1 Quaternion targetRotation = Quaternion.LookRotation(destPos - transform.position); 2 transform.rotation = Quaternion.Slerp(transform.rotation,targetRotation,Time.deltaTime*curRotSpeed);
让炮台口逐渐转向玩家(四元数)
原文:http://www.cnblogs.com/dsh20134584/p/7305114.html