranD1 < 6 && ranD1 >= 3 && ranD2 >= 3 && ranD2 < 6)
|| (ranD1 < 9 && i >= 6 && ranD2 >= 6 && ranD2 < 9)) {
txtGame[ranD1][ranD2].setBackground(Color.ORANGE);
}
if ((ranD1 < 6 && ranD1 >= 3 && ranD2 < 3)
|| (ranD1 < 3 && ranD2 >= 6 && ranD2 < 9)
|| (ranD1 < 9 && ranD1 >= 6 && ranD2 >= 3 && ranD2 < 6)) {
txtGame[ranD1][ranD2].setBackground(Color.GREEN);
}
if ((ranD1 < 9 && ranD1 >= 6 && ranD2 < 3)
|| (ranD1 < 3 && ranD2 >= 3 && ranD2 < 6)
|| (ranD1 < 6 && ranD1 >= 3 && ranD2 < 9 && ranD2 >= 6)) {
txtGame[ranD1][ranD2].setBackground(Color.PINK);
}
txtGame[ranD1][ranD2].addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent mouseevent) {
jfm.getContentPane().removeAll();// 移出了所有的组件
jpnl.removeAll();
for (int f = 0; f < 9; f++) {
final Button btn = new Button((f + 1) + "");
btn.setForeground(Color.RED);
btn.setBackground(Color.WHITE);
btn
.setFont(new Font("Dialog",
Font.CENTER_BASELINE, 30));
btn.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
txtGame[ranD1][ranD2].setText(btn.getLabel()
+ txtGame[ranD1][ranD2].getText());
}
});
jpnl.add(btn);
}
Button btnDel = new Button(" 清 空 ");
btnDel.setForeground(Color.WHITE);
btnDel.setBackground(Color.RED);
btnDel
.setFont(new Font("Dialog", Font.CENTER_BASELINE,
30));
btnDel.setBounds(0, 120, 190, 50);
btnDel.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
txtGame[ranD1][ranD2].setText("");
}
});
jfm.add(jpnl);
jfm.add(btnDel);
jfm.setVisible(true);
}
});
txtGame[ranD1][ranD2].addTextListener(new TextListener() {// 对空白的TextField添加监听,数值发生变化后进行答案对比,如果全部答对在Console打印“good”
@Override
public void textValueChanged(TextEvent e) {
TextField tmp = (TextField) e.getSource();
int count = 0;
for (int u = 0; u < spaceNum; u++) {
if ((txtGame[tempArray[u][0]][tempArray[u][1]]
.getText())
.equals(Integer
.toString(cellAn[tempArray[u][0]][tempArray[u][1]]))) {
count++;
}
}
if (count == spaceNum) {
jpl.removeAll();
FlowLayout blt = new FlowLayout();
jpl.setLayout(blt);
if(num<=3){
jpl.add(new JLabel("恭喜你过关"));
Button btn = new Button("进入下一关");
btn.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
Sudoku.this.dispose();
jfm.dispose();
num=num+add;
new Sudoku();
}
});
jpl.add(btn);
}
else{
jpl.add(new JLabel("恭喜 你已经完成此关卡!"));
}
jpl.updateUI();
System.out.println("good");
}
}
});
txtGame[ranD1][ranD2].setEnabled(true);
}
this.add(jpl);
this.setVisible(true);
}
}
程序实现界面如下:



程序分析:本次作业基于上一次的数独作业,改正了数独生成个数0<N<1000000,并且代码已上传至conding,地址https://git.coding.net/dhlg_201810775002/shudu.git。
程序实现的功能:能生成正确的GUI界面,不同颜色位于空白处,并且可以选择相应的难易程度,开始玩数独游戏,当所有空白处填写正确后,会出现提示“恭喜你已完成此关卡”。
学习心得:第一次做GUI界面,查了很多资料和从网上百度经验,花费的时间较多。并将上一次作业没有实现的功能进行了改进,对GUI知识点进行了具体学习,如控件的设置学习,方法的实现等。希望下一次的作业能掌握更多的知识点,加强自身的学习。
原文:https://www.cnblogs.com/luoyy/p/9807345.html