现在的手机都是触屏控制的,那么在游戏中我们想通过手指在屏幕上滑动捕获相应的动作呢?Unity官网API中提供了Input类和Touch类,在该类里提供了许多接口。相信只要我们稍微看下,就可以自己应用了!下面以模型的旋转与缩放为例,学习下是如何实现多点触控的!
1,打开Unity建一个空的项目工程。
2,以系统提供的模型为例,此处只做逻辑测试。
3,新建控制类脚本ScaleAndRotate.cs
using UnityEngine;
using System.Collections;
using System.IO;
public class ScaleAndRotate : MonoBehaviour
{
/// <summary>
/// 上次触摸点1(手指1)
/// </summary>
private Touch oldTouch1;
/// <summary>
/// 上次触摸点2(手指2)
/// </summary>
private Touch oldTouch2;
/// <summary>
/// 用于显示滑动距离
/// </summary>
private float oldDis = 0;
private float newDis = 0;
private float scaler = 0;
void Update()
{
//没有触摸
if (Input.touchCount <= 0)
{
return;
}
//单点触摸, 水平上下旋转
if (1 == Input.touchCount)
{
Touch touch = Input.GetTouch(0);
Vector2 deltaPos = touch.deltaPosition;
transform.Rotate(Vector3.down * deltaPos.x, Space.World);
transform.Rotate(Vector3.right * deltaPos.y, Space.World);
}
//多点触摸, 放大缩小
Touch newTouch1 = Input.GetTouch(0);
Touch newTouch2 = Input.GetTouch(1);
//第2点刚开始接触屏幕, 只记录,不做处理
if (newTouch2.phase == TouchPhase.Began)
{
oldTouch2 = newTouch2;
oldTouch1 = newTouch1;
return;
}
//计算老的两点距离和新的两点间距离,变大要放大模型,变小要缩放模型
float oldDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position);
float newDistance = Vector2.Distance(newTouch1.position, newTouch2.position);
oldDis = oldDistance;
newDis = newDistance;
//两个距离之差,为正表示放大手势, 为负表示缩小手势
float offset = newDistance - oldDistance;
//放大因子, 一个像素按 0.01倍来算(100可调整)
float scaleFactor = offset / 100f;
Vector3 localScale = transform.localScale;
Vector3 scale = new Vector3(localScale.x + scaleFactor,
localScale.y + scaleFactor,
localScale.z + scaleFactor);
scaler = scaleFactor;
//允许模型最小缩放到 0.3 倍最大放大2倍
if (scale.x > 0.3f && scale.y > 0.3f && scale.z > 0.3f)
{
//实用差值运算,模型平滑缩放
transform.localScale = Vector3.Lerp(transform.localScale,new Vector3(Mathf.Clamp(localScale.x + scaleFactor, 0.3f, 2f),
Mathf.Clamp(localScale.y + scaleFactor, 0.3f, 2f),
Mathf.Clamp(localScale.z + scaleFactor, 0.3f, 2f)),1f);
}
//记住最新的触摸点,下次使用
oldTouch1 = newTouch1;
oldTouch2 = newTouch2;
}
void OnGUI()
{
GUILayout.Label("oldDis:" + oldDis);
GUILayout.Label("newDis:" + newDis);
GUILayout.Label("scaler:" + scaler);
GUILayout.Label("localScale:" + this.transform.localScale);
if (Input.GetKeyDown(KeyCode.Escape))
{
Application.Quit();
}
}
}

准备工作吧结束了,代码不用看了吧,注释很清楚了!
本次测试需要真机测试,所以转换平台Build一下就OK了!


工程地址:git@github.com:wuzhangwuzhang/UnityTouchTest.git
原文:http://www.cnblogs.com/wuzhang/p/wuzhang0607.html