if (Input.GetKeyUp(KeyCode.Joystick1Button0))
{
Debug.Log("Joystick1Button0");
}
if (Input.GetKeyUp(KeyCode.Joystick1Button1) || Input.GetKeyUp(KeyCode.Escape))
{
PlatformUtil.ExitUnityActivity.Exit();
}
if (Input.GetKeyUp(KeyCode.Joystick1Button2))
{
Debug.Log("Joystick1Button2");
}
if (Input.GetKeyUp(KeyCode.Joystick1Button3))
{
Debug.Log("Joystick1Button3");
}
原文:http://www.cnblogs.com/mrblue/p/6055323.html