Qt Quick 技术的引入。使得你能够高速构建 UI ,具有动画、各种绚丽效果的 UI 都不在话下。但它不是万能的。也有非常多局限性,原来 Qt 的一些技术,比方低阶的网络编程如 QTcpSocket ,多线程,又如 XML 文档处理类库 QXmlStreamReader / QXmlStreamWriter 等等,在 QML 中要么不可用,要么用起来不方便,所以呢,非常多时候我们是会基于这样的原则来混合使用 QML 和 C++: QML 构建界面。 C++ 实现非界面的业务逻辑和复杂运算。
版权全部 foruok 。转载请注明出处:http://blog.csdn.net/foruok 。
那这篇呢,我们就来看看 QML 和 C++ 之间怎样交互。
事实上话说回来, QML 的非常多基本类型原本就是在 C++ 中实现的。比方 Item 相应 QQuickItem 。 Image 相应 QQuickImage , Text 相应 QQuickText ,……这样看来。在 QML 中訪问 C++ 对象必定不成问题。
然也!
反过来,在 C++ 中事实上也能够使用 QML 对象。
对于这两种情景,我们分别讲述。
先看怎样在 QML 中使用 C++ 类和对象。
首先我们须要创建一个 Qt Quick App ,请參考《Qt Quick 之 Hello World 图文具体解释》建立一个名为 colorMaker 的项目。接下来我们的学习将会伴随 colorMaker 项目进行,等我们讲完。一个完整的 colorMaker 项目也会完毕。须要新建两个文件, colorMaker.h 和 colorMaker.cpp 。
colorMaker 仅仅是一个演示样例项目,我在 C++ 中实现一个 ColorMaker 类,它能够被注冊为一个 QML 类型供 QML 像内建类型一样使用。它的实例也能够导出为 QML 上下文属性在 QML 中訪问。我们的演示样例仅仅是在界面顶部显示当前时间(时间文字的颜色随时间变化而变化),在界面中间显示一个变色矩形。在界面底部放置几个按钮来控制颜色怎样变化。
图 1 是效果图:
图 1 colorMaker 效果图
我们知道。 QML 事实上是对 JavaScript 的扩展。融合了 Qt Object 系统,它是一种新的解释型的语言。 QML 引擎尽管由 Qt C++ 实现,但 QML 对象的执行环境。说究竟和 C++ 对象的上下文环境是不同的,是平行的两个世界。假设你想在 QML 中訪问 C++ 对象。那么必定要找到一种途径来在两个执行环境之间建立沟通桥梁。
Qt 提供了两种在 QML 环境中使用 C++ 对象的方式:
无论哪种方式。对要导出的 C++ 类都有要求,不是一个类的全部方法、变量都能够被 QML 使用。因此我们先来看看怎样让一个方法或属性能够被 QML 使用。
class ColorMaker : public QObject
{
    Q_OBJECT
public:
    ColorMaker(QObject *parent = 0);
    ~ColorMaker();
    
signals:
    void colorChanged(const QColor & color);
    void currentTime(const QString &strTime);
public slots:
    void start();
    void stop();
    
};class ColorMaker : public QObject
{
    Q_OBJECT
public:
    ColorMaker(QObject *parent = 0);
    ~ColorMaker();
    
    Q_INVOKABLE GenerateAlgorithm algorithm() const;
    Q_INVOKABLE void setAlgorithm(GenerateAlgorithm algorithm);
signals:
    void colorChanged(const QColor & color);
    void currentTime(const QString &strTime);
public slots:
    void start();
    void stop();
};    Component.onCompleted: {
        colorMaker.color = Qt.rgba(0,180,120, 255);
        colorMaker.setAlgorithm(ColorMaker.LinearIncrease);
        changeAlgorithm(colorAlgorithm, colorMaker.algorithm());
    }class ColorMaker : public QObject
{
    Q_OBJECT
    Q_ENUMS(GenerateAlgorithm)
public:
    ColorMaker(QObject *parent = 0);
    ~ColorMaker();
    
    enum GenerateAlgorithm{
        RandomRGB,
        RandomRed,
        RandomGreen,
        RandomBlue,
        LinearIncrease
    };
    
    Q_INVOKABLE GenerateAlgorithm algorithm() const;
    Q_INVOKABLE void setAlgorithm(GenerateAlgorithm algorithm);
signals:
    void colorChanged(const QColor & color);
    void currentTime(const QString &strTime);
public slots:
    void start();
    void stop();
};要想使用 Q_PROPERTY 宏,你的类必须是 QObject 的后裔,必须在类首使用 Q_OBJECT 宏。
Q_PROPERTY(type name
           (READ getFunction [WRITE setFunction] |
            MEMBER memberName [(READ getFunction | WRITE setFunction)])
           [RESET resetFunction]
           [NOTIFY notifySignal]
           [REVISION int]
           [DESIGNABLE bool]
           [SCRIPTABLE bool]
           [STORED bool]
           [USER bool]
           [CONSTANT]
           [FINAL])只是。不是全部的选项都必须设定,看一个最简短的属性声明:
Q_PROPERTY(int x READ x)
它指定的函数,仅仅能有一个与属性类型匹配的參数,必须返回 void 。
class QQuickText : public QQuickImplicitSizeItem
{
    Q_OBJECT
    Q_ENUMS(HAlignment)
    Q_PROPERTY(QString text READ text WRITE setText NOTIFY textChanged)
    Q_PROPERTY(QFont font READ font WRITE setFont NOTIFY fontChanged)
    Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged)
    ...
    
public:
    enum HAlignment { AlignLeft = Qt::AlignLeft,
                       AlignRight = Qt::AlignRight,
                       AlignHCenter = Qt::AlignHCenter,
                       AlignJustify = Qt::AlignJustify };
    ...
    QString text() const;
    void setText(const QString &);
    QFont font() const;
    void setFont(const QFont &font);
    QColor color() const;
    void setColor(const QColor &c);
    ...
};class ColorMaker : public QObject
{
    Q_OBJECT
    Q_ENUMS(GenerateAlgorithm)
    Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged)
    Q_PROPERTY(QColor timeColor READ timeColor)
public:
    ColorMaker(QObject *parent = 0);
    ~ColorMaker();
    enum GenerateAlgorithm{
        RandomRGB,
        RandomRed,
        RandomGreen,
        RandomBlue,
        LinearIncrease
    };
    QColor color() const;
    void setColor(const QColor & color);
    QColor timeColor() const;
    Q_INVOKABLE GenerateAlgorithm algorithm() const;
    Q_INVOKABLE void setAlgorithm(GenerateAlgorithm algorithm);
signals:
    void colorChanged(const QColor & color);
    void currentTime(const QString &strTime);
public slots:
    void start();
    void stop();
protected:
    void timerEvent(QTimerEvent *e);
private:
    GenerateAlgorithm m_algorithm;
    QColor m_currentColor;
    int m_nColorTimer;
};#include "colorMaker.h"
#include <QTimerEvent>
#include <QDateTime>
ColorMaker::ColorMaker(QObject *parent)
    : QObject(parent)
    , m_algorithm(RandomRGB)
    , m_currentColor(Qt::black)
    , m_nColorTimer(0)
{
    qsrand(QDateTime::currentDateTime().toTime_t());
}
ColorMaker::~ColorMaker()
{
}
QColor ColorMaker::color() const
{
    return m_currentColor;
}
void ColorMaker::setColor(const QColor &color)
{
    m_currentColor = color;
    emit colorChanged(m_currentColor);
}
QColor ColorMaker::timeColor() const
{
    QTime time = QTime::currentTime();
    int r = time.hour();
    int g = time.minute()*2;
    int b = time.second()*4;
    return QColor::fromRgb(r, g, b);
}
ColorMaker::GenerateAlgorithm ColorMaker::algorithm() const
{
    return m_algorithm;
}
void ColorMaker::setAlgorithm(GenerateAlgorithm algorithm)
{
    m_algorithm = algorithm;
}
void ColorMaker::start()
{
    if(m_nColorTimer == 0)
    {
        m_nColorTimer = startTimer(1000);
    }
}
void ColorMaker::stop()
{
    if(m_nColorTimer > 0)
    {
        killTimer(m_nColorTimer);
        m_nColorTimer = 0;
    }
}
void ColorMaker::timerEvent(QTimerEvent *e)
{
    if(e->timerId() == m_nColorTimer)
    {
        switch(m_algorithm)
        {
        case RandomRGB:
            m_currentColor.setRgb(qrand() % 255, qrand() % 255, qrand() % 255);
            break;
        case RandomRed:
            m_currentColor.setRed(qrand() % 255);
            break;
        case RandomGreen:
            m_currentColor.setGreen(qrand() % 255);
            break;
        case RandomBlue:
            m_currentColor.setBlue(qrand() % 255);
            break;
        case LinearIncrease:
            {
                int r = m_currentColor.red() + 10;
                int g = m_currentColor.green() + 10;
                int b = m_currentColor.blue() + 10;
                m_currentColor.setRgb(r % 255, g % 255, b % 255);
            }
            break;
        }
        emit colorChanged(m_currentColor);
        emit currentTime(QDateTime::currentDateTime().toString("yyyy-MM-dd hh:mm:ss"));
    }
    else
    {
        QObject::timerEvent(e);
    }
}template<typename T> int qmlRegisterType(const char *uri, int versionMajor, int versionMinor, const char *qmlName); template<typename T, int metaObjectRevision> int qmlRegisterType(const char *uri, int versionMajor, int versionMinor, const char *qmlName);
#include <QtGui/QGuiApplication>
#include "qtquick2applicationviewer.h"
#include <QtQml>
#include "colorMaker.h"
int main(int argc, char *argv[])
{
    QGuiApplication app(argc, argv);
    qmlRegisterType<ColorMaker>("an.qt.ColorMaker", 1, 0, "ColorMaker");
    QtQuick2ApplicationViewer viewer;
    viewer.setMainQmlFile(QStringLiteral("qml/colorMaker/main.qml"));
    viewer.showExpanded();
    return app.exec();
}
import an.qt.ColorMaker 1.0
Rectangle {
    width: 360;
    height: 360;
    
    ColorMaker {
        id: colorMaker;
        color: Qt.green;
    }
}假设你不记得 Qt Quick 的基本元素,看《Qt Quick 简单教程》吧。
import QtQuick 2.0
import QtQuick.Controls 1.1
import an.qt.ColorMaker 1.0
Rectangle {
    width: 360;
    height: 360;
    Text {
        id: timeLabel;
        anchors.left: parent.left;
        anchors.leftMargin: 4;
        anchors.top: parent.top;
        anchors.topMargin: 4;
        font.pixelSize: 26;
    }
    ColorMaker {
        id: colorMaker;
        color: Qt.green;
    }
    Rectangle {
        id: colorRect;
        anchors.centerIn: parent;
        width: 200;
        height: 200;
        color: "blue";
    }
    Button {
        id: start;
        text: "start";
        anchors.left: parent.left;
        anchors.leftMargin: 4;
        anchors.bottom: parent.bottom;
        anchors.bottomMargin: 4;
        onClicked: {
            colorMaker.start();
        }
    }
    Button {
        id: stop;
        text: "stop";
        anchors.left: start.right;
        anchors.leftMargin: 4;
        anchors.bottom: start.bottom;
        onClicked: {
            colorMaker.stop();
        }
    }
    function changeAlgorithm(button, algorithm){
        switch(algorithm)
        {
        case 0:
            button.text = "RandomRGB";
            break;
        case 1:
            button.text = "RandomRed";
            break;
        case 2:
            button.text = "RandomGreen";
            break;
        case 3:
            button.text = "RandomBlue";
            break;
        case 4:
            button.text = "LinearIncrease";
            break;
        }
    }
    Button {
        id: colorAlgorithm;
        text: "RandomRGB";
        anchors.left: stop.right;
        anchors.leftMargin: 4;
        anchors.bottom: start.bottom;
        onClicked: {
            var algorithm = (colorMaker.algorithm() + 1) % 5;
            changeAlgorithm(colorAlgorithm, algorithm);
            colorMaker.setAlgorithm(algorithm);
        }
    }
    Button {
        id: quit;
        text: "quit";
        anchors.left: colorAlgorithm.right;
        anchors.leftMargin: 4;
        anchors.bottom: start.bottom;
        onClicked: {
            Qt.quit();
        }
    }
    Component.onCompleted: {
        colorMaker.color = Qt.rgba(0,180,120, 255);
        colorMaker.setAlgorithm(ColorMaker.LinearIncrease);
        changeAlgorithm(colorAlgorithm, colorMaker.algorithm());
    }
    Connections {
        target: colorMaker;
        onCurrentTime:{
            timeLabel.text = strTime;
            timeLabel.color = colorMaker.timeColor;
        }
    }
    Connections {
        target: colorMaker;
        onColorChanged:{
            colorRect.color = color;
        }
    }
}
这里使用 ColorMaker 的 timeColor 属性。该属性的读取函数是 timeColor 。回看一下 colorMaker.cpp 中的实现:
QColor ColorMaker::timeColor() const
{
    QTime time = QTime::currentTime();
    int r = time.hour();
    int g = time.minute()*2;
    int b = time.second()*4;
    return QColor::fromRgb(r, g, b);
}我们定义的 changeAlgorithm 函数,接受两个參数, button 和 algorithm 。假设你是 C++ 程序员。可能有点儿不适应:怎么參数就木有类型呢哈…… JavaScript 就是酱紫滴,拥有动态类型,一个变量在赋值时决定其类型。
我们还是以 colorMaker 为例。对其代码做适当改动来适应本节的内容。
#include <QtGui/QGuiApplication>
#include "qtquick2applicationviewer.h"
#include <QtQml>
#include "colorMaker.h"
int main(int argc, char *argv[])
{
    QGuiApplication app(argc, argv);
    QtQuick2ApplicationViewer viewer;
    
    viewer.rootContext()->setContextProperty("colorMaker", new ColorMaker);
    
    viewer.setMainQmlFile(QStringLiteral("qml/colorMaker/main.qml"));
    viewer.showExpanded();
    return app.exec();
}
viewer.rootContext()->setContextProperty("colorMaker", new ColorMaker);ReferenceError: ColorMaker is not defined
import QtQuick 2.0
import QtQuick.Controls 1.1
//[1]
//import an.qt.ColorMaker 1.0
Rectangle {
    width: 360;
    height: 360;
    Text {
        id: timeLabel;
        anchors.left: parent.left;
        anchors.leftMargin: 4;
        anchors.top: parent.top;
        anchors.topMargin: 4;
        font.pixelSize: 26;
    }
    /* [2]
    ColorMaker {
        id: colorMaker;
        color: Qt.green;
    }
    */
    Rectangle {
        id: colorRect;
        anchors.centerIn: parent;
        width: 200;
        height: 200;
        color: "blue";
    }
    Button {
        id: start;
        text: "start";
        anchors.left: parent.left;
        anchors.leftMargin: 4;
        anchors.bottom: parent.bottom;
        anchors.bottomMargin: 4;
        onClicked: {
            colorMaker.start();
        }
    }
    Button {
        id: stop;
        text: "stop";
        anchors.left: start.right;
        anchors.leftMargin: 4;
        anchors.bottom: start.bottom;
        onClicked: {
            colorMaker.stop();
        }
    }
    function changeAlgorithm(button, algorithm){
        switch(algorithm)
        {
        case 0:
            button.text = "RandomRGB";
            break;
        case 1:
            button.text = "RandomRed";
            break;
        case 2:
            button.text = "RandomGreen";
            break;
        case 3:
            button.text = "RandomBlue";
            break;
        case 4:
            button.text = "LinearIncrease";
            break;
        }
    }
    Button {
        id: colorAlgorithm;
        text: "RandomRGB";
        anchors.left: stop.right;
        anchors.leftMargin: 4;
        anchors.bottom: start.bottom;
        onClicked: {
            var algorithm = (colorMaker.algorithm() + 1) % 5;
            changeAlgorithm(colorAlgorithm, algorithm);
            colorMaker.setAlgorithm(algorithm);
        }
    }
    Button {
        id: quit;
        text: "quit";
        anchors.left: colorAlgorithm.right;
        anchors.leftMargin: 4;
        anchors.bottom: start.bottom;
        onClicked: {
            Qt.quit();
        }
    }
    Component.onCompleted: {
        colorMaker.color = Qt.rgba(0,180,120, 255);
        //[3]
        //colorMaker.setAlgorithm(ColorMaker.LinearIncrease);
        colorMaker.setAlgorithm(2);
        changeAlgorithm(colorAlgorithm, colorMaker.algorithm());
    }
    Connections {
        target: colorMaker;
        onCurrentTime:{
            timeLabel.text = strTime;
            timeLabel.color = colorMaker.timeColor;
        }
    }
    Connections {
        target: colorMaker;
        onColorChanged:{
            colorRect.color = color;
        }
    }
}
而对于使用 Q_PROPERTY 定义的属性,能够使用 QObject 的 property() 方法訪问属性,假设该属性定义了 WRITE 方法。还能够使用 setProperty() 改动属性。
所以仅仅要我们找到 QML 环境中的某个对象,就能够通过元对象系统来訪问它的属性、信号、槽等。
如今该说到查找对象的方法了: findChild() 和 findChildren() 。它们的函数原型例如以下:
T QObject::findChild(const QString & name = QString(), Qt::FindChildOptions options = Qt::FindChildrenRecursively) const; QList<T> QObject::findChildren(const QString & name = QString(), Qt::FindChildOptions options = Qt::FindChildrenRecursively) const; QList<T> QObject::findChildren(const QRegExp & regExp, Qt::FindChildOptions options = Qt::FindChildrenRecursively) const; QList<T> QObject::findChildren(const QRegularExpression & re, Qt::FindChildOptions options = Qt::FindChildrenRecursively) const;
QPushButton *button = parentWidget->findChild<QPushButton *>("button1");QList<QWidget *> widgets = parentWidget.findChildren<QWidget *>("widgetname");bool QMetaObject::invokeMethod(QObject * obj, const char * member, Qt::ConnectionType type, QGenericReturnArgument ret, QGenericArgument val0 = QGenericArgument( 0 ), QGenericArgument val1 = QGenericArgument(), QGenericArgument val2 = QGenericArgument(), QGenericArgument val3 = QGenericArgument(), QGenericArgument val4 = QGenericArgument(), QGenericArgument val5 = QGenericArgument(), QGenericArgument val6 = QGenericArgument(), QGenericArgument val7 = QGenericArgument(), QGenericArgument val8 = QGenericArgument(), QGenericArgument val9 = QGenericArgument()) [static]事实上 QMetaObject 还有三个 invokeMethod() 函数。只是都是上面这个原型的重载,所以我们仅仅要介绍上面这个就 OK 了。
嗯。看来信号与槽的參数个数是有限制的,不能超过 10 个。
QGenericArgument Q_ARG( Type, const Type & value)
QGenericReturnArgument Q_RETURN_ARG( Type, Type & value)
QString retVal;
QMetaObject::invokeMethod(obj, "compute", Qt::DirectConnection,
                          Q_RETURN_ARG(QString, retVal),
                          Q_ARG(QString, "sqrt"),
                          Q_ARG(int, 42),
                          Q_ARG(double, 9.7));QMetaObject::invokeMethod(thread, "quit",
                          Qt::QueuedConnection);main.qml 内容例如以下:
import QtQuick 2.0
import QtQuick.Controls 1.1
Rectangle {
    objectName: "rootRect";
    width: 360;
    height: 360;
    Text {
        objectName: "textLabel";
        text: "Hello World";
        anchors.centerIn: parent;
        font.pixelSize: 26;
    }
    Button {
        anchors.right: parent.right;
        anchors.rightMargin: 4;
        anchors.bottom: parent.bottom;
        anchors.bottomMargin: 4;
        text: "quit";
        objectName: "quitButton";
    }
}
#include <QtGui/QGuiApplication>
#include "qtquick2applicationviewer.h"
#include <QQuickItem>
#include "changeColor.h"
#include <QMetaObject>
#include <QDebug>
#include <QColor>
#include <QVariant>
int main(int argc, char *argv[])
{
    QGuiApplication app(argc, argv);
    QtQuick2ApplicationViewer viewer;
    viewer.setMainQmlFile(QStringLiteral("qml/callQml/main.qml"));
    viewer.showExpanded();
    QQuickItem * rootItem = viewer.rootObject();
    new ChangeQmlColor(rootItem);
    QObject * quitButton = rootItem->findChild<QObject*>("quitButton");
    if(quitButton)
    {
        QObject::connect(quitButton, SIGNAL(clicked()), &app, SLOT(quit()));
    }
    QObject *textLabel = rootItem->findChild<QObject*>("textLabel");
    if(textLabel)
    {
        //1. failed call
        bool bRet = QMetaObject::invokeMethod(textLabel, "setText", Q_ARG(QString, "world hello"));
        qDebug() << "call setText return - " << bRet;
        textLabel->setProperty("color", QColor::fromRgb(255,0,0));
        bRet = QMetaObject::invokeMethod(textLabel, "doLayout");
        qDebug() << "call doLayout return - " << bRet;
    }
    return app.exec();
}
Starting D:\projects\...\release\callQml.exe... QMetaObject::invokeMethod: No such method QQuickText::setText(QString) call setText return - false call doLayout return - true
new ChangeQmlColor(rootItem);
#ifndef CHANGECOLOR_H
#define CHANGECOLOR_H
#include <QObject>
#include <QTimer>
class ChangeQmlColor : public QObject
{
    Q_OBJECT
public:
    ChangeQmlColor(QObject *target, QObject *parent = 0);
    ~ChangeQmlColor();
protected slots:
    void onTimeout();
private:
    QTimer m_timer;
    QObject *m_target;
};
#endif#include "changeColor.h"
#include <QDateTime>
#include <QColor>
#include <QVariant>
ChangeQmlColor::ChangeQmlColor(QObject *target, QObject *parent)
    : QObject(parent)
    , m_timer(this)
    , m_target(target)
{
    qsrand(QDateTime::currentDateTime().toTime_t());
    connect(&m_timer, SIGNAL(timeout()), this, SLOT(onTimeout()));
    m_timer.start(1000);
}
ChangeQmlColor::~ChangeQmlColor()
{}
void ChangeQmlColor::onTimeout()
{
    QColor color = QColor::fromRgb(qrand()%256, qrand()%256, qrand()%256);
    m_target->setProperty("color", color);
}
版权全部 foruok 。转载请注明出处:http://blog.csdn.net/foruok 。
原文:http://www.cnblogs.com/cynchanpin/p/7093050.html