首页 > 其他 > 详细

Material

时间:2014-02-01 12:15:00      阅读:388      评论:0      收藏:0      [点我收藏+]

Material

  Materials are used in conjunction with Mesh or Particle Systems attached to the GameObject. They play an essential part in defining how your object is displayed. Materials include a reference to the Shader used to render the Mesh or Particles, so these Components can not be displayed without some kind of Material.

  Material用于引用一个Shader和一个Texture,以让Mesh和ParticalSystem使用。

Properties

The properties of any Material will change depending on the selected Shader. These are the most often used properties:

   
Shader The Shader that will be used by the Material. For more information, read the Built-in Shader Guide.
Main Color Any kind of color tint can be applied. Use white for no tint.
Base The Texture that will be displayed.

Material

原文:http://www.cnblogs.com/tekkaman/p/3536784.html

(0)
(0)
   
举报
评论 一句话评论(0
关于我们 - 联系我们 - 留言反馈 - 联系我们:wmxa8@hotmail.com
© 2014 bubuko.com 版权所有
打开技术之扣,分享程序人生!