一:需求描述
拼图是一款益智类经典游戏了,本游戏学习了一些前辈们的经验,整体来说讲,将图片用切图工具进行切割,监听用户手指滑动事件,当用户对凌乱的图片,在一定的时间内拼凑恢复成原来的样子,则成功闯关。 根据游戏不同的关卡对图片进行动态的切割。玩家可以在随意交换任意两张图片,通过遍历切割好的每块图片,将用户选中的图片,进行替换; 
其中主要的功能为:
二:主要功能分析
在拼图游戏开发过程中,实现的主要的功能;提供给用户所使用,具体功能分析如下所示:
编写切片工具:由于拼图游戏需要准备一个完整的图片,从直观上来看,我们不能每次都将一个完整的图片进行分割,如果是3*3,分成9块,4*4分成16份,这样带来的图片资源极大的混乱,不利于后期的维护,然后Andorid就提供了具体的方法来实现对特定图片的切图工具,通过传入的参数的不同,对图片分割成所需要的矩阵,并设置每块的宽高。利用两个for循环进行切图。并设置每块图片的大小位置和每块图片的块号下标Index。
自定义容器:自定义相对布局文件,用来存放切割好的图片,并设置图片之间的间隙,以及确定图片上下左右的关系。以及设置图片与容器的内边距设置。
实现图片交换:实现手指的监听事件,将对选中的两张图片进行位置的变换。
实现交换图片的动画效果:构造动画层,设置动画,监听动画
实现游戏过关逻辑:成功的判断,关卡的回调。
实现游戏时间逻辑:游戏时间的更新,以及Handler不断的回调,时间超时后游戏状态的处理,以及成功闯关后,游戏时间的变更。
游戏的结束与暂停:当用户返回主页面的时候,游戏能够暂停,当用户返回游戏的时候,游戏可以重新开始。
三:概要设计
**切图工具类**ImagePiece和ImageSplitterUtil。其中ImagePiece对Bitmap图片的块号与每一块图片的位置进行属性的基本设置;在切图工具类ImageSplitterUtil中,提供一个切图方法splitImage,将传入的Bitmap图片分割成Piece*Piece块,并设置每块宽度,将分割好的图片放入到List中。
自定义View:GamePintuLayout.java中运用的主要工具有: 
单位转换:将传入的数值进行单位转换成3PX,使得屏幕可识别。
//单位的转换
mMargin = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
                3, getResources().getDisplayMetrics());/*获取多个参数的最小值*/
    private int min(int... params) {
        int min = params[0];
        for (int param : params) {
            if (param < min)
                min = param;
        }
        return min;
    }图片乱序的实现:
// 使用sort完成我们的乱序    
Collections.sort(mItemBitmaps, new Comparator<ImagePiece>() {
            public int compare(ImagePiece a, ImagePiece b) {
                return Math.random() > 0.5 ? 1 : -1;
            }
        });图片的交换:在监听事件中,当用户选中了两张图片,则对图片进行交换,并对第一次选中的图片,进行样式的设置。如果用户重复点击一张图片,则消除图片的选中状态。通过给图片设置的Tag,找到Id, 然后找到Bitmap图片的index,然后进行交换同时交换Tag。
        String firstTag = (String) mFirst.getTag();
        String secondTag = (String) mSecond.getTag();
        mFirst.setImageBitmap(secondBitmap);
        mSecond.setImageBitmap(firstBitmap);
        mFirst.setTag(secondTag);
        mSecond.setTag(firstTag);图片动画切换:构造动画层,mAnimLayout并addView,然后在exchangeView中,先构造动画层,复制两个ImageView,为两个ImageView设置动画,监听动画的开始,让原本的View隐藏,结束以后,将图片交换,将图片显示,移除动画层。
通过接口对关卡进行回调:实现关卡进阶、时间控制、游戏结束接口。并利用Handler更新UI,在nextLevel方法中实现移除之前的View布局,以及将动画层设置为空,增加mColumn++,然后初始化initBitmap()进行重新切图乱序并InitItem()设置图片的图片宽高。
public interface GamePintuListener {
        void nextLevel(int nextLevel);
        void timechanged(int currentTime);
        void gameover();
    }
public GamePintuListener mListener;
    /*
     * 设置接口回调
     */
public void setOnGamePintuListener(GamePintuListener mListener) {
        this.mListener = mListener;
    }根据当前等级设置游戏的时间:mTime = (int)Math.pow(2, level)*60;进而更行我们的Handler。mHandler.sendEmptyMessageDelayed(TIME_CHANGED, 1000)使得时间动态的减一。
游戏暂停开始: 
mHandler.removeMessages(TIME_CHANGED); 
而重新开始游戏则是:mHandler.sendEmptyMessage(TIME_CHANGED);
四:系统实现
工具类:
自定义容器:
ImagePiece.java
package com.example.utils;
import android.graphics.Bitmap;
public class ImagePiece {
    private int index;// 当前第几块
    private Bitmap bitmap;// 指向当前图片
    public ImagePiece()
    {
    }
    public ImagePiece(int index, Bitmap bitmap) {
        this.index = index;
        this.bitmap = bitmap;
    }
    public int getIndex() {
        return index;
    }
    public void setIndex(int index) {
        this.index = index;
    }
    public Bitmap getBitmap() {
        return bitmap;
    }
    public void setBitmap(Bitmap bitmap) {
        this.bitmap = bitmap;
    }
    public String toString() {
        return "ImagePiece [index=" + index + ", bitmap=" + bitmap + "]";
    }
}
ImageSplitterUtil.java
//ImageSplitterUtil.java
package com.example.utils;
import java.util.ArrayList;
import java.util.List;
import android.graphics.Bitmap;
public class ImageSplitterUtil {
    /*
     * 传入Bitmap切成Piece*piece块,返回List<ImagePiece>
     */
    public static List<ImagePiece> splitImage(Bitmap bitmap, int piece) {
        List<ImagePiece> imagePieces = new ArrayList<ImagePiece>();
        int width = bitmap.getWidth();
        int height = bitmap.getHeight();
        // 每一块的宽度
        int pieceWidth = Math.min(width, height) / piece;
        for (int i = 0; i < piece; i++)// 行
        {
            for (int j = 0; j < piece; j++)// 列
            {
                ImagePiece imagePiece = new ImagePiece();
                imagePiece.setIndex(j + i * piece);
                int x = j * pieceWidth;
                int y = i * pieceWidth;
                imagePiece.setBitmap(Bitmap.createBitmap(bitmap, x, y,
                        pieceWidth, pieceWidth));
                imagePieces.add(imagePiece);
            }
        }
        return imagePieces;
    }
}
GamePintuLayout.java
package com.example.game_pintu.view;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Color;
import android.os.Handler;
import android.util.AttributeSet;
import android.util.Log;
import android.util.TypedValue;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.animation.Animation;
import android.view.animation.Animation.AnimationListener;
import android.view.animation.TranslateAnimation;
import android.widget.ImageView;
import android.widget.RelativeLayout;
import android.widget.Toast;
import com.example.game_pintu.R;
import com.example.utils.ImagePiece;
import com.example.utils.ImageSplitterUtil;
public class GamePintuLayout extends RelativeLayout implements OnClickListener {
    private int mColumn = 3;
    /*
     * 容器内边距
     */
    private int mPadding;
    /*
     * 每张小图之间的距离(横纵)dp
     */
    private int mMargin = 3;
    private ImageView[] mGamePintuItems;
    private int mItemWidth;
    /*
     * 游戏的图片
     */
    private Bitmap mBitmap;
    private List<ImagePiece> mItemBitmaps;
    private boolean once;
    /*
     * 游戏面板的宽度
     */
    private int mWidth;
    private boolean isGameSuccess;
    private boolean isGameOver;
    public interface GamePintuListener {
        void nextLevel(int nextLevel);
        void timechanged(int currentTime);
        void gameover();
    }
    public GamePintuListener mListener;
    /*
     * 设置接口回调
     */
    public void setOnGamePintuListener(GamePintuListener mListener) {
        this.mListener = mListener;
    }
    private int level = 1;
    private static final int TIME_CHANGED = 0x110;
    private static final int NEXT_LEVEL = 0x111;
    private Handler mHandler = new Handler() {
        public void handleMessage(android.os.Message msg) {
            switch (msg.what) {
            case TIME_CHANGED:
                if(isGameSuccess||isGameOver||isPause)
                    return;
                if(mListener !=null)
                {
                    mListener.timechanged(mTime);
                    if(mTime ==0)
                    {
                        isGameOver = true;
                        mListener.gameover();
                        return;
                    }
                }
                mTime--;
                mHandler.sendEmptyMessageDelayed(TIME_CHANGED, 1000);
                break;
            case NEXT_LEVEL:
                level = level + 1;
                if (mListener != null) {
                    mListener.nextLevel(level);
                } else {
                    nextLevel();
                }
                break;
            default:
                break;
            }
        };
    };
    private boolean isTimeEnabled = false;
    private int mTime;
    /*
     * 设置是否开启时间
     */
    public void setTimeEnabled(boolean isTimeEnabled) {
        this.isTimeEnabled = isTimeEnabled;
    }
    public GamePintuLayout(Context context) {
        this(context, null);
    }
    public GamePintuLayout(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }
    public GamePintuLayout(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init();
    }
    private void init() {
        /*
         * 单位的转换3--px
         */
        mMargin = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
                3, getResources().getDisplayMetrics());
        mPadding = min(getPaddingLeft(), getPaddingRight(), getPaddingTop(),
                getPaddingBottom());
    }
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        // 取宽和高的最小值
        mWidth = Math.min(getMeasuredHeight(), getMeasuredWidth());
        if (!once) {
            // 进行切图,以及排序
            initBitmap();
            // 设置ImageView(Item)宽高等属性
            initItem();
            //判断是否开启时间
            checkTimeEnable();
            once = true;
        }
        setMeasuredDimension(mWidth, mWidth);
    }
    private void checkTimeEnable() {
        if(isTimeEnabled){
            //根据当前等级设置时间
            contTimeBaseLevel();
            mHandler.sendEmptyMessage(TIME_CHANGED);
        }
    }
    private void contTimeBaseLevel() {
        mTime = (int)Math.pow(2, level)*60;
    }
    // 进行切图,以及排序
    private void initBitmap() {
        // TODO Auto-generated method stub
        if (mBitmap == null) {
            mBitmap = BitmapFactory.decodeResource(getResources(),
                    R.drawable.image1);
        }
        mItemBitmaps = ImageSplitterUtil.splitImage(mBitmap, mColumn);
        // 使用sort完成我们的乱序    
        Collections.sort(mItemBitmaps, new Comparator<ImagePiece>() {
            public int compare(ImagePiece a, ImagePiece b) {
                return Math.random() > 0.5 ? 1 : -1;
            }
        });
    }
    // 设置ImageView(Item)宽高等属性
    private void initItem() {
        mItemWidth = (mWidth - mPadding * 2 - mMargin * (mColumn - 1))
                / mColumn;
        mGamePintuItems = new ImageView[mColumn * mColumn];
        // 生成Item, 设置Rule;
        for (int i = 0; i < mGamePintuItems.length; i++) {
            ImageView item = new ImageView(getContext());
            item.setOnClickListener(this);
            item.setImageBitmap(mItemBitmaps.get(i).getBitmap());
            mGamePintuItems[i] = item;
            item.setId(i + 1);
            // item中tag存储了index
            item.setTag(i + "_" + mItemBitmaps.get(i).getIndex());
            RelativeLayout.LayoutParams lp = new RelativeLayout.LayoutParams(
                    mItemWidth, mItemWidth);
            // 设置item艰横向间隙,通过RightMargin
            // 不是最后一列
            if ((i + 1) % mColumn != 0) {
                lp.rightMargin = mMargin;
            }
            // 不是第一列
            if (i % mColumn != 0) {
                lp.addRule(RelativeLayout.RIGHT_OF,
                        mGamePintuItems[i - 1].getId());
            }
            // 如果不是第一行,设置TopMargin and rule
            if ((i + 1) > mColumn) {
                lp.topMargin = mMargin;
                lp.addRule(RelativeLayout.BELOW,
                        mGamePintuItems[i - mColumn].getId());
            }
            addView(item, lp);
        }
    }
    public void restart()
    {
        isGameOver = false;
        mColumn--;
        nextLevel();
    }
    private boolean isPause;
    public void pause()
    {
        isPause = true;
        mHandler.removeMessages(TIME_CHANGED);
    }
    public void resume()
    {
        if(isPause)
        {
            isPause = false;
            mHandler.sendEmptyMessage(TIME_CHANGED);
        }
    }
    public void nextLevel() {
        this.removeAllViews();
        mAnimLayout = null;
        mColumn++;
        isGameSuccess = false;
        checkTimeEnable();
        initBitmap();
        initItem();
    }
    /*
     * 获取多个参数的最小值
     */
    private int min(int... params) {
        int min = params[0];
        for (int param : params) {
            if (param < min)
                min = param;
        }
        return min;
    }
    private ImageView mFirst;
    private ImageView mSecond;
    public void onClick(View v) {
        if (isAniming)
            return;
        // 两次点击同一个Item
        if (mFirst == v) {
            mFirst.setColorFilter(null);
            mFirst = null;
            return;
        }
        if (mFirst == null) {
            mFirst = (ImageView) v;
            mFirst.setColorFilter(Color.parseColor("#55FF0000"));
        } else {
            mSecond = (ImageView) v;
            // 交换我们的Item
            exchangeView();
        }
    }
    /*
     * 动画层
     */
    private RelativeLayout mAnimLayout;
    private boolean isAniming;
    /*
     * 交换Item
     */
    private void exchangeView() {
        mFirst.setColorFilter(null);
        // 构造动画层
        setUpAnimLayout();
        ImageView first = new ImageView(getContext());
        final Bitmap firstBitmap = mItemBitmaps.get(
                getImageIdByTag((String) mFirst.getTag())).getBitmap();
        first.setImageBitmap(firstBitmap);
        LayoutParams lp = new LayoutParams(mItemWidth, mItemWidth);
        lp.leftMargin = mFirst.getLeft() - mPadding;
        lp.topMargin = mFirst.getTop() - mPadding;
        first.setLayoutParams(lp);
        mAnimLayout.addView(first);
        ImageView second = new ImageView(getContext());
        final Bitmap secondBitmap = mItemBitmaps.get(
                getImageIdByTag((String) mSecond.getTag())).getBitmap();
        second.setImageBitmap(secondBitmap);
        LayoutParams lp2 = new LayoutParams(mItemWidth, mItemWidth);
        lp2.leftMargin = mSecond.getLeft() - mPadding;
        lp2.topMargin = mSecond.getTop() - mPadding;
        second.setLayoutParams(lp2);
        mAnimLayout.addView(second);
        // 设置动画
        TranslateAnimation anim = new TranslateAnimation(0, mSecond.getLeft()
                - mFirst.getLeft(), 0, mSecond.getTop() - mFirst.getTop());
        anim.setDuration(300);
        anim.setFillAfter(true);
        first.startAnimation(anim);
        TranslateAnimation animSecond = new TranslateAnimation(0,
                -mSecond.getLeft() + mFirst.getLeft(), 0, -mSecond.getTop()
                        + mFirst.getTop());
        animSecond.setDuration(300);
        animSecond.setFillAfter(true);
        second.startAnimation(animSecond);
        // 监听动画
        anim.setAnimationListener(new AnimationListener() {
            @Override
            public void onAnimationStart(Animation animation) {
                mFirst.setVisibility(View.INVISIBLE);
                mSecond.setVisibility(View.INVISIBLE);
                isAniming = true;
            }
            @Override
            public void onAnimationRepeat(Animation animation) {
            }
            @Override
            public void onAnimationEnd(Animation animation) {
                String firstTag = (String) mFirst.getTag();
                String secondTag = (String) mSecond.getTag();
                mFirst.setImageBitmap(secondBitmap);
                mSecond.setImageBitmap(firstBitmap);
                mFirst.setTag(secondTag);
                mSecond.setTag(firstTag);
                mFirst.setVisibility(View.VISIBLE);
                mSecond.setVisibility(View.VISIBLE);
                mFirst = mSecond = null;
                // 判断游戏用户是否成功
                checkSuccess();
                isAniming = false;
            }
        });
    }
    private void checkSuccess() {
        boolean isSuccess = true;
        for (int i = 0; i < mGamePintuItems.length; i++) {
            ImageView imageView = mGamePintuItems[i];
            if (getImageIndexByTag((String) imageView.getTag()) != i) {
                isSuccess = false;
            }
        }
        if (isSuccess) {
            isGameSuccess = true;
            mHandler.removeMessages(TIME_CHANGED);
            Toast.makeText(getContext(), "Success, level up!",
                    Toast.LENGTH_LONG).show();
            mHandler.sendEmptyMessage(NEXT_LEVEL);
        }
    }
    public int getImageIdByTag(String tag) {
        String[] split = tag.split("_");
        return Integer.parseInt(split[0]);
    }
    public int getImageIndexByTag(String tag) {
        String[] split = tag.split("_");
        return Integer.parseInt(split[1]);
    }
    /**
     * 构造我们的动画层
     */
    private void setUpAnimLayout() {
        if (mAnimLayout == null) {
            mAnimLayout = new RelativeLayout(getContext());
            addView(mAnimLayout);
        } else {
            mAnimLayout.removeAllViews();
        }
    }
}MainActivity.java
package com.example.game_pintu;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.DialogInterface.OnClickListener;
import android.os.Bundle;
import android.widget.TextView;
import com.example.game_pintu.view.GamePintuLayout;
import com.example.game_pintu.view.GamePintuLayout.GamePintuListener;
public class MainActivity extends Activity {
    private GamePintuLayout mGamePintuLayout;
    private TextView mLevel;
    private TextView mTime;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        mTime = (TextView) findViewById(R.id.id_time);
        mLevel = (TextView) findViewById(R.id.id_level);
        mGamePintuLayout = (GamePintuLayout) findViewById(R.id.id_gamepintu);
        mGamePintuLayout.setTimeEnabled(true);
        mGamePintuLayout.setOnGamePintuListener(new GamePintuListener() {
            @Override
            public void timechanged(int currentTime) {
                mTime.setText("" + currentTime);
            }
            @Override
            public void nextLevel(final int nextLevel) {
                new AlertDialog.Builder(MainActivity.this)
                        .setTitle("GAME INFO").setMessage("LEVEL UP!!!")
                        .setPositiveButton("NEXT LEVEL", new OnClickListener() {
                            @Override
                            public void onClick(DialogInterface dialog,
                                    int which) {
                                mGamePintuLayout.nextLevel();
                                mLevel.setText("" + nextLevel);
                            }
                        }).show();
            }
            @Override
            public void gameover() {
                new AlertDialog.Builder(MainActivity.this)
                        .setTitle("GAME INFO").setMessage("GAME OVER!!!")
                        .setPositiveButton("RESTART", new OnClickListener() {
                            @Override
                            public void onClick(DialogInterface dialog,
                                    int which) {
                                // mGamePintuLayout.nextLevel();
                                mGamePintuLayout.restart();
                            }
                        }).setNegativeButton("QUIT", new OnClickListener() {
                            @Override
                            public void onClick(DialogInterface dialog,
                                    int which) {
                                finish();
                            }
                        }).show();
            }
        });
    }
    @Override
    protected void onPause() {
        super.onPause();
        mGamePintuLayout.pause();
    }
    @Override
    protected void onResume() {
        super.onResume();
        mGamePintuLayout.resume();
    }
}
activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context="${relativePackage}.${activityClass}" >
    <com.example.game_pintu.view.GamePintuLayout
        android:id="@+id/id_gamepintu"
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:layout_centerInParent="true"
        android:padding="3dp" />
    <RelativeLayout
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:layout_above="@id/id_gamepintu" >
        <TextView
            android:id="@+id/id_level"
            android:layout_width="40dp"
            android:layout_height="40dp"
            android:background="@drawable/textbg"
            android:gravity="center"
            android:padding="4dp"
            android:text="1"
            android:textColor="#EA7821"
            android:textSize="10sp"
            android:textStyle="bold" />
        <TextView
            android:id="@+id/id_time"
            android:layout_width="40dp"
            android:layout_height="40dp"
            android:layout_alignParentRight="true"
            android:background="@drawable/textbg"
            android:gravity="center"
            android:padding="4dp"
            android:text="50"
            android:textColor="#EA7821"
            android:textSize="10sp"
            android:textStyle="bold" />
    </RelativeLayout>
</RelativeLayout>in drawable new textbg.xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
    android:shape="oval" >
    <stroke
        android:width="2px"
        android:color="#1579DB"
        />
    <solid android:color="#B4CDE6"/>
</shape>五:测试
开始游戏
成功
成功进阶
云盘下载代码,点击前复制访问密码访问密码 5a96
原文:http://blog.csdn.net/qq_35260622/article/details/51690256