- using UnityEngine;
- using System.Collections;
- public class CameraController : MonoBehaviour {
- public float moveSpeed = 10;
- void Update () {
- if (Input.GetMouseButton(1)) {
- float h = Input.GetAxis("Mouse X") * moveSpeed * Time.deltaTime;
- float v = Input.GetAxis("Mouse Y") * moveSpeed * Time.deltaTime;
- this.transform.Translate(h,0,v,Space.World);
- }
- }
- }
按住鼠标右键实现摄像头在场景内平滑移动
原文:http://www.cnblogs.com/VR-1024/p/6112184.html