class TreeNode {public int val;public TreeNode left;public TreeNode right;public TreeNode(int x) { val = x; }}class Tree {public static TreeNode CreateNode(int? val) {if (val == null) return null;return new TreeNode((int)val);}public static TreeNode CreateTree(int?[] arr) {if (arr.Length <= 0 || arr[0] == null) {return null;}TreeNode root = Tree.CreateNode(arr[0]);Queue<TreeNode> queue = new Queue<TreeNode>();queue.Enqueue(root);int index = 1;while (queue.Count > 0) {TreeNode node = queue.Dequeue();if (index < arr.Length) {node.left = Tree.CreateNode(arr[index++]);queue.Enqueue(node.left);}if (index < arr.Length) {node.right = Tree.CreateNode(arr[index++]);queue.Enqueue(node.right);}}return root;}public static void Walk(TreeNode node, Action<TreeNode> func, TreeWalkType type) {if (node != null) {if (type == TreeWalkType.Pre) func(node);Walk(node.left, func, type);if (type == TreeWalkType.In) func(node);Walk(node.right, func, type);if (type == TreeWalkType.Post) func(node);}}public static void InOrderTreeWalk(TreeNode root, Action<TreeNode> func) {if (root == null) {return;}Stack<TreeNode> stack = new Stack<TreeNode>();TreeNode current = root;while (current != null) {stack.Push(current);current = current.left;}while (stack.Count != 0) {current = stack.Pop();func(current); //funcTreeNode node = current.right;while (node != null) {stack.Push(node);node = node.left;}}}}enum TreeWalkType {Pre,In,Post}
原文:http://www.cnblogs.com/xiejunzhao/p/ad0c7d0db1a08987b4a05fcd44702231.html