1,请问类中函数 const修饰的谁?
chunli@Linux:~/c++$ cat main.cpp
#include <iostream>
#include <stdlib.h>
using namespace std;
class A
{
public:
//const的三种写法
//const void fun(int a,int b)
//void const fun(int a,int b)
//void fun(int a,int b) const
void fun(int a,int b) const
{
a = 100; //const 修饰的不是a
//this->a = 200; //编译提示:‘A::a’ in read-only object
}
private:
int a;
int b;
};
int main()
{
A a1;
return 0;
}答案:
const的三种写法修饰的是this指针
const void fun(int a,int b)
void const fun(int a,int b)
void fun(int a,int b) const
this指针所指向的内存空间不能被修改
相当于 void fun(const A *this,int a,int b)
修改this指针本身的值,编译也不通过
把类中的成员函数 转换成全局函数
chunli@Linux:~/c++$ cat main.cpp
#include <iostream>
#include <stdlib.h>
using namespace std;
class A
{
public:
void fun()
{
cout << "a="<<this->a<<" b="<<this->b<< " in fun"<<endl;
}
A(int a=0,int b=0)
{
this->a = a;
this->b = b;
cout << "a="<<this->a<<" b="<<this->b<<" in init \n";
}
A add(A &a)
{
A t(this->a + a.a,this->b + a.b);
return t;
}
A (const A &obj)
{
cout << "in copy \n";
}
~A()
{
cout << "a= "<<a << " b="<<b <<" free\n";
}
public:
int a;
int b;
};
//把成员函数转成全局函数
A fun(A &a1,A &a2)
{
A a3;
return a3;
}
void fun1()
{
cout << "-------- in fun1 ------------------- \n";
A a1(1,2);
A a2(3,4);
A a3 = a1.add(a2); a3.fun();
}
void fun2()
{
cout << "-------- in fun2 ------------------- \n";
A a1(1,2);
A a2(3,4);
A a3(5,5); a3 = a1.add(a2); a3.fun();
}
int main()
{
fun1();
fun2();
return 0;
}
chunli@Linux:~/c++$ g++ -g main.cpp && ./a.out
-------- in fun1 -------------------
a=1 b=2 in init
a=3 b=4 in init
a=4 b=6 in init
a=4 b=6 in fun
a= 4 b=6 free
a= 3 b=4 free
a= 1 b=2 free
-------- in fun2 -------------------
a=1 b=2 in init
a=3 b=4 in init
a=5 b=5 in init
a=4 b=6 in init
a= 4 b=6 free
a=4 b=6 in fun
a= 4 b=6 free
a= 3 b=4 free
a= 1 b=2 free成员函数返回*this
chunli@Linux:~/c++$ cat main.cpp
#include <iostream>
#include <stdlib.h>
using namespace std;
class A
{
public:
void fun()
{
cout << "a="<<this->a<<" b="<<this->b<< " in print"<<endl;
}
A(int a=0,int b=0)
{
this->a = a;
this->b = b;
cout << "a="<<this->a<<" b="<<this->b<<" in init \n";
}
//返回一个引用,相当于返回自身
A& add(A &a)
{
this->a += a.a,
this->b += a.b;
return *this;
}
A (const A &obj)
{
cout << "in copy \n";
}
~A()
{
cout << "a="<<a << " b="<<b <<" free\n";
}
public:
int a;
int b;
};
int main()
{
A a1(1,2);
A a2(3,4);
a1.add(a2); a1.fun();
return 0;
}
chunli@Linux:~/c++$ g++ -g main.cpp && ./a.out
a=1 b=2 in init
a=3 b=4 in init
a=4 b=6 in print
a=3 b=4 free
a=4 b=6 free
chunli@Linux:~/c++$自定义数组类封装 具有以下函数
void arr_set(int n,int value);
int arr_get(int n);
int arr_len();
文件1:
chunli@Linux:~/c++$ cat my_arr.h
#pragma once
class Arr
{
public:
void arr_set(int n,int value);
int arr_get(int n);
int arr_len();
Arr(int n);
Arr(const Arr &boj);
~Arr();
private:
int len;
int *arr;
};
chunli@Linux:~/c++$文件2:
chunli@Linux:~/c++$ cat my_arr.cpp
#include "my_arr.h"
#include <iostream>
using namespace std;
void Arr::arr_set(int n,int value)
{
this->arr[n] = value;
}
int Arr::arr_get(int n)
{
return this->arr[n];
}
int Arr::arr_len()
{
return this->len;
}
Arr::Arr(int n)
{
if(n<1)
{
len = 0;
arr = NULL;
}
else
{
this->len = n;
arr = new int [n];
cout << n <<" init ...\n";
}
}
Arr::Arr(const Arr &obj)
{
this->len = obj.len;
arr = new int [this->len];
for(int i = 0;i<this->len;i++)
{
this->arr[i] = obj.arr[i] + 1;
}
cout << this->len<<" copy ...\n";
}
Arr::~Arr()
{
if(arr != NULL)
{
cout << this->len<<" free ...\n";
delete [] arr;
len = 0;
}
}
chunli@Linux:~/c++$文件3:
chunli@Linux:~/c++$ cat main.cpp
#include <iostream>
#include "my_arr.h"
#include <stdlib.h>
using namespace std;
int main()
{
Arr a1(20);
for(int i = 0;i<a1.arr_len();i++)
{
a1.arr_set(i,i);
}
for(int i = 0;i<a1.arr_len();i++)
{
cout << a1.arr_get(i) << " ";
}
cout << endl;
Arr a2 = a1; //等号操作,C++编译器会调用拷贝构造函数
for(int i = 0;i<a2.arr_len();i++)
{
cout << a2.arr_get(i) << " ";
}
cout << endl;
return 0;
}编译运行:
chunli@Linux:~/c++$ g++ -g main.cpp my_arr.cpp && ./a.out 20 init ... 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 copy ... 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 free ... 20 free ... chunli@Linux:~/c++$
为什么会有友元函数?
在实现类之间数据共享时,减少系统开销,提高效率。
如果类A中的函数要访问类B中的成员(例如:智能指针类的实现),那么类A中该函数要是类B的友元函数。
具体来说:为了使其他类的成员函数直接访问该类的私有变量。
即:允许外面的类或函数去访问类的私有变量和保护变量,从而使两个类共享同一函数。
实际上具体大概有下面两种情况需要使用友元函数:
(1)运算符重载的某些场合需要使用友元。
(2)两个类要共享数据的时候。
chunli@Linux:~/c++$ cat main.cpp
#include <iostream>
#include <stdlib.h>
using namespace std;
class A
{
public:
A(int a,int b)
{
this->a = a;
this->b = b;
}
private:
int a;
int b;
};
void fun(A *p)
{
//不能在类的外部访问私有属性
int n =p->a;
}
int main()
{
A a1(1,2);
fun(&a1);
return 0;
}
编译就报错:
chunli@Linux:~/c++$ g++ -g main.cpp && ./a.out
main.cpp: In function ‘void fun(A*)’:
main.cpp:13:6: error: ‘int A::a’ is private
int a;
^把这个函数添加为友元函数就OK了
友元函数 与 位置没有关系
chunli@Linux:~/c++$ cat main.cpp
#include <iostream>
#include <stdlib.h>
using namespace std;
class A
{
friend void fun(A *p);
public:
A(int a,int b)
{
this->a = a;
this->b = b;
}
int get_a()
{
return this->a;
}
private:
int a;
int b;
};
void fun(A *p)
{
//不能在类的外部访问私有属性
p->a = 10;
int n =p->a;
cout << n << endl;
}
int main()
{
A a1(1,2);
fun(&a1);
cout << a1.get_a() << endl;
return 0;
}
chunli@Linux:~/c++$ g++ -g main.cpp && ./a.out
10
10友元类:
chunli@Linux:~/c++$ cat main.cpp
#include <iostream>
#include <stdlib.h>
using namespace std;
class A
{
friend class B;
private:
int a;
};
class B
{
friend void fun(A *p);
public:
B(int a)
{
a1.a = a; //可以直接修改友元类的属性
}
int get_a()
{
return this->a1.a;////可以直接修改友元类的属性
}
private:
int a;
A a1;
};
int main()
{
B b1(11);
cout << b1.get_a() << "\n";
return 0;
}
chunli@Linux:~/c++$ g++ -g main.cpp && ./a.out
11
chunli@Linux:~/c++$运算符重载,初步
让两个类直接相加减
运算符重载本质是一个函数
约定operator关键字
C++编译器会自动去找运算符
chunli@Linux:~/c++$ cat main.cpp
#include <iostream>
#include <stdlib.h>
using namespace std;
class A
{
public:
A(int a,int b)
{
this->a = a;
this->b = b;
}
int printf()
{
cout <<a<<" "<<b<<endl;
}
int a;
int b;
};
A operator+(A &a,A &b)
{
cout << "Hello World \n";
A t(a.a+b.a,a.b+b.b);
return t;
}
int main()
{
A a1(1,1);
A a2(2,2);
A a3 = a1+a2;
a3.printf();
return 0;
}
chunli@Linux:~/c++$ g++ -g main.cpp && ./a.out
Hello World
3 3
chunli@Linux:~/c++$可以进行运算符重载的符合
不可以进行运算符重载的符合
本文出自 “魂斗罗” 博客,请务必保留此出处http://990487026.blog.51cto.com/10133282/1794745
4 C++基础4 类 const函数 转全局函数 返回*this 数组类。友元 函数 类 操作符重载
原文:http://990487026.blog.51cto.com/10133282/1794745