了解了Netty的基本概念(http://www.it165.net/pro/html/201207/3173.html),开发起来应该会顺手很多。 在“Hello World(http://www.it165.net/pro/html/201207/3142.html)”代码中,我们只是在完成绑定的时候,在各自的本地打印了简单的信息,并没有客户端和服务端的消息传递。这个肯定是最基本的功能。在上代码之前,先补充一个Netty中重要的概念,ChannelBuffer.
ChannelBuffer

Netty中的消息传递,都必须以字节的形式,以ChannelBuffer为载体传递。简单的说,就是你想直接写个字符串过去,对不起,抛异常。虽然,Netty定义的writer的接口参数是Object的,这可能也是会给新上手的朋友容易造成误会的地方。Netty源码中,是这样判断的:
01.SendBuffer acquire(Object message) {02.if (message instanceof ChannelBuffer) {03.return acquire((ChannelBuffer) message);04.} else if (message instanceof FileRegion) {05.return acquire((FileRegion) message);06.}07. 08.throw new IllegalArgumentException(09."unsupported message type: " + message.getClass());10.}
所以,我们要想传递字符串,那么就必须转换成ChannelBuffer。明确了这一点,接下来我们上代码:
01./**02.* @author lihzh03.* @alia OneCoder04.* @blog http://www.coderli.com05.*/06.public class MessageServer {07. 08.public static void main(String args[]) {09.// Server服务启动器10.ServerBootstrap bootstrap = new ServerBootstrap(11.new NioServerSocketChannelFactory(12.Executors.newCachedThreadPool(),13.Executors.newCachedThreadPool()));14.// 设置一个处理客户端消息和各种消息事件的类(Handler)15.bootstrap.setPipelineFactory(new ChannelPipelineFactory() {16.@Override17.public ChannelPipeline getPipeline() throws Exception {18.return Channels.pipeline(new MessageServerHandler());19.}20.});21.// 开放8000端口供客户端访问。22.bootstrap.bind(new InetSocketAddress(8000));23.}24. 25.private static class MessageServerHandler extends SimpleChannelHandler {26. 27./**28.* 用户接受客户端发来的消息,在有客户端消息到达时触发29.*30.* @author lihzh31.* @alia OneCoder32.*/33.@Override34.public void messageReceived(ChannelHandlerContext ctx, MessageEvent e) {35.ChannelBuffer buffer = (ChannelBuffer) e.getMessage();36.System.out.println(buffer.toString(Charset.defaultCharset()));37.}38. 39.}40.}41./**42.* @author lihzh43.* @alia OneCoder44.* @blog http://www.coderli.com45.*/46.public class MessageClient {47. 48.public static void main(String args[]) {49.// Client服务启动器50.ClientBootstrap bootstrap = new ClientBootstrap(51.new NioClientSocketChannelFactory(52.Executors.newCachedThreadPool(),53.Executors.newCachedThreadPool()));54.// 设置一个处理服务端消息和各种消息事件的类(Handler)55.bootstrap.setPipelineFactory(new ChannelPipelineFactory() {56.@Override57.public ChannelPipeline getPipeline() throws Exception {58.return Channels.pipeline(new MessageClientHandler());59.}60.});61.// 连接到本地的8000端口的服务端62.bootstrap.connect(new InetSocketAddress("127.0.0.1", 8000));63.}64. 65.private static class MessageClientHandler extends SimpleChannelHandler {66. 67./**68.* 当绑定到服务端的时候触发,给服务端发消息。69.*70.* @alia OneCoder71.* @author lihzh72.*/73.@Override74.public void channelConnected(ChannelHandlerContext ctx,75.ChannelStateEvent e) {76.// 将字符串,构造成ChannelBuffer,传递给服务端77.String msg = "Hello, I‘m client.";78.ChannelBuffer buffer = ChannelBuffers.buffer(msg.length());79.buffer.writeBytes(msg.getBytes());80.e.getChannel().write(buffer);81.}82.}83. 84.}
与 “Hello World(http://www.it165.net/pro/html/201207/3142.html)” 样例代码不同的是,客户端在channel连通后,不是在本地打印,而是将消息转换成ChannelBuffer传递给服务端,服务端接受到ChannelBuffer后,解码成字符串打印出来。
同时,通过对比可以发现,变动的只是Handler里的代码,启动服务和绑定服务的代码没有变化,也就是我们在概念介绍里提到了,关注Handler,在Handler里处理我们自己的业务。所以,以后我们会只给出业务中关键代码,不会在上重复的代码:)
由于在Netty中消息的收发全依赖于ChannelBuffer,所以,下一章我们将会详细的介绍ChannelBuffer的使用。我们一起学习。
原文:http://www.cnblogs.com/hashcoder/p/7648395.html