#include "stdafx.h"
#include "windows.h"
#include <iostream>
using namespace std;
class MaxClientLimitInstance
{
public:
static bool Lock(int MaxInstanceCount)
{
int ret = 0;
for(int i = 0; i < MaxInstanceCount; ++i)
{
HANDLE h = ::CreateMutex(0, 1, L"test program");
if (GetLastError() == 0)
{
m_Handle = h;
break;
}
else
{
CloseHandle(h);
ret++;
}
}
return ret < MaxInstanceCount;
}
static void UnLock()
{
if (m_Handle != NULL)
{
ReleaseMutex(m_Handle);
CloseHandle(m_Handle);
}
}
static HANDLE m_Handle;
};
HANDLE MaxClientLimitInstance::m_Handle = 0;
int _tmain(int argc, _TCHAR* argv[])
{
int MaxNumber = 1;
if (!MaxClientLimitInstance::Lock(MaxNumber))
{
cout << "You have already run a program! This program will be closed." << endl;
system("pause");
return 0;
}
else
{
cout << "Run program success! " << endl;
}
system("pause"); //< 等待用户输入,在游戏程序中能够相应理解为在游戏主循环中运行逻辑
MaxClientLimitInstance::UnLock(); //< 注意。要在“等待用户输入"之后ReleaseMutex,否则相互排斥量被释放,无法达到预期
return 0;
}
原文:http://www.cnblogs.com/cynchanpin/p/7395296.html