using UnityEngine;
using System.Collections;
#region 全局委托
public delegate void MessageEvent(Message message);
#endregion
#region 全局枚举
//panel Type
public enum E_UIType
{
    None,
    FaceUI_Login,
    FaceUI_SelectRole,
}
//UI Type
public enum E_PanelType
{
    None,
    E_MianFacePanel,//主UI 一般是一直打开的UI 比如人物头像
    E_BtnPanel,//主UI btn 一般是一直打开的btn 打开背包 打开设置面板  打开技能面板等
    LoginPanel,
    SelectRolePanel,
    SelectBattlePanel,
}
//panel State
public enum E_PanelState
{
    None,
    Open,
    Close,
}
//UI State
public enum E_UIState
{
    None,
    Open,
    Close,
}
#endregion
public class Defines
{
}
原文:http://www.cnblogs.com/cocotang/p/5786328.html