myscene.lua
function ERROR_TRACBACK(msg)
 print (==========)
 print ("lua error is "..tostring(msg))
 print (debug.traceback())
 print ("=========")
end
cclog = function (…)
 print(string.format(...))
end
CCSize winsize = CCDirector:shareDirector():getWinSize()
------入口方法
function main()
  cclog("entrn ")
 
local bgSprite = CCSprite:create("HelloWorld.png");
   local scene = CCScene:create();
bgSprite:setposition(winsize.width*0.5,winsize.height*0.5)
local bglayer = cclayer:create()
bglayer:addchild(bgsprite())
  CCDirector:shareDirector():runWithScene(scene)
end
addChild(bglayer)
xpcall(main,ERROR_TRACBACK)cocos2d-x-lua基础系列教程一(hello lua)
原文:http://www.cnblogs.com/slgkaifa/p/7063032.html