//定义canvas
var canvas = document.getElementById(‘canvas‘);
var context = canvas.getContext(‘2d‘);
var a = 1;//弧度
var b = 1;//弧度正反的按钮
setInterval(function(){
    context.clearRect(0, 0, canvas.width, canvas.height);//清除画布
    context.beginPath();//开始画坐标
    context.moveTo(0, canvas.height/2)//初始化线的位置
    if(b===1){a++}else{a--}
    if(a>10){b=0}//弧度范围
    if(a<-10){b=1}//弧度范围
    for (let x = 0; x < canvas.width; x++) {
        const y = Math.sin(x*0.01)*a+canvas.height/2//sin控制弧度
        context.lineTo(x, y)//画坐标
    }
    context.stroke()//根据坐标画线
    context.closePath()//结束画坐标
},100)
 
  
原文:https://www.cnblogs.com/huangqiming/p/9543671.html