1、显式注册的EvenHandler要显式注销以避免内存泄漏
将一个成员方法注册到某个对象的事件会造成后者持有前者的引用。在事件注销之前,前者不会被垃圾回收。
private void Form1_Load()
{
……
//注册事件
CommandRemotingContext.CmdChanged += new ReciverCmdStateChangedEventHandler(this.CommandRemotingContext_CmdChanged);
……
}
private void Form1_FromClosed()
{
……
//关闭窗体时及时释放事件
CommandRemotingContext.CmdChanged -= new ReciverCmdStateChangedEventHandler(this.CommandRemotingContext_CmdChanged);
……
}由事件引起的内存泄漏问题:
2、控件绑定的数据源批量操作应避免自动刷新
this.gcBillList.DataSource = null;
DataRowCollection rows = this.ds.Tables[0].Rows;
foreach (DataRow row in rows)
{
// DataRow数据操作
}
this.gcBillList.DataSource = this.ds.Tables[0].DefaultView;3、减少客户端与服务端的通信次数
//多次调用了相同的WS txtCompanyName.Text=SCPubFunctionClient.PublicWSCal<string>(“ForTest”, “GetCompanyNameByID”,“0001”); txtCompanyInnerName.Text=SCPubFunctionClient.PublicWSCal<string>(“ForTest”, “GetCompanyInnerNameByID”,“0001”); //合并相邻的WS string[] result=SCPubFunctionClient.PublicWSCal<string>(“ForTest”, “GetCompanyNameAndInnerNameByID”,“0001”); txtCompanyName.Text=result[0]; txtCompanyInnerName.Text= result[1];
4、减少客户端与服务端的通信次数
如非必要,应尽量避免在循环体内重复调用WebService
//循环调用了相同的WS
List<Person> persons;
……
foreach(string personID in personIDs)
{
person=HRPubWsClient.getPerson(personID);
persons.Add(person);
}
//合并WS
List<Person> persons;
……
persons =HRPubWsClient.getPersonList(personIDs);5、使用泛型来避免装箱、拆箱操作(减少垃圾回收压力)ArrayList h=new ArrayList(); //不建议 h.Add(1); List<object> h = new List<object>(); //不建议 h.Add(1); List<int> h = new List<int>(); //建议 h.Add(1);
C# 字符串操作--减少垃圾回收压力
7、使用常量避免创建对象
private string CurrencyCalc()
{
if (firstValue == new decimal(0)) ……
if (secondValue == new decimal(0)) ……
if (thirdValue == new decimal(0)) ……
if (fourthValue == new decimal(0)) ……
……
} 8、避免不必要的抛出异常
9、使用RemoveAll而非RemoveAt进行删除多个元素
List<string> lst = new List<string> {"1", "2", "3", "1", "2", "4"};
//不建议:
for (int i = lst.Count - 1; i >= 0; i--)
{
if (lst[i] == "1" || lst[i] == "2")
{
lst.RemoveAt(i);
}
}
//建议:
lst.RemoveAll(s => s == "1" || s == "2");11、反射与动态绑定--减少CPU占用
| 动态创建对象的方式 | 与Direct Create |
| 1.Type.InvokeMember | 慢40倍以上 |
| 2.ContructorInfo.Invoke | 慢40倍以上 |
| 3.Activator.CreateInstance(Type) | 慢7倍 |
| 4.Activator.CreateInstance(assemblyName, typeName) | 慢1000倍以上 |
| 5.Assembly.CreateInstance(typeName) | 慢40倍以上 |
3. 使用typeof操作符代替GetType调用
小注:
通过循环创建实例记录时间如下:
加载程序集、获取类型在循环外部时间如下(这时不同创建方式消耗时间差距挺大):
代码如下:
public void TestCreateInstance()
{
Stopwatch watch1 = new Stopwatch();
var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
int num = 100000;
watch1.Start();
for (int i = 0; i < num; i++)
{
//var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
//Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
Activator.CreateInstance(type);
}
watch1.Stop();
label1.Text = "Activator.CreateInstance(Type type)时间:" + watch1.ElapsedMilliseconds + "毫秒";
watch1.Reset();
watch1.Start();
for (int i = 0; i < num; i++)
{
Activator.CreateInstance("ReflectiveClassLibrary", "ReflectiveClassLibrary.TestClass");
}
watch1.Stop();
label2.Text = "Activator.CreateInstance(string assemblyName,string typeName)时间:" + watch1.ElapsedMilliseconds + "毫秒";
watch1.Reset();
watch1.Start();
for (int i = 0; i < num; i++)
{
//var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
//加载程序集
asmb.CreateInstance("TestClass");
}
watch1.Stop();
label3.Text = "assembly.CreateInstance(string typeName)时间:" + watch1.ElapsedMilliseconds + "毫秒";
watch1.Reset();
watch1.Start();
for (int i = 0; i < num; i++)
{
//var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
//Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
object obj = type.InvokeMember(null, BindingFlags.Public |
BindingFlags.Instance | BindingFlags.CreateInstance, null, null, null);
}
watch1.Stop();
label4.Text = "Type.InvokeMember(string name, BindingFlags invokeAttr, Binder binder, object target, object[] args)时间:" + watch1.ElapsedMilliseconds + "毫秒";
watch1.Reset();
watch1.Start();
for (int i = 0; i < num; i++)
{
//var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
//Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
ConstructorInfo constructorInfo = type.GetConstructors()[0];
constructorInfo.Invoke(null);
}
watch1.Stop();
label5.Text = "ContructorInfo.Invoke(object[] parameters)时间:" + watch1.ElapsedMilliseconds + "毫秒";
}加载程序集、获取类型在循环内部时间如下(这时不同创建方式消耗时间差距比较小):
代码如下:
public void TestCreateInstance()
{
Stopwatch watch1 = new Stopwatch();
//var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
//Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
int num = 100000;
watch1.Start();
for (int i = 0; i < num; i++)
{
var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
Activator.CreateInstance(type);
}
watch1.Stop();
label1.Text = "Activator.CreateInstance(Type type)时间:" + watch1.ElapsedMilliseconds + "毫秒";
watch1.Reset();
watch1.Start();
for (int i = 0; i < num; i++)
{
Activator.CreateInstance("ReflectiveClassLibrary", "ReflectiveClassLibrary.TestClass");
}
watch1.Stop();
label2.Text = "Activator.CreateInstance(string assemblyName,string typeName)时间:" + watch1.ElapsedMilliseconds + "毫秒";
watch1.Reset();
watch1.Start();
for (int i = 0; i < num; i++)
{
var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
//加载程序集
asmb.CreateInstance("TestClass");
}
watch1.Stop();
label3.Text = "assembly.CreateInstance(string typeName)时间:" + watch1.ElapsedMilliseconds + "毫秒";
watch1.Reset();
watch1.Start();
for (int i = 0; i < num; i++)
{
var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
object obj = type.InvokeMember(null, BindingFlags.Public |
BindingFlags.Instance | BindingFlags.CreateInstance, null, null, null);
}
watch1.Stop();
label4.Text = "Type.InvokeMember(string name, BindingFlags invokeAttr, Binder binder, object target, object[] args)时间:" + watch1.ElapsedMilliseconds + "毫秒";
watch1.Reset();
watch1.Start();
for (int i = 0; i < num; i++)
{
var asmb = Assembly.LoadFrom("ReflectiveClassLibrary.dll");
Type type = asmb.GetType("ReflectiveClassLibrary.TestClass");
ConstructorInfo constructorInfo = type.GetConstructors()[0];
constructorInfo.Invoke(null);
}
watch1.Stop();
label5.Text = "ContructorInfo.Invoke(object[] parameters)时间:" + watch1.ElapsedMilliseconds + "毫秒";
}12、序列化与反序列化
13、数据压缩
在数据从客户端传输到服务端过程,为减少数据传输量,建议对数据进行压缩处理。
常用的数据压缩: C# 文件流压缩解压
14、
原文:http://blog.csdn.net/jiankunking/article/details/18664043