<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<style>
html, body {
margin: 0;
padding: 0;
}
div#canvas-frame {
border: none;
cursor: pointer;
width: 100%;
height: 600px;
background-color: #EEEEEE;
}
</style>
</head>
<body>
<div id="canvas-frame"></div>
<script src="js/three.js"></script>
<script src="js/Stats.js"></script>
<script src="js/tween.min.js"></script>
<script>
//定义一些需要的变量
var renderer, camera, scene, light, object,stats,TWEEN;
var width, height;
//初始化three
function initThree(){
width = document.getElementById(‘canvas-frame‘).clientWidth;
height=document.getElementById(‘canvas-frame‘).clientHeight;
renderer= new THREE.WebGLRenderer({
antialias:true
});
renderer.setSize(width,height);
document.getElementById(‘canvas-frame‘).appendChild(renderer.domElement);
renderer.setClearColor(0xFFFFFF, 1.0);
//性能监视器
stats = new Stats();
stats.domElement.style.position="absolute";
stats.domElement.style.left="0px";
stats.domElement.style.top="0px";
document.getElementById(‘canvas-frame‘).appendChild(stats.domElement)
}
var camera;
function initCamera() {
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
camera.position.x = 0;
camera.position.y = 0;
camera.position.z = 600;
camera.up.x = 0;
camera.up.y = 1;
camera.up.z = 0;
camera.lookAt({
x : 0,
y : 0,
z : 0
});
}
var scene;
function initScene() {
scene = new THREE.Scene();
}
var light;
function initLight() {
light = new THREE.AmbientLight(0xFF0000);
light.position.set(100, 100, 200);
scene.add(light);
light = new THREE.PointLight(0x00FF00);
light.position.set(0, 0,300);
scene.add(light);
}
var cube;
var mesh;
function initObject() {
var geometry = new THREE.CylinderGeometry( 100,150,400);
var material = new THREE.MeshLambertMaterial( { color:0xFFFFFF} );
mesh = new THREE.Mesh( geometry,material);
mesh.position = new THREE.Vector3(0,0,0);
scene.add(mesh);
}
function threeStart() {
initThree();
initCamera();
initScene();
initLight();
initObject();
animation();
}
function animation()
{
mesh.position.x-=1;
renderer.render(scene, camera);
requestAnimationFrame(animation);
//调用stats.update()函数来统计时间和帧数
stats.update();
}
window.onload = threeStart();
</script>
</body>
</html>