Quartz 2D 用武之地,可能也就是自定义view了。
新建,KKImageView 继承 UIView
KKImageView.h
#import <UIKit/UIKit.h> @interface KKImageView : UIView /** img */ @property (nonatomic, strong) UIImage *image; @end
KKImageView.m
#import "KKImageView.h" @implementation KKImageView // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { [_image drawInRect:rect]; } - (void)setImage:(UIImage *)image{ _image = image; [self setNeedsDisplay]; } @end
在控制器中这样使用
#import "ViewController.h"
#import "KKImageView.h"
@interface ViewController ()
/** <#注释#> */
@property (nonatomic, weak) KKImageView *imgView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
/*
UIImageView *imgView = [[UIImageView alloc] init];
imgView.image = [UIImage imageNamed:@"001"];
imgView.frame = CGRectMake(20, 20, 200, 350);
[self.view addSubview:imgView];
*/
KKImageView *imgView = [[KKImageView alloc] init];
_imgView = imgView;
imgView.image = [UIImage imageNamed:@"001"];
imgView.frame = CGRectMake(20, 20, 200, 350);
[self.view addSubview:imgView];
}
- (IBAction)btnClick:(UIButton *)sender {
_imgView.image = [UIImage imageNamed:@"002"];
}
@end
原文:http://www.cnblogs.com/kinghx/p/5377162.html